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Author Topic: Hero mode armor and expanded wound effects  (Read 741 times)

Acolyte

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Hero mode armor and expanded wound effects
« on: 30 March 2013, 03:06:42 »
Interesting!

Say Billy Bob get shot with a standard rifle in the chest and rolls a 5 for Heart. 3x damage for 12, he's dead. Say he's wearing an ablative/flak vest. 4 points of Fatigue, no problem, right? 3x damage for 12 plus a dazed effect for 1D6 more - say a roll of 4. 16 fatigue. Billy is average in every way so with a 4 WIL he can take 8 Fatigue, the other 8 get transferred to Standard Damage. He has a BOD of 4 so he can take 8. He's dead.

This makes things fairly realistic IMO. Granted, with higher attributes character's aren't dying, but they aren't feeling very happy about life either.

Anyone else have experience with this? A question also arises: if Fatigue spills over to Standard, do people give the standard damage effect, the fatigue effect, or both?

   - Shane
It is by caffeine alone that I set my mind in motion
It is by the coffee that my thoughts acquire speed
My teeth acquire stains
The stains become a warning
It is by caffeine alone that I set my mind in motion.

Kitsune413

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Re: Hero mode armor and expanded wound effects
« Reply #1 on: 21 May 2013, 20:22:37 »
Spent alot of time with third edition. (actually really enjoyed it. don't know many others who have)

I'm going to start playing 4th edition soon hopefully. So going to test this out alot. 4th Editions lethality is kind of disturbing. But I'm hoping it will be as useful of a system as third edition was.
Every man lives by exchanging - Adam Smith