The hardway to get those pecky Clan infantry!
Weapons fire for Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM)
Laser Rifle (Mauser IIC IAS) at Spector SPR-5F (Lunaya); needs 9, rolls 8 : misses
Weapons fire for Marauder MAD-3D (G�tterd�mmerung) #2 (Sigismund)
ER Large Laser at Hex 1204 of Building #70001 (Collapse), the shot is an automatic miss (attacker sprinted), rolls 6 : misses
Gauss Rifle at Hex 1204 of Building #70001 (Collapse), the shot is an automatic miss (attacker sprinted), rolls 10 : misses
Weapons fire for Grasshopper GHR-5N (Roddy) #2 (Wrangler)
Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 5 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
115 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 6 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
110 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 3 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
105 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Large Pulse Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 8 : hits.
Hardened Building Building #70001 absorbs 9 points of damage.
96 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 2 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
91 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Large Pulse Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 7 : hits.
Hardened Building Building #70001 absorbs 9 points of damage.
82 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 6 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
77 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Weapons fire for Ryoken (Stormcrow) Prime CK-1 #2 (Wrangler)
Streak SRM 6 at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 9 : 6 missile(s) hit.
Hardened Building Building #70001 absorbs 12 points of damage.
83 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
Streak SRM 6 at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 11 : 6 missile(s) hit.
Hardened Building Building #70001 absorbs 12 points of damage.
71 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
ER Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 4 : hits.
Hardened Building Building #70001 absorbs 7 points of damage.
64 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
ER Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 6 : hits.
Hardened Building Building #70001 absorbs 7 points of damage.
57 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
ER Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 9 : hits.
Hardened Building Building #70001 absorbs 7 points of damage.
50 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
Weapons fire for Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM)
Laser Rifle (Mauser IIC IAS) at Grand Dragon DRG-5K-CK #2 (Wrangler); needs 6, rolls 5 : misses
Weapons fire for Grand Dragon DRG-5K-CK #2 (Wrangler)
Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 8 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
45 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 8 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
40 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 8 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
35 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 5 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
30 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 5 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
25 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
Weapons fire for Masakari (Warhawk) C (Lunaya)
ER PPC at Hex 1204 of Building #70001 (Collapse) needs 0, rolls 10 : hits.
Hardened Building Building #70001 absorbs 15 points of damage.
10 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
ER PPC at Hex 1204 of Building #70001 (Collapse) needs 0, rolls 8 : hits.
Hardened Building Building #70001 absorbs 15 points of damage.
0 CF remaining.
BUILDING DESTROYED
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
Large Pulse Laser at Hex 1204 of Building #70001 (Collapse) needs -2, rolls 6 : hits.
Hardened Building Building #70001 absorbs 10 points of damage.
0 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.
Weapons fire for Clan Heavy Jump Infantry Heavy Infantry Point #8 (Evil GM)
Laser Rifle (Mauser IIC IAS) at Grasshopper GHR-5N (Roddy) #2 (Wrangler); needs 8, rolls 3 : misses
Weapons fire for Spector SPR-5F (Lunaya)
Large Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 7 : hits.
Hardened Building Building #70001 absorbs 8 points of damage.
69 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 5 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
64 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 8 : hits.
Hardened Building Building #70001 absorbs 5 points of damage.
59 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Small Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 4 : hits.
Hardened Building Building #70001 absorbs 3 points of damage.
56 CF remaining.
Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.
Weapons fire for Clan Heavy Jump Infantry Heavy Infantry Point #9 (Evil GM)
Laser Rifle (Mauser IIC IAS) at Spector SPR-5F (Lunaya); needs 8, rolls 7 : misses
Building #70001 collapses due to damage.
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) is hit by falling debris for [b]648 damage.[/b]
Infantry armor changes [b]damage from 648 to 324.[/b]
Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) takes [b]324 damage to MEN.[/b]
PLATOON KILLED,
*** Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) DESTROYED by damage! ***