Author Topic: Alpha Strike: A Quick-Playing Tactical Miniatures Game  (Read 240199 times)

Sartris

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1080 on: 06 September 2013, 21:22:15 »
That's the first time anyone has uttered those words, ever.

at least out loud. I actually ordered one on purpose once.

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glitterboy2098

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1081 on: 06 September 2013, 21:22:59 »
Dangit, I REALLY need to get some Yeoman minis...
That's the first time anyone has uttered those words, ever.

so proxy them with some CAV Tiamat's..


(note: not one of my mini's...)

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1082 on: 06 September 2013, 21:26:52 »
Okay, those look DAMN good, but I think I'll stick with actual Yeomen if possible. The lack of respect they engender might draw a measure of apathy from opponents, keeping them alive longer.
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Dies Irae

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1083 on: 06 September 2013, 21:43:06 »
That's the first time anyone has uttered those words, ever.

I own 4.

Hmmmm.

Walking Waffle Iron... Mmm... Waffles. (I cannot comment on my actual mental state when I bought them.)
« Last Edit: 06 September 2013, 22:00:14 by Dies Irae »

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1084 on: 07 September 2013, 04:24:25 »
Okay, those look DAMN good, but I think I'll stick with actual Yeomen if possible. The lack of respect they engender might draw a measure of apathy from opponents, keeping them alive longer.

Yeah..I like them. They may not be the best, but they are a very good missile boat. I think the lack of respect comes from them being ugly.
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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1085 on: 07 September 2013, 08:52:21 »
For someone who is not a fan of the 80's intro box designs, that seems like an ironic statement. To each his own, but to me a walking waffle iron is no worse than "boxy robot man with boxy cat head" or  that "a skull head paint job does  makes a basket ball cockpit look cooler, no really."

It's made me convinced that BT players are "visually design blind" if the stats are good.

Thank goodness, for the new retro designs. Some of them are more my style.
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Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1086 on: 07 September 2013, 12:36:26 »
It's made me convinced that BT players are "visually design blind" if the stats are good.

Nah, I still won't use a Bloodhound. Though I'll admit that the '67u variant is REALLY trying my resolve on that front...
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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1087 on: 07 September 2013, 13:22:07 »
For someone who is not a fan of the 80's intro box designs, that seems like an ironic statement. To each his own, but to me a walking waffle iron is no worse than "boxy robot man with boxy cat head" or  that "a skull head paint job does  makes a basket ball cockpit look cooler, no really."

It's made me convinced that BT players are "visually design blind" if the stats are good.

Thank goodness, for the new retro designs. Some of them are more my style.

It's more aesthetic design choice and tastes than "visually design blind."  I mean, we are talking about art for an imaginary made up world.  Just because you think they are bad doesn't mean you are right... or wrong  :D

Von Ether

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1088 on: 07 September 2013, 14:25:58 »
It's more aesthetic design choice and tastes than "visually design blind."  I mean, we are talking about art for an imaginary made up world.  Just because you think they are bad doesn't mean you are right... or wrong  :D

True. On the other end, I'm not a fan of ballet mechs for the BT universe.
« Last Edit: 07 September 2013, 22:06:51 by Von Ether »
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Sartris

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1089 on: 07 September 2013, 21:47:33 »
Nah, I still won't use a Bloodhound. Though I'll admit that the '67u variant is REALLY trying my resolve on that front...

but... the stock Bloodhound is awesome...  :'(

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glitterboy2098

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1090 on: 09 September 2013, 12:52:06 »
any chance the split movement entries (where jump is listed alongside ground movement due to IJJ's or odd jump distances) can be adjusted so the jump move isn't overlapping the word 'skill'? either by adjusting the card itself or shrinking the font size for the movement rates to fit the empty space.

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1091 on: 09 September 2013, 17:12:10 »
any chance the split movement entries (where jump is listed alongside ground movement due to IJJ's or odd jump distances) can be adjusted so the jump move isn't overlapping the word 'skill'? either by adjusting the card itself or shrinking the font size for the movement rates to fit the empty space.

this  [applause]
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NathanIW

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1092 on: 09 September 2013, 17:20:26 »
That is correct, sir!

So about infantry.  I was poking around the MUL and couldn't find anywhere that said you got 2 for the points value indicated.

http://www.masterunitlist.info/Unit/Details/530/ceremonial-guard-caesars-royal-guard-marian-hegemony

What exactly is someone paying 4 points for here?

Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1093 on: 09 September 2013, 17:20:44 »
that's a website graphics issue that is

nckestrel

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1094 on: 09 September 2013, 17:22:47 »
So about infantry.  I was poking around the MUL and couldn't find anywhere that said you got 2 for the points value indicated.

http://www.masterunitlist.info/Unit/Details/530/ceremonial-guard-caesars-royal-guard-marian-hegemony

What exactly is someone paying 4 points for here?

I haven't gotten to putting in the noted for those yet.   Still got a bunch of infantry to enter.
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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1095 on: 09 September 2013, 17:25:12 »
I haven't gotten to putting in the noted for those yet.   Still got a bunch of infantry to enter.

Will the notes be on the card images or on the larger MUL unit page?

I really appreciate the work going into the MUL.  It's amazing.

Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1096 on: 09 September 2013, 17:26:09 »
So about infantry.  I was poking around the MUL and couldn't find anywhere that said you got 2 for the points value indicated.

http://www.masterunitlist.info/Unit/Details/530/ceremonial-guard-caesars-royal-guard-marian-hegemony

What exactly is someone paying 4 points for here?

Hmm.  Looks like some formatting got cut off.  For the Marian guard, 4 points gets you 4 units with those stats.

NathanIW

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1097 on: 09 September 2013, 17:29:03 »
Hmm.  Looks like some formatting got cut off.  For the Marian guard, 4 points gets you 4 units with those stats.

Would it make sense to put a note in the special section on the card, or is that only for special rules used during the game rather than a note telling you that you get 2 or 4 stands of infantry?

nckestrel

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1098 on: 09 September 2013, 17:31:18 »
Will the notes be on the card images or on the larger MUL unit page?

I really appreciate the work going into the MUL.  It's amazing.

You know, I was going to say the unit page, but maybe we should put it as a special ability...  Let me go run it by some people..
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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1099 on: 09 September 2013, 19:06:25 »
Should the ZEU-X4 have an MHQ special due to the command console?
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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1100 on: 09 September 2013, 20:14:28 »
Should be mhq1 IIRC

nckestrel

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1101 on: 09 September 2013, 20:23:58 »
Should be mhq1 IIRC

Yeah, the data's been corrected, we just need to update the card now..
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Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1102 on: 09 September 2013, 20:32:11 »
If that's the only error, I'm going to be shocked and amazed.  :)

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1103 on: 10 September 2013, 00:09:10 »
Hmm.  Looks like some formatting got cut off.  For the Marian guard, 4 points gets you 4 units with those stats.

Wait, so 4 points will give me 4 (sub)platoons of infantry, each of which have 4 armor? :o

Jeez, I think we can consider the Caesar guarded. O0
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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1104 on: 10 September 2013, 00:25:44 »
Wait, so 4 points will give me 4 (sub)platoons of infantry, each of which have 4 armor? :o

Jeez, I think we can consider the Caesar guarded. O0
do they sub-contract to other nations?  }:)

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1105 on: 10 September 2013, 00:30:08 »
Wait, so 4 points will give me 4 (sub)platoons of infantry, each of which have 4 armor? :o

Jeez, I think we can consider the Caesar guarded. O0

Hyep.  2 Armor Divisor + 25 men and rounding up gives 4 armor.

NathanIW

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1106 on: 10 September 2013, 07:49:34 »
One thing the Marian Hegemony has figured out, it's conventional infantry.  Deploying a full company wherever anyone else would deploy a single platoon will do that.  When I first got back into Battletech, I was thinking about doing my stuff up as Marians, but the other limitations of such a minor power meant I went with Capellans in the end.

Alpha Strike seems to have more of a wider picture of warfare than TW does, with lighter mechs and more conventional elements and vehicles performing better than their TW counterparts, so perhaps a Marian Hegemony combined arms force would be quite hard to deal with.

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1107 on: 10 September 2013, 09:10:15 »
It's a shame Alpha Strike doesn't have rules(yet >:D) for a lot of the fancy stuff TacOps lets infantry do at the TW scale. Can you imagine how much of a pain it would be to try and root those guys out of a good dug-in position if you didn't have any AE on hand?
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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1108 on: 10 September 2013, 09:14:19 »
It's a shame Alpha Strike doesn't have rules(yet >:D) for a lot of the fancy stuff TacOps lets infantry do at the TW scale. Can you imagine how much of a pain it would be to try and root those guys out of a good dug-in position if you didn't have any AE on hand?

Don't think AS should have rules for that stuff.  that's what TW/TO is for.
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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1109 on: 10 September 2013, 09:20:09 »
Well, we know they're planning to release expansions for AS someday. While a lot of TO stuff is already in AS, it's my hope that at least one future supplement will include stuff like that, a sort of TacStrike as it were.

But if it's not in the cards, then I can live. After all, that'd mean that we have the cards. ;)
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