Better late than never. There's some trickery with the implants and the lost limb traits I agree, but since there isn't a GM to tell me "no!" I think I can justify it :)
Name: Catherine Annette Thompson
Height: 5'4
Weight: 130
Hair: Brunette
Eyes: Golden Cat Eyes (Implant)
Affiliation: Nagistracy of Canopus
ATTRIBUTES
STR: 4 (5)
BOD: 5
RFL: 4
DEX: 4
INT: 4
WIL: 5
CHA: 5 (6)
EDG: 3
TRAITS
Attractive: +2
Compulsion/Paranoid: -1
Connections: +2
Enemy: -1
Equipped: +8
In For Life: -3
Lost Limb: -5 (RA) (Effectively +0 with implant)
Lost Limb: -5 (LA) (Effectively +0 with implant)
Lost Limb: -5 (RL) (Effectively +0 with implant)
Lost Limb: -5 (LL) (Effectively +0 with implant)
Poor Vision: -9 (Effectively -1 with implant)
Poor Hearing: -5 (Effectively -1 with implant)
Rank: +2
Reputation: -2
Wealth: +10
SKILLS
Language/English: +4
Language/Spanish: +0
Language/Mandarin: +0
Perception: +3 (+5)
Protocol/MoC: +1
Streetwise/MoC: +3
Leadership: +0 (+1)
Negotiation: +1 (+2)
Running: +2
Career/Spy: +1
Career/Pleasure Circus: +0
Computers: +0 (+1)
Escape Artist: +1
Stealth: +1
Tracking: +1
Acting: +2 (+3)
Investigation: +0
Martial Arts: +2
Melee Weapons: +2
MedTech: +2
Navigation/Ground: +1
Small Arms: +2
Survival/Arctic: +1
Climb: +2 (bonus provided by implants, but doesn't have the actual skill)
Acrobatics: +1 (bonus provided by implants, but doesn't have the actual skill).
IMPLANTS
Myomer Replacement Arm REMOVABLE; BAR 3/4/4/3 (Implant +6)
Cosmetic Treatment
Climbing Claws (Retractable)
Laser (3E/2; 3PPS)
Secondary Power Supply (80 power points) (Implant +5)
Myomer Replacement Arm REMOVABLE; BAR 3/4/4/3 (Implant +6)
Cosmetic Treatment
Climbing Claws (Retractable)
Vibroblade (4M/2, 1 PPS)
Secondary Power Supply (80 power points) (Implant +5)
Myomer Replacement Leg REMOVABLE; BAR 3/4/4/3 (Implant +6)
Cosmetic Treatment
Climbing Claws (Retractable)
Secondary Power Supply (80 power points) (Implant +5)
Holster
Myomer Replacement Leg REMOVABLE; BAR 3/4/4/3 (Implant +6)
Cosmetic Treatment
Climbing Claws (Retractable)
Secondary Power Supply (80 power points) (Implant +5)
Microcomputer
Cybernetic Eye (IR) (Ignore Darkness Modifiers) (Implant +6)
Cosmetic Treatment
Type 4 Bionic Eye (Implant +4)
Cosmetic Treatment
Cybernetic Ear (Enhanced) (Can detect Ultrasonic Frequencies) (Implant +6)
Cosmetic Treatment
Cybernetic Ear (Enhanced) (Implant +6)
Cosmetic Treatment
Cosmetic Beauty Enhancement (Implant +6)
Prosthetic Tail (Whip AP/BD 1M/7; 2/2/2/2) (Implant +5)
Recorder Unit (Records 12 hours of audio or visual, or 6 hours both) (Implant +6)
Communications Unit (Receive and trasmit, 100m) (Implant +6)
GEAR
BACKGROUND
Born in the back woods of Vixen, Annette's early life was similar to many who had grown up in the Magistracy during the past hundred years. Her education was limited and ended early, even with the advances the Magistracy was making due to the Trinity Alliance. He time was spent learning to hunt and track and survive in
Vixen's wilderness. Her future was limited, perhaps working at one of the many resorts that had been popping up on Vixen, or working as a guide for wealthy tourists.
And then came the Jihad. While Vixen didn't suffer from the same degree of ravishment that the Core Worlds of the Magistracy felt by the WoB, it was still targeted at times by raiders, mercenaries and WoB troops. Annette's knowledge of the wilderness and her age let her get to places where others couldn't. She could do things and not be suspected, while others lulled the attackers into a false sense of security. She ghosted across Vixen delivering messages and running supplies and even occasionally fighting when cornered. And then everything went wrong again. Perhaps it was a remnants of the 41st Shadow Division, or a terror cell left behind to sew choas, or maybe it was just a WoB trooper with a fondness for flamers and infernos, but during the Magistracy's cleanup during the Jihad, Annette was seriously wonded, splashed by napalm from an incendiary weapon, leaving her horribly scarred and mutilated. Magistracy medical attention kept her alive, but the implants necessary for her to have a normal life would cost more than she had. The Magistracy could help, but it would take time as they rebuilt from the horrors of the Jihad.
Her salvation would come with the appearance of a group of individuals in MAF uniforms with MIM insignias. They would educate her. Rebuild her. Give her purpose. She would work for them and the Magistracy, making it safe from the likes of the WoB and the Manei Domini, and anyone else that threatened the Magistracy. She accepted and they spared no expense, rebuilding her to better serve the Magistracy by gathering information in the new Inner Sphere that the Jihad left behind. Due to the nature of the extensive rebuilding that she needed, the MIM crafted her bionics to let her fit into the famed Canopian Pleasure Circuses. They would hide her in plain sight, crfting weaponry and computer assists into her limbs, while implanted communication technology allowed her to remain in contact with the MIM. Her earliest exploits in the Circuses allowed her to recover detailed information that let the Magistracy come out ahead of several trade deals that were crafted with newly independent planets from the FWL.