Author Topic: The Crazy Hits Thread - Reborn!  (Read 228956 times)

Jayof9s

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Re: The Crazy Hits Thread - Reborn!
« Reply #270 on: 21 September 2013, 18:11:24 »
Talk about some focused shooting.

And I don't know what that arm ever did to her, but she went and made sure to finish it off the next round.

Fragger

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Re: The Crazy Hits Thread - Reborn!
« Reply #271 on: 22 September 2013, 06:24:30 »
While the log says the Bot was Princess, it was actually Testbot since I had to restart the game and you know how Testbot LOVES to jump into any kind of depth 2+ water. Sometimes I really think testbots movement algorithm is something like
if(distance.water<=jumprange.mech){JUMPINTOIT}.

Anyways, not really a crazy hit, but I always wanted to do this and this was the first time I had something in range:

Quote
Physical attacks for Panther PNT-13K (ColonelWicked)
    Attempting death from above on Dervish DV-6M (Princess); needs 6, rolls 10 : hits.
        Defender takes 6 damage  (using Rear table).
        Dervish DV-6M (Princess) takes 5 damage to RL.
            Armor destroyed, 9 Internal Structure remaining
 Dervish DV-6M RL BREACHED            Critical hit on RL. Roll is 11; 2 locations.
            CRITICAL HIT on x Jump Jet.
            CRITICAL HIT on Lower Leg.
        Dervish DV-6M (Princess) takes 1 damage to LL.
            5 Armor remaining.
            Possible breach on LL. Roll is 4: no breach.
    Dervish DV-6M (Princess) is displaced into hex 2912.
        Attacker takes 7 damage.
        Panther PNT-13K (ColonelWicked) takes 5 damage to LL.
            6 Armor remaining.
        Panther PNT-13K (ColonelWicked) takes 2 damage to RL.
            11 Armor remaining.

    Panther PNT-13K (ColonelWicked) is displaced into hex 2913.

Panther PNT-13K (ColonelWicked) must make 1 piloting skill roll(s) (executed death from above).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 4 (executed death from above)); needs 9, rolls 11 : succeeds.

pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #272 on: 22 September 2013, 21:44:40 »
Wow, a ton load of crits!  Without posting the all the results from the firing phase of this big battle, I'll just post the Piloting rolls the Rifleman needed to make:

Rifleman RFL-3N #2 (Princess) must make 7 piloting skill roll(s) (gyro hit; leg/foot actuator hit; leg/foot actuator hit; leg/foot actuator hit; leg/foot actuator hit; hip actuator hit; 40+ damage).
The base target is 7 [6 (Base piloting skill) + 1 (fatigue)].
    Roll #1, (6 (Base piloting skill) + 1 (fatigue) + 3 (gyro hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 2 (hip actuator hit) + 2 (40+ damage)); needs 18, rolls 4 : falls.
    Rifleman RFL-3N #2 (Princess) falls on its front, suffering 6 damage.
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

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pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #273 on: 23 September 2013, 16:53:58 »
And a slight bit later, the darn APC THOUGHT it could hide in the abandoned city!

Weapons fire for Long Tom Mobile MOB-LT-25 #2 (Peter)
    Long Tom at Hex: 9468 (Artillery); needs 12, rolls 8 : misses and scatters to hex 9066.
        Building #182532 absorbs 25 points of damage. BUILDING DESTROYED
        Building #178432 absorbs 15 points of damage.
        Building #182536 absorbs 15 points of damage. BUILDING DESTROYED
        Building #180488 absorbs 15 points of damage. BUILDING DESTROYED
        Building #180484 absorbs 15 points of damage. BUILDING DESTROYED
        Building #186628 absorbs 5 points of damage.
        Building #186632 absorbs 5 points of damage. BUILDING DESTROYED
        Building #182540 absorbs 5 points of damage.
        Building #180492 absorbs 5 points of damage.
        Building #178436 absorbs 5 points of damage.
        Building #178436 absorbs 5 points of damage.
        Building #178432 absorbs 5 points of damage.
The building in the hex absorbs 3 damage from the artillery strike!
Heavy Wheeled APC (LRM) #2 (Princess) hit (using Rear table) for 5 damage.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RS.  7 Armor remaining.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.  5 Armor remaining.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 1 damage to RR.  4 Armor remaining.
        Building #178432 absorbs 5 points of damage.

Weapons fire for Long Tom Mobile MOB-LT-25 (Peter)
    Long Tom at Hex: 8865 (Artillery); needs 12, rolls 12 : hits the intended hex 8865.
        Building #178432 absorbs 25 points of damage.  BUILDING DESTROYED
The building in the hex absorbs 3 damage from the artillery strike!
Heavy Wheeled APC (LRM) #2 (Princess) hit (using Rear table) for 25 damage.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.  2 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +1 bonus)  Minor damage, +1 to driving skill rolls.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.  0 Armor remaining.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.  SECTION DESTROYED,
*** Heavy Wheeled APC (LRM) #2 (Princess) DESTROYED by damage! ***
            Critical hit on RR. Roll is 8; Ammunition Hit!
*** LRM 5 Ammo EXPLODES!  120 DAMAGE! ***
*** Half Machine Gun Ammo EXPLODES!  200 DAMAGE! ***
        Heavy Wheeled APC (LRM) #2 (Princess) takes 320 damage to RR.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.
            Critical hit on movement system. Roll is 8; (w/ +1 bonus)  Moderate damage, +2 to driving skill rolls, -1 MP.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR (critical).
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to LS.  5 Armor remaining.
            Critical hit on movement system. Roll is 9; (w/ +1 bonus)  Moderate damage, +2 to driving skill rolls, -1 MP.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.
            Critical hit on movement system. Roll is 7; (w/ +1 bonus)  Minor damage, +1 to driving skill rolls.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to LS.  3 Armor remaining.
            Critical hit on movement system. Roll is 11; (w/ +1 bonus)  Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.
            Critical hit on movement system. Roll is 11; (w/ +1 bonus)  Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to RR.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 1 damage to RR.
        Building #178428 absorbs 15 points of damage.
        Building #178432 absorbs 15 points of damage.
        Building #180484 absorbs 15 points of damage.
        Building #178436 absorbs 15 points of damage.  BUILDING DESTROYED
        Building #176388 absorbs 15 points of damage.
        Building #178424 absorbs 5 points of damage.
        Building #180476 absorbs 5 points of damage.
        Building #178432 absorbs 5 points of damage.
        Building #182532 absorbs 5 points of damage.
        Building #180488 absorbs 5 points of damage.
        Building #178436 absorbs 5 points of damage.
        Building #174340 absorbs 5 points of damage.
        Building #174340 absorbs 5 points of damage.
        Building #176376 absorbs 5 points of damage.

Building #178432 collapses due to damage.
    Heavy Wheeled APC (LRM) #2 (Princess) is hit by falling debris for 7 damage.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 5 damage to FR.  11 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +1 bonus)  Minor damage, +1 to driving skill rolls.
        Heavy Wheeled APC (LRM) #2 (Princess) takes 2 damage to LS.  1 Armor remaining.

Building #180484 collapses due to damage.
Building #178436 collapses due to damage.
Building #180488 collapses due to damage.
Building #182536 collapses due to damage.
Building #182532 collapses due to damage.
Building #186632 collapses due to damage.
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

"It should come to no surprise that this forum loves solving problems with war crimes. " - SteelRaven

SteveRestless

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Re: The Crazy Hits Thread - Reborn!
« Reply #274 on: 24 September 2013, 23:15:38 »
Hopeless battle, Kanga Tanks have my Estevez Tanks cornered.

Then suddenly...

Code: [Select]

Weapons fire for Kanga Medium Hovertank #2 (Ryuken Roku)
    AC/5 at Estevez MBT (Restless); needs 9, rolls 3 : misses

    LRM 10 at Estevez MBT (Restless); needs 12, rolls 6 : misses

    SRM 4 at Estevez MBT (Restless); needs 6, rolls 3 : misses

    Machine Gun at Estevez MBT (Restless); needs 6, rolls 10 :  - Direct Blow - hits  (using Left Side table) TU2
        Estevez MBT (Restless) takes 3 damage to TU2.
             3 Internal Structure remaining
            Critical hit on TU2. Roll is (9+1) = 10; Ammunition Hit!
*** Heavy Rifle Ammo EXPLODES!  36 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Machine Gun Ammo EXPLODES!  364 DAMAGE! ***
        Estevez MBT (Restless) takes 724 damage to TU2.
             SECTION DESTROYED,
*** Estevez MBT (Restless) DESTROYED by damage! ***
            Critical hit on TU2. Roll is 9; Turret Locked!

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Estevez MBT #2 (Restless) is hit for 72 damage!
        Estevez MBT #2 (Restless) takes 5 damage to LS.
            27 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to FR.
            30 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to LS.
            22 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT #2 (Restless) takes 5 damage to FR.
            25 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to FR.
            20 Armor remaining.
            Critical hit on movement system. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Estevez MBT #2 (Restless) takes 5 damage to LS.
            17 Armor remaining.
            Critical hit on movement system. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Estevez MBT #2 (Restless) takes 5 damage to FR.
            15 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to FR.
            10 Armor remaining.
            Critical hit on FR. Roll is 10; Commander injured!
 Crew stunned for 1 turns.
        Estevez MBT #2 (Restless) takes 5 damage to LS.
            12 Armor remaining.
            Critical hit on movement system. Roll is 4; (w/ +0 bonus)
             no effect.
        Estevez MBT #2 (Restless) takes 5 damage to LS.
            7 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to FR.
            5 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to TU2.
             3 Internal Structure remaining
            Critical hit on TU2. Roll is 10; Ammunition Hit!
*** Heavy Rifle Ammo EXPLODES!  36 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Machine Gun Ammo EXPLODES!  370 DAMAGE! ***
        Estevez MBT #2 (Restless) takes 730 damage to TU2.
             SECTION DESTROYED,
*** Estevez MBT #2 (Restless) DESTROYED by damage! ***
            Critical hit on TU2. Roll is 4; no effect.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Estevez MBT (Restless) is hit for 73 damage!
        Estevez MBT (Restless) takes 5 damage to TU.
            26 Armor remaining.
        Estevez MBT (Restless) takes 5 damage to LS.
            20 Armor remaining.
        Estevez MBT (Restless) takes 5 damage to LS.
            15 Armor remaining.
            Critical hit on movement system. Roll is 11; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Estevez MBT (Restless) takes 5 damage to FR.
            14 Armor remaining.
        Estevez MBT (Restless) takes 5 damage to LS.
            10 Armor remaining.
        Estevez MBT (Restless) takes 5 damage to FR.
            9 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT (Restless) takes 5 damage to FR.
            4 Armor remaining.
        Estevez MBT (Restless) takes 5 damage to FR.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on FR. Roll is 9; Sensors Hit!
        Estevez MBT (Restless) takes 5 damage to FR.
             2 Internal Structure remaining
            Critical hit on FR. Roll is 7; Sensors Hit!
        Estevez MBT (Restless) takes 5 damage to FR.
             SECTION DESTROYED,
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on FR. Roll is 9; Sensors Hit!
        Estevez MBT (Restless) takes 5 damage to FR.
        Estevez MBT (Restless) takes 5 damage to FR.
        Estevez MBT (Restless) takes 5 damage to LS.
            5 Armor remaining.
            Critical hit on movement system. Roll is 5; (w/ +0 bonus)
             no effect.
        Estevez MBT (Restless) takes 5 damage to TU2.
            Critical hit on TU2. Roll is 6; Turret blown off!
        Estevez MBT (Restless) takes 3 damage to FR.

        Estevez MBT #3 (Restless) is hit for 36 damage!
        Estevez MBT #3 (Restless) takes 5 damage to FR.
            30 Armor remaining.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
            25 Armor remaining.
        Estevez MBT #3 (Restless) takes 5 damage to TU2.
             3 Internal Structure remaining
            Critical hit on TU2. Roll is 5; no effect.
        Estevez MBT #3 (Restless) takes 5 damage to LS.
            27 Armor remaining.
        Estevez MBT #3 (Restless) takes 5 damage to TU2.
             SECTION DESTROYED,
*** Estevez MBT #3 (Restless) DESTROYED by damage! ***
            Critical hit on TU2. Roll is 7; Turret Jammed.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
            20 Armor remaining.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
            15 Armor remaining.
        Estevez MBT #3 (Restless) takes 1 damage to LS.
            26 Armor remaining.

        Estevez MBT #4 (Restless) is hit for 36 damage!
        Estevez MBT #4 (Restless) takes 5 damage to FR.
            30 Armor remaining.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
            25 Armor remaining.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
            20 Armor remaining.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
            15 Armor remaining.
            Critical hit on movement system. Roll is 12; (w/ +0 bonus)
             Major damage, vehicle immobile.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
            10 Armor remaining.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
            5 Armor remaining.
        Estevez MBT #4 (Restless) takes 5 damage to TU2.
             3 Internal Structure remaining
            Critical hit on TU2. Roll is 8; Turret Locked!
        Estevez MBT #4 (Restless) takes 1 damage to LS.
            31 Armor remaining.

        Kanga Medium Hovertank (Ryuken Roku) is hit for 36 damage!
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
            4 Armor remaining.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RR.
            7 Armor remaining.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RR.
            2 Armor remaining.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
             SECTION DESTROYED,
*** Kanga Medium Hovertank (Ryuken Roku) DESTROYED by damage! ***
            Critical hit on RS. Roll is 11; Engine destroyed.  Immobile.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
            Critical hit on RS. Roll is 7; Crew stunned for 2 turns.
        Kanga Medium Hovertank (Ryuken Roku) takes 1 damage to RS.

        Kanga Medium Hovertank #2 (Ryuken Roku) is hit for 36 damage!
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
            15 Armor remaining.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
            10 Armor remaining.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
            5 Armor remaining.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to LS.
            7 Armor remaining.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
            0 Armor remaining.
            Critical hit on movement system. Roll is 10; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to LS.
            2 Armor remaining.
            Critical hit on movement system. Roll is 5; (w/ +2 bonus)
             no effect.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
             SECTION DESTROYED,
*** Kanga Medium Hovertank #2 (Ryuken Roku) DESTROYED by damage! ***
            Critical hit on FR. Roll is 8; Stabilizer destroyed!
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 1 damage to FR.
            Critical hit on movement system. Roll is 12; (w/ +2 bonus)
             Major damage, vehicle immobile.

        Kanga Medium Hovertank #3 (Ryuken Roku) is hit for 36 damage!
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
            7 Armor remaining.
            Critical hit on movement system. Roll is 10; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
            2 Armor remaining.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to FR.
            15 Armor remaining.
            Critical hit on movement system. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on RS. Roll is 3; no effect.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
             SECTION DESTROYED,
*** Kanga Medium Hovertank #3 (Ryuken Roku) DESTROYED by damage! ***
            Critical hit on RS. Roll is 11; Engine destroyed.  Immobile.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to FR.
            10 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 1 damage to RS.

        Kanga Medium Hovertank #4 (Ryuken Roku) is hit for 36 damage!
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
            7 Armor remaining.
            Critical hit on movement system. Roll is 10; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
            2 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on RS. Roll is 5; no effect.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RR.
            7 Armor remaining.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
             SECTION DESTROYED,
*** Kanga Medium Hovertank #4 (Ryuken Roku) DESTROYED by damage! ***
            Critical hit on RS. Roll is 6; Crew stunned for 1 turns.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
            Critical hit on movement system. Roll is 10; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 1 damage to RS.


        End Secondary Damage Report.
        Estevez MBT #2 (Restless) takes 5 damage to FR.
            0 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to FR.
             3 Internal Structure remaining
            Critical hit on FR. Roll is 4; no effect.
        Estevez MBT #2 (Restless) takes 2 damage to LS.
            5 Armor remaining.
            Critical hit on movement system. Roll is 11; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.

        Estevez MBT #3 (Restless) is hit for 36 damage!
        Estevez MBT #3 (Restless) takes 5 damage to LS.
            21 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT #3 (Restless) takes 5 damage to LS.
            16 Armor remaining.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
            10 Armor remaining.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
            5 Armor remaining.
        Estevez MBT #3 (Restless) takes 5 damage to LS.
            11 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
            0 Armor remaining.
        Estevez MBT #3 (Restless) takes 5 damage to TU2.
        Estevez MBT #3 (Restless) takes 1 damage to FR.
             7 Internal Structure remaining
            Critical hit on FR. Roll is 12; Crew killed.

        Estevez MBT #4 (Restless) is hit for 36 damage!
        Estevez MBT #4 (Restless) takes 5 damage to LS.
            26 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
            0 Armor remaining.
        Estevez MBT #4 (Restless) takes 5 damage to LS.
            21 Armor remaining.
            Critical hit on movement system. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
             3 Internal Structure remaining
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on FR. Roll is 8; Sensors Hit!
        Estevez MBT #4 (Restless) takes 5 damage to FR.
             SECTION DESTROYED,
*** Estevez MBT #4 (Restless) DESTROYED by damage! ***
            Critical hit on FR. Roll is 9; Sensors Hit!
        Estevez MBT #4 (Restless) takes 5 damage to TU2.
             SECTION DESTROYED,
            Critical hit on TU2. Roll is 8; Ammunition Hit!
*** Heavy Rifle Ammo EXPLODES!  45 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Machine Gun Ammo EXPLODES!  364 DAMAGE! ***
        Estevez MBT #4 (Restless) takes 733 damage to TU2.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Estevez MBT (Restless) is hit for 36 damage!
        Estevez MBT (Restless) takes 5 damage to TU.
        Estevez MBT (Restless) takes 5 damage to TU.
            Critical hit on TU. Roll is 9; Turret Locked!
        Estevez MBT (Restless) takes 5 damage to RR.
            25 Armor remaining.
        Estevez MBT (Restless) takes 5 damage to RS.
            27 Armor remaining.
        Estevez MBT (Restless) takes 5 damage to RR.
            20 Armor remaining.
            Critical hit on movement system. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Estevez MBT (Restless) takes 5 damage to LS.
            0 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT (Restless) takes 5 damage to RR.
            15 Armor remaining.
        Estevez MBT (Restless) takes 1 damage to RR.
            14 Armor remaining.

        Estevez MBT #2 (Restless) is hit for 36 damage!
        Estevez MBT #2 (Restless) takes 5 damage to RR.
            25 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
            20 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT #2 (Restless) takes 5 damage to TU.
            30 Armor remaining.
            Critical hit on TU. Roll is 10;Critical hit on Heavy Rifle.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
            15 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
            10 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
            5 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
            0 Armor remaining.
        Estevez MBT #2 (Restless) takes 1 damage to RR.
             7 Internal Structure remaining
            Critical hit on movement system. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
            Critical hit on RR. Roll is 2; no effect.

        Estevez MBT #3 (Restless) is hit for 73 damage!
        Estevez MBT #3 (Restless) takes 5 damage to FR.
             2 Internal Structure remaining
            Critical hit on FR. Roll is 10; Commander injured!
 Crew stunned for 1 turns.
        Estevez MBT #3 (Restless) takes 5 damage to LS.
            6 Armor remaining.
            Critical hit on movement system. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
             SECTION DESTROYED,
            Critical hit on FR. Roll is 6; Driver injured!
        Estevez MBT #3 (Restless) takes 5 damage to FR.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT #3 (Restless) takes 5 damage to TU2.
        Estevez MBT #3 (Restless) takes 5 damage to TU2.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
        Estevez MBT #3 (Restless) takes 5 damage to LS.
            1 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
        Estevez MBT #3 (Restless) takes 5 damage to TU2.
        Estevez MBT #3 (Restless) takes 5 damage to TU2.
            Critical hit on TU2. Roll is 8; Ammunition Hit!
*** Heavy Rifle Ammo EXPLODES!  36 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Heavy Rifle Ammo EXPLODES!  54 DAMAGE! ***
*** Machine Gun Ammo EXPLODES!  340 DAMAGE! ***
        Estevez MBT #3 (Restless) takes 700 damage to TU2.
            Critical hit on TU2. Roll is 5; no effect.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Estevez MBT (Restless) is hit for 35 damage!
        Estevez MBT (Restless) takes 5 damage to RR.
            9 Armor remaining.
        Estevez MBT (Restless) takes 5 damage to RR.
            4 Armor remaining.
        Estevez MBT (Restless) takes 5 damage to LS.
             3 Internal Structure remaining
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on LS. Roll is 8; Crew stunned for 1 turns.
        Estevez MBT (Restless) takes 5 damage to RR.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on RR. Roll is 8; Engine destroyed.  Immobile.
        Estevez MBT (Restless) takes 5 damage to RR.
             2 Internal Structure remaining
            Critical hit on RR. Roll is 6; Fuel Tank Hit (Vehicle Explodes).
            Critical hit on RR. Roll is 4; no effect.
        Estevez MBT (Restless) takes 5 damage to RR.
             SECTION DESTROYED,
            Critical hit on RR. Roll is 8; Fuel Tank Hit (Vehicle Explodes).
        Estevez MBT (Restless) takes 5 damage to LS.
             SECTION DESTROYED,
            Critical hit on movement system. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
            Critical hit on LS. Roll is 9; Stabilizer destroyed!

        Estevez MBT #2 (Restless) is hit for 35 damage!
        Estevez MBT #2 (Restless) takes 5 damage to RR.
             2 Internal Structure remaining
            Critical hit on RR. Roll is 4; no effect.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
             SECTION DESTROYED,
            Critical hit on RR. Roll is 6; Engine destroyed.  Immobile.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
            Critical hit on movement system. Roll is 4; (w/ +0 bonus)
             no effect.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
        Estevez MBT #2 (Restless) takes 5 damage to RR.
        Estevez MBT #2 (Restless) takes 5 damage to LS.
            0 Armor remaining.
            Critical hit on movement system. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

        Estevez MBT #4 (Restless) is hit for 70 damage!
        Estevez MBT #4 (Restless) takes 5 damage to LS.
            16 Armor remaining.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
        Estevez MBT #4 (Restless) takes 5 damage to LS.
            11 Armor remaining.
            Critical hit on movement system. Roll is 2; (w/ +0 bonus)
             no effect.
        Estevez MBT #4 (Restless) takes 5 damage to LS.
            6 Armor remaining.
        Estevez MBT #4 (Restless) takes 5 damage to LS.
            1 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
        Estevez MBT #4 (Restless) takes 5 damage to TU2.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
        Estevez MBT #4 (Restless) takes 5 damage to TU2.
            Critical hit on TU2. Roll is 4; no effect.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
            Critical hit on movement system. Roll is 5; (w/ +0 bonus)
             no effect.
        Estevez MBT #4 (Restless) takes 5 damage to TU2.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
            Critical hit on FR. Roll is 10; Sensors Hit!


        End Secondary Damage Report.
        Estevez MBT #3 (Restless) takes 5 damage to FR.
            Critical hit on movement system. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Estevez MBT #3 (Restless) takes 3 damage to FR.


        End Secondary Damage Report.
        Estevez MBT #4 (Restless) takes 5 damage to FR.
        Estevez MBT #4 (Restless) takes 1 damage to FR.

        Kanga Medium Hovertank (Ryuken Roku) is hit for 36 damage!
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
            Critical hit on movement system. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
            Critical hit on movement system. Roll is 5; (w/ +2 bonus)
             no effect.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank (Ryuken Roku) takes 5 damage to RR.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on RR. Roll is 8; Ammunition Hit!
*** AC/5 Ammo EXPLODES!  90 DAMAGE! ***
*** LRM 10 Ammo EXPLODES!  100 DAMAGE! ***
*** SRM 4 Ammo EXPLODES!  184 DAMAGE! ***
*** Half Machine Gun Ammo EXPLODES!  198 DAMAGE! ***
        Kanga Medium Hovertank (Ryuken Roku) takes 572 damage to RR.
             SECTION DESTROYED,
            Critical hit on RR. Roll is 8; Fuel Tank Hit (Vehicle Explodes).

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Estevez MBT (Restless) is hit for 28 damage!
        Estevez MBT (Restless) takes 5 damage to TU2.
        Estevez MBT (Restless) takes 5 damage to LS.
        Estevez MBT (Restless) takes 5 damage to RR.
        Estevez MBT (Restless) takes 5 damage to RR.
        Estevez MBT (Restless) takes 5 damage to FR.
            Critical hit on movement system. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Estevez MBT (Restless) takes 3 damage to LS.

        Estevez MBT #2 (Restless) is hit for 28 damage!
        Estevez MBT #2 (Restless) takes 5 damage to FR.
             SECTION DESTROYED,
            Critical hit on movement system. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
            Critical hit on FR. Roll is 2; no effect.
        Estevez MBT #2 (Restless) takes 5 damage to LS.
             3 Internal Structure remaining
            Critical hit on movement system. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
            Critical hit on LS. Roll is 9; Stabilizer destroyed!
        Estevez MBT #2 (Restless) takes 5 damage to LS.
             SECTION DESTROYED,
            Critical hit on LS. Roll is 5; no effect.
        Estevez MBT #2 (Restless) takes 5 damage to TU.
            25 Armor remaining.
        Estevez MBT #2 (Restless) takes 5 damage to LS.
        Estevez MBT #2 (Restless) takes 3 damage to FR.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.

        Kanga Medium Hovertank #2 (Ryuken Roku) is hit for 57 damage!
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to LS.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on movement system. Roll is 10; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
            Critical hit on LS. Roll is 5; no effect.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
            Critical hit on movement system. Roll is 13; (w/ +2 bonus)
             Major damage, vehicle immobile.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR (critical).
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to LS.
             SECTION DESTROYED,
            Critical hit on movement system. Roll is 11; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
            Critical hit on LS. Roll is 4; no effect.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
            Critical hit on FR. Roll is 7; Sensors Hit!
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 2 damage to LS.


        End Secondary Damage Report.
        Kanga Medium Hovertank (Ryuken Roku) takes 1 damage to RS.
            Critical hit on movement system. Roll is 12; (w/ +2 bonus)
             Major damage, vehicle immobile.

        Kanga Medium Hovertank #2 (Ryuken Roku) is hit for 36 damage!
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to LS.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to FR.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 5 damage to LS.
            Critical hit on movement system. Roll is 12; (w/ +2 bonus)
             Major damage, vehicle immobile.
        Kanga Medium Hovertank #2 (Ryuken Roku) takes 1 damage to LS.

        Kanga Medium Hovertank #3 (Ryuken Roku) is hit for 36 damage!
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
            Critical hit on movement system. Roll is 12; (w/ +2 bonus)
             Major damage, vehicle immobile.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to FR.
            5 Armor remaining.
            Critical hit on movement system. Roll is 5; (w/ +2 bonus)
             no effect.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
            Critical hit on movement system. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #3 (Ryuken Roku) takes 1 damage to RS.

        Kanga Medium Hovertank #4 (Ryuken Roku) is hit for 36 damage!
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RR.
            2 Armor remaining.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
            Critical hit on movement system. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 5 damage to RS.
        Kanga Medium Hovertank #4 (Ryuken Roku) takes 1 damage to RS.


        End Secondary Damage Report.

Their sacrifice will be remembered. The release of their blazing souls purged those Kurita devils from the planet. You gave your all, Rangers.
Шонхорын хурдаар хурцлан давшъя, Чонын зоригоор асан дүрэлзэье, Тэнхээт морьдын туурайгаар нүргэе, Тамгат Чингисийн ухаанаар даръя | Let’s go faster than a falcon, Let’s burn with the wolf’s courage, Let’s roar with the hooves of strong horses, Let’s go with the wisdom of Tamgat Genghis - The Hu, Wolf Totem

pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #275 on: 25 September 2013, 01:06:41 »
And all the people in the nearby town said:  "Ooooh, pretty fireworks!"
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

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SCC

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Re: The Crazy Hits Thread - Reborn!
« Reply #276 on: 25 September 2013, 06:53:57 »
Wait, if I'm reading that right Tank #1 blow up, which damaged Tank #2, which in turn blew, which damaged the already destroyed Tank #2?

pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #277 on: 25 September 2013, 07:50:27 »
Wreckage can be damaged.  It effects your salvage.
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

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Sir Chaos

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Re: The Crazy Hits Thread - Reborn!
« Reply #278 on: 25 September 2013, 07:54:03 »
And all the people in the nearby town said:  "Ooooh, pretty fireworks!"

Only after it stopped raining bits of tank.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

SteveRestless

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Re: The Crazy Hits Thread - Reborn!
« Reply #279 on: 25 September 2013, 17:13:39 »
this was right between two farm fields, too. They'll be picking bits of those 8 tanks out of the ground for generations.
Шонхорын хурдаар хурцлан давшъя, Чонын зоригоор асан дүрэлзэье, Тэнхээт морьдын туурайгаар нүргэе, Тамгат Чингисийн ухаанаар даръя | Let’s go faster than a falcon, Let’s burn with the wolf’s courage, Let’s roar with the hooves of strong horses, Let’s go with the wisdom of Tamgat Genghis - The Hu, Wolf Totem

SCC

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Re: The Crazy Hits Thread - Reborn!
« Reply #280 on: 25 September 2013, 19:30:01 »
Wreckage can be damaged.  It effects your salvage.
Not is this case (LOL, pun), from page 175 of StartOps under Destroyed Vs. Truly Destroyed

Quote
A ground or aerospace unit is also completely destroyed if destruction occurs through an ammunition explosion (unless it is equipped with CASE). In such circumstances there will be no salvageable components.
So as you can see if something is taken out by an Ammo explosion unless it has CASE there is NO salvage, period

Foxx Ital

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Re: The Crazy Hits Thread - Reborn!
« Reply #281 on: 26 September 2013, 18:49:12 »
the explosion was technically in a V shape with how the tanks were aligned, V for Very much unsalvagable  ;D honestly, it was like watching domnios, but with explosions.
Clan Ghost Bear:  We may not like you, but you're not bothering us, so you may exist.
 If your BA tactics can't be described as shenanigans, you're probably doing it wrong. ^-^ -Weirdo
 <Kojak> Yeah, there's definitely a learning curve with BA, But once you learn how to use 'em well they're addictive,heck, just look at what happened to Foxx ;-)
<Steve_Restless> its YOU who I shouldn't underestimate. I could give you a broom handle and I'd find you sitting on top of the enemy stormcrow, smug surat grin on your face

ralgith

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Re: The Crazy Hits Thread - Reborn!
« Reply #282 on: 27 September 2013, 01:04:28 »
Not is this case (LOL, pun), from page 175 of StartOps under Destroyed Vs. Truly Destroyed
So as you can see if something is taken out by an Ammo explosion unless it has CASE there is NO salvage, period

Not quite. At least not if memory serves (too late to be looking that up), but IIRC that's only if the CT is destroyed. ;)
If you have an ammo explosion for say... 30 points (2 shots of LRM 15 left) in a side torso with an Inner Sphere XL... your mech is destroyed, but unless the CT is also destroyed the mech is still salvageable. Tanks are a different matter entirely... so... yeah. It's more complex than your one line taken out of context implies. This is why people need to buy their own rulebooks or just accept how MM/MHQ handle it.

pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #283 on: 27 September 2013, 01:16:41 »
It makes more sense having a little bit left over.  Not anything you can fix, but maybe get a few spare parts from.  I've seen a tank go up from an ammo hit and while it's an awesome explosion (jet of pure flame shooting about 5 stories up), it doesn't toss little chunks of tank everywhere.
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

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Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #284 on: 02 October 2013, 16:26:57 »
Well, I forgot to save the game, but while running a Mackie-6 I had my torso shot open. I was a little dismayed when I took crits and saw "AC/10 Ammo."
Then I noticed it was followed by "(0)". The crit hit the ammo slot I had emptied the turn just before that one.
No ammo exploding, no big boom. And I went on to win the game.

pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #285 on: 02 October 2013, 16:29:51 »
And launder that mechwarrior's clothes!
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

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Sir Chaos

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Re: The Crazy Hits Thread - Reborn!
« Reply #286 on: 03 October 2013, 11:13:32 »
Not quite. At least not if memory serves (too late to be looking that up), but IIRC that's only if the CT is destroyed. ;)
If you have an ammo explosion for say... 30 points (2 shots of LRM 15 left) in a side torso with an Inner Sphere XL... your mech is destroyed, but unless the CT is also destroyed the mech is still salvageable.

Indeed. Gauss rifle explosions are very survivable, especially for heavy/assault mechs; same for NARC pods, a bit less so for AMS ammo.
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Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #287 on: 05 October 2013, 07:33:35 »
Playing a little practice game right now. I kind of feel sorry for that Naginata.

Weapon Attack Phase
-------------------


Weapons fire for Crockett CRK-5003-1 (Princess3)
    Small Laser at Naginata NG-C3A (Princess); needs -1, rolls 4 : hits  LT
        Naginata NG-C3A (Princess) takes 3 damage to LT.
        3 damage transfers to CT.
        Naginata NG-C3A (Princess) takes 3 damage to CT.
             5 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.

    SRM 6 at Naginata NG-C3A (Princess); needs -1, rolls 8 : 4 missile(s) hit.

        Naginata NG-C3A (Princess) takes 2 damage to RA.
        2 damage transfers to RT.
        Naginata NG-C3A (Princess) takes 2 damage to RT.
             18 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.

        Naginata NG-C3A (Princess) takes 2 damage to LT.
        2 damage transfers to CT.
        Naginata NG-C3A (Princess) takes 2 damage to CT.
             3 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.

        Naginata NG-C3A (Princess) takes 2 damage to LA.
        2 damage transfers to LT.
        Naginata NG-C3A (Princess) takes 2 damage to LT.
        2 damage transfers to CT.
        Naginata NG-C3A (Princess) takes 2 damage to CT.
             1 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

        Naginata NG-C3A (Princess) takes 2 damage to CT.
             SECTION DESTROYED,
*** Naginata NG-C3A (Princess) DESTROYED by damage! ***
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

    SRM 6 at Naginata NG-C3A (Princess); needs -1, rolls 10 : 6 missile(s) hit.

        Naginata NG-C3A (Princess) takes 2 damage to LT.
        2 damage transfers to CT.
        Naginata NG-C3A (Princess) takes 2 damage to CT.

        Naginata NG-C3A (Princess) takes 2 damage to LA.
        2 damage transfers to LT.
        Naginata NG-C3A (Princess) takes 2 damage to LT.
        2 damage transfers to CT.
        Naginata NG-C3A (Princess) takes 2 damage to CT.

        Naginata NG-C3A (Princess) takes 2 damage to RL.
            9 Armor remaining.

        Naginata NG-C3A (Princess) takes 2 damage to CT.

        Naginata NG-C3A (Princess) takes 2 damage to LA.
        2 damage transfers to LT.
        Naginata NG-C3A (Princess) takes 2 damage to LT.
        2 damage transfers to CT.
        Naginata NG-C3A (Princess) takes 2 damage to CT.

        Naginata NG-C3A (Princess) takes 2 damage to RL.
            7 Armor remaining.

    LB 10-X AC at Naginata NG-C3A (Princess); needs -2, rolls 7 : 6 pellet(s) hit.

        Naginata NG-C3A (Princess) takes 1 damage to LA.
        1 damage transfers to LT.
        Naginata NG-C3A (Princess) takes 1 damage to LT.
        1 damage transfers to CT.
        Naginata NG-C3A (Princess) takes 1 damage to CT.

        Naginata NG-C3A (Princess) takes 1 damage to CT.

        Naginata NG-C3A (Princess) takes 1 damage to LL.
            15 Armor remaining.

        Naginata NG-C3A (Princess) takes 1 damage to LL.
            14 Armor remaining.

        Naginata NG-C3A (Princess) takes 1 damage to LL.
            13 Armor remaining.

        Naginata NG-C3A (Princess) takes 1 damage to CT.

    Small Laser at Naginata NG-C3A (Princess); needs -1, rolls 6 : hits  RL
        Naginata NG-C3A (Princess) takes 3 damage to RL.
            4 Armor remaining.

    ER Large Laser at Naginata NG-C3A (Princess); needs -1, rolls 4 : hits  RL
        Naginata NG-C3A (Princess) takes 8 damage to RL.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on RL. Roll is 4; no effect.



Weapons fire for Albatross ALB-4U (Princess2)
    Streak SRM 6 at Naginata NG-C3A (Princess); needs -2, rolls 9 : 6 missile(s) hit (using Rear table).

        Naginata NG-C3A (Princess) takes 2 damage to RL.
             14 Internal Structure remaining
            Critical hit on RL. Roll is 3; no effect.

        Naginata NG-C3A (Princess) takes 2 damage to RTR.
            0 Armor remaining.

        Naginata NG-C3A (Princess) takes 2 damage to RTR.
             16 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.

        Naginata NG-C3A (Princess) takes 2 damage to LL.
            11 Armor remaining.

        Naginata NG-C3A (Princess) takes 2 damage to CTR.

        Naginata NG-C3A (Princess) takes 2 damage to LA.
        2 damage transfers to LTR.
        Naginata NG-C3A (Princess) takes 2 damage to LTR.
        2 damage transfers to CTR.
        Naginata NG-C3A (Princess) takes 2 damage to CTR.

    LRM 15 at Naginata NG-C3A (Princess); needs 4, rolls 8 : 12 missile(s) hit (using Rear table).

        Naginata NG-C3A (Princess) takes 5 damage to RA.
        5 damage transfers to RTR.
        Naginata NG-C3A (Princess) takes 5 damage to RTR.
             11 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.

        Naginata NG-C3A (Princess) takes 5 damage to LL.
            6 Armor remaining.

        Naginata NG-C3A (Princess) takes 2 damage to RTR.
             9 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on LRM 15 Artemis-capable Ammo (8).
            *** LRM 15 Artemis-capable Ammo EXPLODES!  120 DAMAGE! ***        Naginata NG-C3A (Princess) takes 120 damage to RT.
             SECTION DESTROYED,
            remaining 111 damage prevented by CASE.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Double Heat Sink.

        Pilot of Naginata NG-C3A (Princess) "Hamsa bin Houd" takes 2 damage.

    ER Small Laser at Naginata NG-C3A (Princess); needs -2, rolls 8 : hits  (using Rear table) RL
        Naginata NG-C3A (Princess) takes 3 damage to RL.
             11 Internal Structure remaining
            Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Lower Leg.

    ER Medium Laser at Naginata NG-C3A (Princess); needs -2, rolls 9 : hits  (using Rear table) LA
        Naginata NG-C3A (Princess) takes 5 damage to LA.
        5 damage transfers to LTR.
        Naginata NG-C3A (Princess) takes 5 damage to LTR.
        5 damage transfers to CTR.
        Naginata NG-C3A (Princess) takes 5 damage to CTR.

    Large Pulse Laser at Naginata NG-C3A (Princess); needs -4, rolls 10 : hits  (using Rear table) RA
        Naginata NG-C3A (Princess) takes 9 damage to RA.
        9 damage transfers to RTR.
        Naginata NG-C3A (Princess) takes 9 damage to RTR.
        9 damage transfers to CTR.
        Naginata NG-C3A (Princess) takes 9 damage to CTR.

    Light Gauss Rifle at Naginata NG-C3A (Princess); needs 1, rolls 8 : hits  (using Rear table) LL
        Naginata NG-C3A (Princess) takes 8 damage to LL.
            Armor destroyed, 18 Internal Structure remaining
            Critical hit on LL. Roll is 6; no effect.



Weapons fire for Mackie MSK-7A (Andrew)
    PPC at Albatross ALB-4U (Princess2); needs 7, rolls 7 : hits  (using Right Side Partial cover (horizontal 50%) table) CT
        Albatross ALB-4U (Princess2) takes 10 damage to CT.
            28 Armor remaining.

    AC/20 at Albatross ALB-4U (Princess2); needs 9, rolls 9 : hits  (using Right Side Partial cover (horizontal 50%) table) RA
        Albatross ALB-4U (Princess2) takes 20 damage to RA.
            12 Armor remaining.


Albatross ALB-4U (Princess2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.

Andras

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Re: The Crazy Hits Thread - Reborn!
« Reply #288 on: 08 October 2013, 20:22:17 »
Fired up MM to try out some new designs and the very first move by the bot results in a destroyed mech

Code: [Select]
Initiative Phase for Round #1
-------------------
Andras rolls a 8[8+0].
Bot1 rolls a 4[4+0].

The turn order for movement is:
  Bot1, Andras, Bot1, Andras, Bot1, Andras, Bot1, Andras

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Andras: 4446 BV remaining (from 4446 initially) 0 BV fled
Bot1: 4577 BV remaining (from 4577 initially) 0 BV fled
Targeting Phase
-------------------

Bot1: Calculating the move for 4 units.
Bot1: Finalizing move.
Bot1: Calculating the move for 3 units.
Bot1: Finalizing move.
Bot1: Calculating the move for 2 units.
Bot1: Finalizing move.
Bot1: Calculating the move for 1 units.
Bot1: Finalizing move.
Movement Phase
-------------------

Scorpion SCP-GR (Bot1) must make 1 piloting skill roll(s) (lost buoyancy).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (lost buoyancy); automatically fails.
    Scorpion SCP-GR (Bot1) falls on its right side, suffering 3 damage when hitting the water surface and 6 when hitting the ground.
        Scorpion SCP-GR (Bot1) takes 5 damage to RT. 15 Armor remaining.
            Possible breach on RT. Roll is 11: Breach! Scorpion SCP-GR RT BREACHED
*** Scorpion SCP-GR (Bot1) DESTROYED by engine destruction! ***        Scorpion SCP-GR (Bot1) takes 4 damage to CT. 25 Armor remaining.
            Possible breach on CT. Roll is 6: no breach.
Pilot of Scorpion SCP-GR (Bot1) "Gizela Yanutan" must roll 3 to avoid damage; rolls 5 : succeeds.

epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #289 on: 10 October 2013, 16:16:32 »
ah yes... the bot chose to begin in a water hex. 
Agent # 703

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #290 on: 13 October 2013, 00:20:14 »
When you lose a 'Mech to an accident, it's bad. When your opponent loses one to an accident, it's good. When you both do it to your heaviest 'Mechs in the same turn? Then it's frigging hillarious.

Code: [Select]
Neanderthal NTL-AG (Rickosaur) must make a piloting skill check while moving from hex 1117 to hex 1017 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 3 : falls.
Neanderthal NTL-AG (Rickosaur) falls 0 level(s) into hex 1017
    Neanderthal NTL-AG (Rickosaur) falls on its right side, suffering 4 damage.
        Neanderthal NTL-AG (Rickosaur) takes 4 damage to CT.
            Armor destroyed, 24 Internal Structure remaining
 Neanderthal NTL-AG CT BREACHED*** Neanderthal NTL-AG (Rickosaur) DESTROYED by hull breach! ***
            Critical hit on CT. Roll is 4; no effect.

Building #22620 in Hex 1224 is entered and has unknown basement, rolls 12: Double (head First) basement.

King Crab KGC-007 (PrincessPeaches) must make a piloting skill check while moving from hex 1225 to hex 1224 (moving through Light Building #22620).
Needs 5 [5 (Base piloting skill) + 0 (moving through Light Building #22620)], rolls 10 : succeeds.

Basement of Building #22620 in Hex 1224 collapses.
    King Crab KGC-007 (PrincessPeaches) falls on its rear, suffering 30 damage.
        King Crab KGC-007 (PrincessPeaches) takes 5 damage to LTR.
            5 Armor remaining.
        King Crab KGC-007 (PrincessPeaches) takes 5 damage to RA.
            29 Armor remaining.
        King Crab KGC-007 (PrincessPeaches) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of King Crab KGC-007 (PrincessPeaches) "Shirley Katamari" takes 1 damage.        
Pilot of King Crab KGC-007 (PrincessPeaches) "Shirley Katamari" needs a 3 to stay conscious.  Rolls 4 : successful!
        King Crab KGC-007 (PrincessPeaches) takes 5 damage to RA.
            24 Armor remaining.
        King Crab KGC-007 (PrincessPeaches) takes 5 damage to RA.
            19 Armor remaining.
        King Crab KGC-007 (PrincessPeaches) takes 5 damage to RTR.
            5 Armor remaining.

Pilot of King Crab KGC-007 (PrincessPeaches) "Shirley Katamari" must roll 5 to avoid damage; rolls 6 : succeeds.

King Crab KGC-007 (PrincessPeaches) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.

Building #22620 collapses due to damage.
*** King Crab KGC-007 (PrincessPeaches) DESTROYED by Crushed under building rubble! ***
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ralgith

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Re: The Crazy Hits Thread - Reborn!
« Reply #291 on: 13 October 2013, 16:32:15 »
No crazy "hit" to post, just a crazy game result:

Jayof9s playing his Merc unit Cameron's Legacy. Two "Strike" lances of mechs (Mediums and Heavies, 5/8 or faster) that are 100% ClanTech thanks to his having been on TF Serpent.
vs.
Me playing OpFor of Warrior House Kamata. Sadly mostly older designs thanks to the Fluff for them from FM:CapCon. A lot of good pilots though.

Both having ASF, him 1 Squadron (5 Kirghiz and a River F-700 outfitted with Clan Weapons), me 15 Transgressors (2 Squadrons + Command Triplet per FM:CapCon)

He pretty much wiped them out. Yes, 6 of my mechs had been downed in a previous battle, but he still slaughtered them. Helped that he had 24x Sniper Artillery from his St. Ives allies, but still.

All it cost him? A Kirghiz. And it's pilot survived. For 36 Mechs (6 on first mission, remaining 30 on 2nd) and 9 ASF since I had 6 Transgressors escape.

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Re: The Crazy Hits Thread - Reborn!
« Reply #292 on: 27 October 2013, 14:24:42 »
Quote
SRM 4 at Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers); needs 8, rolls 12 :  - Direct Blow - 4 tandem charge missile(s) hit (w/ +2 bonus).
        Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) takes 2 damage to CT.
            24 Armor remaining.
            Critical hit on CT. Roll is 6; no effect.
        Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) takes 2 damage to LT.
            14 Armor remaining.
            Critical hit on LT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
        Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) takes 2 damage to RA.
            15 Armor remaining.
            Critical hit on RA. Roll is 3; no effect.
        Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) takes 2 damage to LA.
            8 Armor remaining.
            Critical hit on LA. Roll is 2; no effect.

And later...
Quote
Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) gains 39 heat, sinks 20 heat and is now at 19 heat.
Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) needs a 1+ to avoid shutdown, rolls 5 : avoids successfully!
Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) needs a 4+ to avoid ammo explosion, rolls 3 : fails to avoid explosion.
            *** LRM 20 Ammo EXPLODES!  100 DAMAGE! ***        Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) takes 100 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
            remaining 87 damage prevented by CASE.
            Critical hit on RT. Roll is (10+4) = 14; 3 locations.
            CRITICAL HIT on +LRM 20.
            CRITICAL HIT on Engine.
*** Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) DESTROYED by engine destruction! ***
            
Corporal Wade Trovisca has abandoned Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers).
            CRITICAL HIT on SRM 4 Ammo (22).
            *** SRM 4 Ammo EXPLODES!  176 DAMAGE! ***        Grim Reaper GRM-R-PR29 Wade (Winters' Iron Stormers) takes 176 damage to RT.
            remaining 176 damage prevented by CASE.

Go Tandems!

Jayof9s

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Re: The Crazy Hits Thread - Reborn!
« Reply #293 on: 27 October 2013, 14:30:35 »
Tandems getting 2 engine hits + a Plasma Rifle (that needed 10+ to hit) and a poor ammo explosion roll = dead 'Mech.

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #294 on: 09 November 2013, 02:10:41 »
LBX-10 Cluster + Damaged Head + Awesome lucky shooting = Win

Code: [Select]
Weapons fire for Dragon Fire DGR-6FC (Rickosaur)
    Gauss Rifle at Titan II TI-2P (PrincessPlopsicle); needs 7, rolls 7 : hits  LL
        Titan II TI-2P (PrincessPlopsicle) takes 15 damage to LL.
            27 Armor remaining.

    LB 10-X AC at Titan II TI-2P (PrincessPlopsicle); needs 8, rolls 11 : 6 pellet(s) hit.

        Titan II TI-2P (PrincessPlopsicle) takes 1 damage to HD.
             1 Internal Structure remaining
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Life Support.

        Pilot of Titan II TI-2P (PrincessPlopsicle) ""Lucky" Sporranksi" takes 1 damage.        
Pilot of Titan II TI-2P (PrincessPlopsicle) ""Lucky" Sporranksi" needs a 5 to stay conscious.  Rolls 8 : successful!

        Titan II TI-2P (PrincessPlopsicle) takes 1 damage to HD.
             SECTION DESTROYED,
*** Titan II TI-2P (PrincessPlopsicle) DESTROYED by damage! ***
            Critical hit on HD. Roll is 4; no effect.
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Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #295 on: 09 November 2013, 16:55:37 »
This is not really a "Crazy Hit" but it happened last night as I was running a group through the start of Total Chaos, the "Another Day, Another C-Bill" scenario. Simply get the Blackwell rep from one side of the map to the other, right?


We were using rain and wind options and on the first turn, while turning and running on pavement the first mech I moved playing the OpFor missed a piloting skill roll and destroyed three building hexes. So lesson learned, don't run and turn on pavement.

In case the players had NOT learned the lesson, I proceeded to run and turn twice more, resulting in said mechs skidding off the map.

Now the SHOULD have been a good indication to NOT RUN AND TURN ON PAVEMENT. Having whittled my original 8 mechs down to five, giving them the numerical advantage, the players continued to advance. And advance that included one player RUNNING HIS BLACK KNIGHT AND TURNING ON PAVEMENT. Of course he failed his piloting skill roll and skidded, right into the heavy hover APC carrying the Blackwell rep, destroying it. Instantly the primary obective became unobtainable.

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Re: The Crazy Hits Thread - Reborn!
« Reply #296 on: 25 November 2013, 01:45:51 »
More signs that your life has not worked out as you had hoped:

Code: [Select]
Physical attacks for Scarabus SCB-9T (Rickosaur)
    Hatchet attack on Cavalry Attack Helicopter (PrincessPeaches); needs 8, rolls 9 : hits RS
        Cavalry Attack Helicopter (PrincessPeaches) takes 6 damage to RS.
            7 Armor remaining.
 Rotor blown off!
Cavalry Attack Helicopter (PrincessPeaches) has lost its movement and crashes.  It plummets 1 levels to the ground.
     Cavalry Attack Helicopter (PrincessPeaches) falls on its front, suffering 6 damage.        Cavalry Attack Helicopter (PrincessPeaches) takes 5 damage to FR.
            15 Armor remaining.
        Cavalry Attack Helicopter (PrincessPeaches) takes 1 damage to FR.
            14 Armor remaining.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



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Peleandros

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Re: The Crazy Hits Thread - Reborn!
« Reply #297 on: 25 November 2013, 06:51:48 »
I had a 'crazy hit', well more like an annoying failure in a RT game I played this weekend. Very first turn of the game, I have a Saladin that needs to make a single skid check...fails it by one and of course skids into the nearby hill, immolation itself immediately. Skidding into a lvl2 hill after 9 hexes of movement equals bad things. Of course, he's one of the best pilots in game, a 1/3, with gunnery/ballistic. His only weapon? A LBX-20. I had been very much looking forward to shooting. Y enemy starting with a -1 to hit before other mods. 

Another annoying thing, from the same game, 2 turns later.  Venom jumps behind my bushwhacker, I'm annoyed, but it was unpreventable.  He rolls like crap, only gets a single medium pulse laser hit. One MPL hit, left torso rear, penetrates 2pts of damage, and the guy rolls a 12 on a crit check. Of course, where do those crits go? 1-2-3 engine engine engine. The just about pristine Bushwhacker is now mission killed by a single MPL.  And of course, he was the mission commander, and another 1/3 with Gunnery/ballistic and a LBX-10.

It was not my day.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here." - Jayne, Firefly (The Train Job)

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #298 on: 27 November 2013, 13:13:38 »
From a game I just played against the bot:

Weapons fire for Rifleman RFL-6D (TestBot)
    LAC/5 at Cataphract CTF-3L (Andrew); needs 9, rolls 7 : misses

    LAC/5 at Cataphract CTF-3L (Andrew); needs 9, rolls 6 : misses

    LAC/5 at Cataphract CTF-3L (Andrew); needs 9, rolls 10 : hits  CT (critical)
        Cataphract CTF-3L (Andrew) takes 5 damage to CT (critical).
            21 Armor remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.

    LAC/5 at Cataphract CTF-3L (Andrew); needs 9, rolls 7 : misses

    ER Medium Laser at Cataphract CTF-3L (Andrew); needs 9, rolls 2 : misses

    ER Medium Laser at Cataphract CTF-3L (Andrew); needs 9, rolls 3 : misses


That was in turn one. The Cataphract survived the battle. The Rifleman who shot him...
In Round 2:

Physical Attack Phase
-------------------

Physical attacks for Cestus CTS-6Y (Andrew)
    Kick (Left leg) at Rifleman RFL-6D (TestBot); needs 6, rolls 8 : hits (using Punch table) HD
        Rifleman RFL-6D (TestBot) takes 13 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Rifleman RFL-6D (TestBot) DESTROYED by damage! ***
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Sensors.


The battle continues. The next mech taken out of action comes in Round 5

Weapons fire for Cestus CTS-6Y (Andrew)
    Large Laser at Grasshopper GHR-6K (TestBot); needs 9, rolls 7 : misses

    Medium Laser at Grasshopper GHR-6K (TestBot); needs 9, rolls 12 : hits  HD
        Grasshopper GHR-6K (TestBot) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Grasshopper GHR-6K (TestBot) "Matt Sumual" takes 1 damage.        
Pilot of Grasshopper GHR-6K (TestBot) "Matt Sumual" needs a 3 to stay conscious.  Rolls 8 : successful!

    Large Laser at Grasshopper GHR-6K (TestBot); needs 9, rolls 7 : misses

    Medium Laser at Grasshopper GHR-6K (TestBot); needs 9, rolls 5 : misses

    Gauss Rifle at Grasshopper GHR-6K (TestBot); needs 7, rolls 7 : hits  HD
        Grasshopper GHR-6K (TestBot) takes 15 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Grasshopper GHR-6K (TestBot) DESTROYED by damage! ***
            Critical hit on HD. Roll is 3; no effect.


Now, though the Cataphract is still prone, I have the numerical advantage.
Round 11:

Weapons fire for Cestus CTS-6Y (Andrew)
    Large Laser at Bishamon BSN-4K (TestBot); needs 6, rolls 5 : misses

    Medium Laser at Bishamon BSN-4K (TestBot); needs 6, rolls 5 : misses

    Large Laser at Bishamon BSN-4K (TestBot); needs 6, rolls 9 : hits  FLL
        Bishamon BSN-4K (TestBot) takes 8 damage to FLL.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on FLL. Roll is 7; no effect.

    Medium Laser at Bishamon BSN-4K (TestBot); needs 6, rolls 8 : hits  CT
        Bishamon BSN-4K (TestBot) takes 5 damage to CT.
            10 Armor remaining.

    Gauss Rifle at Bishamon BSN-4K (TestBot); needs 8, rolls 9 : hits  HD
        Bishamon BSN-4K (TestBot) takes 15 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Bishamon BSN-4K (TestBot) DESTROYED by damage! ***
            Critical hit on HD. Roll is 5; no effect.


Up to this point, the Cestus has killed three enemy mechs, all with headshots, two Gauss Rifle, one kick.
But he is not done yet! Round 13:

Weapons fire for Cestus CTS-6Y (Andrew)
    Large Laser at Bloodhound B2-HND (TestBot); needs 9, rolls 7 : misses

    Medium Laser at Bloodhound B2-HND (TestBot); needs 9, rolls 10 : hits  RT
        Bloodhound B2-HND (TestBot) takes 5 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        3 damage transfers to CT.
            Critical hit on RT. Roll is 7; no effect.
*** Bloodhound B2-HND (TestBot) DESTROYED by engine destruction! ***
        Bloodhound B2-HND (TestBot) takes 3 damage to CT.
            6 Armor remaining.

    Large Laser at Bloodhound B2-HND (TestBot); needs 9, rolls 7 : misses

    Gauss Rifle at Bloodhound B2-HND (TestBot); needs 9, rolls 5 : misses


The surviving mech, perhaps to deny the Cestus the pleasure kills himself in a fall.

Thunderbolt TDR-5SE (TestBot) must make 2 piloting skill roll(s) (gyro hit; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 1 (20+ damage)); needs 9, rolls 2 : falls.
    Thunderbolt TDR-5SE (TestBot) falls on its front, suffering 7 damage.
        Thunderbolt TDR-5SE (TestBot) takes 5 damage to RL.
            18 Armor remaining.
        Thunderbolt TDR-5SE (TestBot) takes 2 damage to LA.
        2 damage transfers to LT.
        Thunderbolt TDR-5SE (TestBot) takes 2 damage to LT.
        2 damage transfers to CT.
        Thunderbolt TDR-5SE (TestBot) takes 2 damage to CT.
             7 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
*** Thunderbolt TDR-5SE (TestBot) DESTROYED by engine destruction! ***

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #299 on: 27 November 2013, 15:11:39 »
Follow up to that game, the Cataphract took another fluke critical which hit the AC10 ammo and destroyed the mech and the Cestus GR headcapped another mech before the game locked.