Author Topic: Mech of the Week: Nova Cat  (Read 42676 times)

Pa Weasley

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Mech of the Week: Nova Cat
« on: 05 October 2012, 05:58:25 »
Armchair Generals Quarterly - First Quarter 3084 edition
"'Mechs in Depth: The Nova Cat"
Ekron Viertel
Staff Writer

Nova Cat - Technical Readout 3060 - Page 175

In the late Twentieth Century the idea that there were multiple universes began to gain traction among physicist and even became part of the popular consciousness. If any take on the multi-universe concept is true I want to believe that in one reality, sometime during the second half of 3052, Oathmaster Winters gave Khan Leroux a hard elbow to the ribs followed by a, "Told you so, quiaff?".  With the invasion stalled and Clan Nova Cat's touman beaten down from Luthien and Tukayyid, it was a time of soul searching. And secret talks with their new Inner Sphere neighbors. It was in the midst of this turmoil that Khan Leroux ordered the development of a new OmniMech to "protect the Clan both militarily and spiritually," (Technical Readout 3060, p 174). The fact that the combat debut of the Nova Cat OmniMech came during Operation BULLDOG against Clan Smoke Jaguar is a none too subtle clue as to the result of said introspection.

The Clan Scientists tasked with fulfilling Khan Severen Leroux's vision drew inspiration from the Jade Falcon's Night Gyr. With the powerful heavy as a starting point, years of development resulted in a slightly smaller OmniMech (70 tons) with the same 65 kph top speed and same whopping 38 tons available for pods. The smaller Consolidated 280 XL fusion engine left room for only a single additional integrated double heat sink though. Unlike the Night Gyr, the Nova Cat only uses Endo Steel in addition to the XL engine to save weight . One last concession for weight, or perhaps optimization, was the removal of the Night Gyr's  hard mounted jump jets.

Thirteen and a half tons of Alpha Compound Plate standard armor provides the near maximum protection while leaving copious free space within the arms and side torsos. The armor coverage is well laid out with all front locations able to take an AC-20 round with protection to spare. The legs and center torso are adequately covered to withstand two direct hits from Gauss rifles. All armor sections on the rear torso can withstand a Clan medium laser. The center will even take a strike from an Inner Sphere large laser before breaching. Between the lower end speed, thick layers of armor, and ample pod space for equipment the Nova Cat has more in common assault 'Mechs than many Clan heavy OmniMechs.

For an OmniMech named for an now abjured Clan, the Nova Cat is fairly widely spread. Reports exist that several Clans even utilized the design in the Homeworlds before the communications blackout. The initial production facility on Barcella is a possible source. It was ceded to the Diamond Sharks for their assistance to the Nova Cats when they were adjured.  Most examples encountered in the Inner Sphere were likely built at the Nova Cat's facility in Irece Prefecture. Obviously the bulk are found within the Cats’ touman and along with the Sphinx make up the majority of the Clan's heavy 'Mech forces.  Beyond that the 'Mech is not uncommon with the Cat's primary trading partners, Clans Diamond Shark and Wolf (in Exile). The Ghost Bears are known have some captured examples as well. Sketchy reports are coming in from the Periphery that the Omni' has even been spotted in Clan Snow Raven stars. Outside of the Clans, no one should be surprised to see the Nova Cat in the Republic of the Sphere's army with the massive number of Nova Cat defections swelling its ranks.
 
Before going into the specifics on each configuration, it's worth noting that all but three mount their weapons entirely in the arms. While potentially vulnerable, this allows for a wide field of fire. Though a 'Mech with a walking speed of of 43 kph would be generously called brisk, when the throttle's open wide it's still faster than any Clan battle armor. Subsequently the Nova Cat makes a solid battle armor transport for heavy and assault Novas and mixed Stars. In any case, on to the configurations.

Nova Cat Prime – One of the harshest lessons Tukayyid taught the Nova Cats was the dangers of utilizing ammunition-dependent configurations for extended combat away from resupply. That, and be careful with your air support when you have a quarter of your troops in a single dropship. Always one to adapt, the primary variant of the Nova Cat's namesake OmniMech mounts an entirely energy based weapon package. Paired ER PPCs in the right arm and three ER large lasers in the left give this configuration a very long, not to mention potent, reach. The chassis is crammed with enough heat sinks to keep temperatures manageable outside of an alpha strike. Much like a Clan take on the Awesome, it begs for a firing series that pushes the heat scale to maximize firepower before cooling. Not surprisingly there are as many possible firing patterns as there are MechWarriors at the controls of a Nova Cat.

Nova Cat A – Quad ER large lasers tied into a targeting computer with enough heat sinks to tape down the fire button. The Nova Cat A is a long range duelist dream. Four jump jets help the A easily reach ideal firing positions. Straightforward and deadly, nothing more need be said. [Game play note: Well, that and it's the second most expensive configuration in terms of battle value.]

Nova Cat B – Mounting a whopping six LRM-15 racks, the B is a missile boat par excellence. With 90 tubes the Nova Cat B is cable of pelting a target with more missiles than any known 'Mech save the Jade Falcon's Kraken (Bane) 3. This is made more potent by the addition of five double heat sinks capable of keeping this configuration firing all six launchers and moving without heat concerns. Ten tons of ammo keep the hungry launchers well fed making the two ER medium lasers mounted in the torsos seem almost superfluous. Battle reports indicate that some Nova Cat Star Commanders, at least against less honorable foes such as the Word of Blake, have paired the Nova Cat B with the NARC beacon equipped Shadow Cat C OmniMechs to enhance the accuracy of the LRMs.

Nova Cat C – An autocannon heavy odd configuration out. Two large pulse lasers in the left arm are the only ammo independent weaponry on the Nova Cat C. An LB 5-X and two Ultra AC/5 autocannons are pod-mounted in the right arm. Not a heavy hitter, it can provide sustained long range fire and is especially effective against vehicles and aircraft. [Game play note: Those autocannons do keep the battle value of the C low. In fact it's one of the least expensive ways to get a Clan heavy on the field that isn't ... well ... awful.]

Nova Cat D – The D is a brutal close ranged combatant. It features a trio of heavy large lasers and an LB 10-X autocannon, all enhanced by a targeting computer. The nine additional double heat sinks are adequate for unleashing two of the lasers and the autocannon while staying mobile. The heat generated by an alpha strike will run a high risk of shutdown. Still, obliterating three tons of armor followed by a cluster shot in a single volley can be worth the risk against a wounded foe. The Nova Cat D not recommended when significant combat outside of the tight confines of 450 meters is expected.

Nova Cat E – Each arm of the E mounts two flexible ATM-9 systems and a large pulse laser is nestled in the right torso. Also included are enough head sinks to fire all four launchers or three launchers and the laser without concern. While eight tons does make for some deep ammunition bins, it's not adequate for the typical “three tons per launcher” often seen with Advanced Tactical Missiles. The result is that a pilot has to be a bit choosy depending on personal preference or the mission at hand. For example, the standardized loadout for the Nova Cat E leaves only enough extended range and high explosive missiles for three full salvos of each type. Good intelligence (HA!) and smart ammo selection are the key to the E's viability. Failure in either instance may suddenly find a MechWarrior with the pulse laser as the sole weapon outside of 450 meters or inside 120 meters. A disadvantage any enemy worth his or her salt would be quick to exploit.

Nova Cat F – Visually mimicking the weapon layout for Prime, two large pulse lasers are mounted in the right arm while three medium pulse lasers are in the left. All five pulse lasers are mated to a targeting computer for extraordinary accuracy. Most of the roomy torso of the Nova Cat F is taken up with enough improved jump jets to leap a surprising 180 meters. As with many configurations developed during the Jihad, an ECM suite has been included to disrupt enemy electronics including C3 and C3i systems. The unparalleled accuracy of the pulse laser/targeting computer combination give a MechWarrior little incentive to stay ground bound against all but the swiftest of opposition. Three extra double heat sinks keep the temperature levels on this 70 ton jumping bean manageable. The F harkens to the venerable Summoner D, only more difficult to beat. Our editor commented that, “It is a munchkin's dream and pretty much puts the Viper (Black Python) in its place.” [Game play note: Remember how I said the A had the second highest BV? The F tops the scale.]


Nova Cat G – The most recent configuration to enter service. The Nova Cat G seems geared to maul the variety of opponents found on the grinding battlefields of the Jihad. Long to mid range fire comes in the form of triple LRM-20 each slaved to Artemis IV Fire Control Systems, and an ER large laser enhanced by a targeting computer. Also linked to the targeting computer are eight anti-personnel Gauss rifles. Yep, eight AP Gauss rifles for when you really need to shred infantry, a point of battle armor, or fill all those armor gaps the laser and missiles opened. The caveat being that all eight of those guns are supplied by a single ton of ammo. The now obligatory ECM suite and three double heat sinks complete the package. The long range missiles have five tons of ammo providing less than two minutes of sustained fire. While not inadequate, considering the LRMs constitute the main offensive punch I'd prefer a few extra rounds. Still, the G will put a hurtin' on someone till the bins run dry.

As alluded to earlier, the Nova Cat has to be used differently that most Clan heavy OmniMechs. Without speed on your side, you're forced to rely upon armor and making the most of terrain.  Utilizing the long range firepower of most configurations along with cover is your best bet for victory, assuming your opponent isn't using any of that pesky artillery. Also of note is that nearly all Nova Cats run hot at some point. Infernos and plasma weapons are not your friends. A warrior may find his or herself running a little warm but manageable to suddenly slapping shutdown overrides and ammo explosions threatening to turn their brain to mush.

The Nova Cat is one of those rare examples of an OmniMech that combines a solid base chassis with more good configurations than not. (See our write up of the Cauldron-born for a glowing counter-example.) It's certainly the kind of 'Mech any force would be happy to have in their roster.

The Master Unit List has more info for each configuration and Camo Specs has a few fine examples.
« Last Edit: 06 October 2012, 13:01:04 by Pa Weasley »

cold1

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Re: Mech of the Week: Nova Cat
« Reply #1 on: 05 October 2012, 07:29:33 »
One of my top 5 mechs

The A is a baby Hellstar


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Re: Mech of the Week: Nova Cat
« Reply #2 on: 05 October 2012, 07:32:15 »
Always enjoyed this 'mech and have used all of the configs (save the two new ones) to good effect at one time or another.  IIRC, under BV1, the D was pretty cheap too and gave you a good bang for your buck.  The E was always fun just rushing your opponent in a duel and unleashing all of those HE ATM's, and of course the B's just nasty.


I have fought against the F twice (once against another opponenet, and a second time taking over when the bot crashed and stopped responding in a MegaMek game) and have a so-so opinion of it.  Mainly, it lacks the firepower to really put down a hard target.  I probably annoyed myself more than when fighting an opponenet due to terrain lay out, as in my live game against it I had a IJJ Assault and two Griffin IIc 8's that bounced around well enough to keep the TN's high enough to cause my opponent to miss a bit, shocking as it might sound.  I didn't feel completly overwhelemed by it I guess.

All in all, a very nice 'Mech with a lot of good, well thought out configurations.  I think I prefer it over the Night Gyr for both configurations and BV cost (well, and art...)

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Re: Mech of the Week: Nova Cat
« Reply #3 on: 05 October 2012, 07:42:44 »
Easily my favorite Clan Heavy, and probably my second favorite Clan Heavy, too.  Just because it is that awesome.  I'm a Prime fan.
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Re: Mech of the Week: Nova Cat
« Reply #4 on: 05 October 2012, 07:52:43 »
easily one of my favorite Mechs of all time, not only because it's my Clan's Totem Mech.  It's an awesome OmniMech I've used them all except the G.

Nice article too
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Re: Mech of the Week: Nova Cat
« Reply #5 on: 05 October 2012, 07:54:35 »
my first encounter with the Nova cat, on the tabletop, was in a game almost a decade back in Scottsdale AZ. it was a "escape across the board" scenario, where we each brought a set BV of units. since no one knew which side we'd end up on, i took a general duty mix of a Heavy mech (IIRC. a 3050 era maruader) and some vehicles. a mix of speed, protection, and firepower. i wound up on the escaping side.
one of the players on the other side took two Nova Cat B's... those LRM's ate us up. he stationed them on some Hills so they had great coverage of the battlefield and overlapping fields of fire.. the only easy ways across the board meant walking through a gauntlet of LRM fire. ironically it was my tanks who managed to get the farthest.. they hugged lv1 terrain features the whole way, which made them largely useless in the battle.. they were killed by the more mobile elements of the OPFOR.

the Nova Cats made it such a one sided slaughter that organizer decided to avoid the escape type scenarios in the future.

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Re: Mech of the Week: Nova Cat
« Reply #6 on: 05 October 2012, 09:00:18 »
The base chassis is pretty plain vanilla - which is a good thing - too rarely seen in canon omni bases chassis IMHO. I also really like the way the miniature looks as well, with its distinct profile. The design itself really benefits from the efficiency of its canon configurations, allowing it to easily go toe to toe with more optimized chassis with poorer configurations. I like E for close combat, and when I've used it I've used a 50/50 mix of ER and HE ammo - harrassing with the ER and regardless of TN, and then moving in after a few rounds for the big 36 HE missile punch in the mouth.

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EDIT: I haven't tried the G yet - fear of cascading APGR criticals pulping my pilot has kept me away.
« Last Edit: 05 October 2012, 09:18:25 by LastChanceCav »
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Re: Mech of the Week: Nova Cat
« Reply #7 on: 05 October 2012, 09:01:28 »
I always enjoyed the B. Clan LRM's are wonderful weapon.

I'd have replaced one of the Heavy large Lasers in the D with an ERLL, but that may just be me.

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Re: Mech of the Week: Nova Cat
« Reply #8 on: 05 October 2012, 10:22:30 »
I have come to learn that the Nova Cat is a killer, Its just plain evil if used correctly and that use is killing mechs. Not so good against battle armor though, like smashing a mouse with a sledgehammer. If I have one I use it to hunt Assault mechs, if there is one somewhere on the board I either kill it with mass fire or avoid it until everything else on the table is dead.
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Re: Mech of the Week: Nova Cat
« Reply #9 on: 05 October 2012, 12:18:44 »
i can believe this was a 'mech designed to help restore morale inside the nova cats. visually, the relationship to the Night gyr is apparent in the sturdy torso, large shoulder components and the visor-like cockpit screen, but  by raising the cockpit and pulling it further back the Nova Cat is  a much.....prouder 'mech in appearance.

head high, back straight, chest out. where most clan frontline 'mechs are hunched forward hunting beasts the Nova Cat take the appearance of a proud warrior surveying the field for his next victory, and brings the firepower to back it up. (although since everyone else is doing a much better job than i detailing THAT, i digress on the details of that firepower  :-[ ) most of its configurations sport all their weapons in arms, a design choice that reinforces this heartening appearance. and it's more than a little intimidating to have a 'mech so confident pounding on your forces with clan ER energy weapons....
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Re: Mech of the Week: Nova Cat
« Reply #10 on: 05 October 2012, 16:45:20 »
Thank you for the article. The Nova Cat is one of the most powerful heavy omnimechs... and one of the cheapest. More bang for the buck than the others.

  The Nova Cat G was designed to face WOB forces. The ECM is here to block C3i and long range weapons to counter celestials. The Celestials are good but their maximun range is lower than the LRM's. The ER Large is here to "greet" light gauss carriers and to deal some concentrated damage. The 8 APGauss with TC are very good to kill BA (remember, they are sometimes very hard to hit, so the TC helps a lot), tanks and mechs. A short range salvo is a great way to kill mechs just for the brute damage.

  The bad news are that there are too few ammo and too many explosive crits. The heat curve is also not too good. It is a great multi-role mech, but it is somewhat fragile when the armor goes out.
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Re: Mech of the Week: Nova Cat
« Reply #11 on: 05 October 2012, 16:53:38 »
I really really wish the Coyotes made these at Barcella....but no dice, it seems.

The Novacat was done few favors by MW4: Mercs. The leg structure and it's gate gave it a nickname that will never ever go away. At least not in my mind. I will always think of it as the "Prancing Kitty" first.
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Re: Mech of the Week: Nova Cat
« Reply #12 on: 05 October 2012, 18:31:26 »
...Ok, that's my nickname for it from now on.

"I'm a Prancing Kitty Cat, Meow Meow Meow." Cause with a call like that, you KNOW they're tough. *laugh*

Ian Sharpe

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Re: Mech of the Week: Nova Cat
« Reply #13 on: 05 October 2012, 20:38:57 »
Absolutely one of the best Clan mechs.  IMO more Nova Cats and Night Gyrs should be built over assaults: assault firepower on a heavy frame. Doing more with less resources, the Clan way.  I admit, I avoided using it for a long time, as the ones I faced never seemed to do terribly well.  A GRH-5N claiming a nearly pristine Nova Cat A via a headshot and pilot crit always sticks out in my mind.  But I fell in love with the A, a slower, more mech-centric Summoner D.  Its the perfect sniper, and many a time I sliced off arms, legs, or torsos from range.  The B is nice, I prefer it over the Night Gyr with LRMs as its crit space doesn't constrain it nearly as much.  The C gets derided for the ACs, but its one of the cheapest dual LPL mechs around and has great armour.  It was a killer in BV1.  The D I regard highly despite its HLLs, as I've done fairly well with it.  Coring a Blood Asp and coming away with minimal damage left an impression on me.  I'd really love to see a D with iHLLs.  The one time I used the E I was happy, a Hatchetman jumped into my rear arc.  Flippy arms meant no more Hatchetman. :)

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Re: Mech of the Week: Nova Cat
« Reply #14 on: 05 October 2012, 21:02:45 »
Absolutely one of the best Clan mechs.  IMO more Nova Cats and Night Gyrs should be built over assaults: assault firepower on a heavy frame. Doing more with less resources, the Clan way.
Unfortunately, I think the Night Gyr is out of production unless the Homeworld Clans have been making it. I think it's just the Nova Cat and the Flamberge* for now.



*Which actually has a nearly identical base chassis apart from the fixed SRMs.

Pa Weasley

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Re: Mech of the Week: Nova Cat
« Reply #15 on: 05 October 2012, 21:19:39 »
WoR: Sup indicates the Night Gyr facility in the Homeworlds is rubble. It's worded so there's a bit of wiggle room of some IS production.

*Which actually has a nearly identical base chassis apart from the fixed SRMs.

Don't take a too long a look at the Blood Reaper either.  ::)

I'd really love to see a D with iHLLs.
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Re: Mech of the Week: Nova Cat
« Reply #16 on: 05 October 2012, 23:25:46 »
  The one time I used the E I was happy, a Hatchetman jumped into my rear arc.  Flippy arms meant no more Hatchetman. :)

"It has how many HE warheads and it's arms do what?"  >:D

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Re: Mech of the Week: Nova Cat
« Reply #17 on: 06 October 2012, 08:14:37 »
Maybe the the C is a nod to the Solaris duelling rules, AC/5s could fire every round i think?

Quote
I think it's just the Nova Cat and the Flamberge* for now.
Yeah, unfortunetely the Flamberge isn't even playing the same game. The Falcons went for gimmicky with that Mech, there isn't a single "battleship config" for it.

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Re: Mech of the Week: Nova Cat
« Reply #18 on: 06 October 2012, 11:38:46 »
The Charlie looks like an air defense config to me.

LPL's provide easy accurate fire, the LB-5X for Flak, and the Ultras offer a chance at knocking the bad guys around.
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Re: Mech of the Week: Nova Cat
« Reply #19 on: 06 October 2012, 12:36:50 »
Unfortunately, I think the Night Gyr is out of production unless the Homeworld Clans have been making it. I think it's just the Nova Cat and the Flamberge* for now.



*Which actually has a nearly identical base chassis apart from the fixed SRMs.

I mean more the 4/6 XL heavy type design, rather than the Nova Cat or Night Gyr specifically.  Like I said, assault firepower on a heavy chassis.  The Flamberge is pretty quickly becoming a fave of mine, despite initially hating it. 

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Re: Mech of the Week: Nova Cat
« Reply #20 on: 06 October 2012, 13:53:45 »
 I've always loved the A, B and F.

An F won the Grand Melee at Gen Con this year.  O0
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Re: Mech of the Week: Nova Cat
« Reply #21 on: 06 October 2012, 14:27:27 »
The Charlie looks like an air defense config to me.

LPL's provide easy accurate fire, the LB-5X for Flak, and the Ultras offer a chance at knocking the bad guys around.
Yeah, sure, but why the darn 5s? Why that stupid mix, which results in the Ultras having a quarter of the endurance?
You could mount a pair of LB10-Xs instead for even less BV (preferably one in each arm paired with a LPL, for that classic Rifleman flavor!), or with more recent tech, replace them with that evil HAG40...

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Re: Mech of the Week: Nova Cat
« Reply #22 on: 06 October 2012, 14:34:30 »
Yeah, sure, but why the darn 5s? Why that stupid mix, which results in the Ultras having a quarter of the endurance?
You could mount a pair of LB10-Xs instead for even less BV (preferably one in each arm paired with a LPL, for that classic Rifleman flavor!), or with more recent tech, replace them with that evil HAG40...

Sand blasting mixed with hard hitting.  Possible 45 damage across 11 crits is nothing to sneeze at (not near copmuter or books so dont know if it can handle the heat)


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Re: Mech of the Week: Nova Cat
« Reply #23 on: 06 October 2012, 14:45:06 »
Flavor, presumably.  It's got a whole lot of character, that's for sure, and I wouldn't mind using it.  The extra range of the -5s compared to the LB-10X certainly has a little bit of sense to it.
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Re: Mech of the Week: Nova Cat
« Reply #24 on: 06 October 2012, 17:22:21 »
Remember this guy well. First experience with it was being handed a B model and told to help defend against an incursion of some other Clan (think we were supposed to be Falcons, but since the "campaign" never met again...). So, towards the end of the fight, rounded a corner and found myself face-to-face with a Timber Wolf, unsure which variant. Since this was one of my first games, fired the missile launchers. One hit on an 10. 11 on the cluster table. Then three straight twelves to remove his head with all fifteen missiles. I will note that it was under BMR, or the interpretation the group had of BMR (Find out where everything hit, count the number of crit checks, roll them all at once).

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Re: Mech of the Week: Nova Cat
« Reply #25 on: 06 October 2012, 18:11:22 »
Yeah, sure, but why the darn 5s? Why that stupid mix, which results in the Ultras having a quarter of the endurance?
You could mount a pair of LB10-Xs instead for even less BV (preferably one in each arm paired with a LPL, for that classic Rifleman flavor!), or with more recent tech, replace them with that evil HAG40...
Better range on the 5s, and HAG's hadnt been invented yet.

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Re: Mech of the Week: Nova Cat
« Reply #26 on: 06 October 2012, 19:25:27 »
I've never played Battletech with a Nova Cat before, but I always loved seeing it in the Mechwarrior games.  I just picked up a Nova Cat mini and I'm looking forward to playing with it in the future.

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Re: Mech of the Week: Nova Cat
« Reply #27 on: 06 October 2012, 21:38:25 »
Love it since the first time I lost to one.  It is just a solid omni that can lay down a hurt. 

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Re: Mech of the Week: Nova Cat
« Reply #28 on: 07 October 2012, 00:25:19 »
Slow and solid, some great configs, a high-end Heavy trooper. The A seems to be the most popular (until the F came along) but I think the Prime is more fun because of the heat curves.

Nova Cat C is indeed a nice cheap mech, you can't go wrong with Clan Large Pulse Lasers even if the mech's overall damage output is low. Considering its BV, it's a mech you should compare to mediums and low-end Heavies rather than 70-80 tonners.

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Re: Mech of the Week: Nova Cat
« Reply #29 on: 07 October 2012, 01:51:43 »
Nova Cat C is indeed a nice cheap mech, you can't go wrong with Clan Large Pulse Lasers even if the mech's overall damage output is low. Considering its BV, it's a mech you should compare to mediums and low-end Heavies rather than 70-80 tonners.
Considering it has the firepower of a Cougar Prime, thats hardly surprising.
And i'm not sold on the range advantage, especially on the Ultras. But thats probably just that i don't like that gun, to put it mildly.
In fact i consider it the worst Clantech gun in existence. Paired with whats probably the best gun. Talk about gaming the system to keep BV down.
Heck, i'd even be happier with a trio of LB5-Xs (which would clean up the ammo issues, and lower the BV even more, while we're at it)!
Or three LPLs and two LB5-X, for a really tiny BV increase.