What I'm strangely good at is keeping 'Mechs alive long after they should be dead. Prone, immobilised and with multiple engine hits? Not a problem. That thing, whatever it is, will just keep going till the end of time.
The other one I'm obnoxiously good at is the early-game Freak Headcap. Often it'll be a difficult shot on the first 'Mech in range, but then... bang. Ventilation.
On the other hand, there's two things I'm terrible with. The first is Melee 'Mechs; be it a hatchet or a sword or anything, I'll never hit with it. Hell, odds are on I won't even get close enough to use it. The second is Hovercraft; no matter how high a hit number I try to generate, they instead in my hands die horrible deaths