Support engines don't come with free heat sinks, not even support fusion engines.
So? LRMs don't generate heat under the same circumstances as ACs don't generate heat. Same for SRMs.
No problem but the AC does have more chances to hit the target which is good with fickle dice. If you then want to hope they'll give you a good number of missile hits, I'll let ya. :)
Avoiding circular argument here.
Um...AC/5 ammo heat sinks = 10 tons
LRM-10 ammo heat sinks = 10 tons.
Where'd the extra 6 tons for a SRM ammo and heat sinks come from? If heat sinks aren't a factor than the AC/5 can also have a SRM 4 as a back up.
Either I'm not going to need heat sinks because the conditions will allow the LRM-10 and SRM-4 to be swapped in without trouble or the design is already going to have enough heat sinks that some firing discipline will allow skipping of extra heat sinks.
Oh. Okay.
That's fine just as long as everyone realizes that average won't happen all the time. It all depends on the dice.
A quick search for the definition of average:
av·er·age
/ˈav(ə)rij/
Noun
The result obtained by adding several quantities together and then dividing this total by the number of quantities; the mean.
Adjective
Constituting the result obtained by adding together several quantities and then dividing this total by the number of quantities.
Verb
Amount to or achieve as an average rate or amount over a period of time: "annual inflation averaged 2.4 percent".
Synonyms
noun. mean - medium - mediocrity
adjective. mean - ordinary - medium - middling - mediocre - middle
I don't know about you I see plenty to infer that average is not necessarily constant but for lack of a better value to use for such comparisons nothing else works any better.
In some cases overheating isn't allowed. In others a little bit of heat can be okay. But overheating always has a risk. It can also change a a units mission profile.
Warships can overheat. Jumpships can overheat. Dropships can overheat. ASFs can overheat.
Only conventional combat vehicles and support vehicles cannot overheat and since combat vehicles do not generate heat from LRMs and SRMs and support vehicles are not intended to be primary combatants I'm still not really seeing any major hurdles.
Sure. I'd probably use standard ammo since I don't know what's coming. Just like you wouldn't know the enemy isn't using reflective armor or not. If we knew, deciding would be easier. I'd just have to hope the added damage will keep me alive for 20 rounds. And if I need more that there's an ammo dump close by.
Yes but it's effectiveness if cut in half by reflective armor. Not really available in 3025 I'll grant you but later? True the AC Mechbuster can't strafe but it'll really hurt and possibly kill whatever it hits. Besides, strafing doesn't help as much if the enemy ground units aren't lined up for you. If they're not you're still just attacking 1 target. And yes the ML Mechbuster can attack more but that also exposes it to more AA fire and it still wouldn't have had the big impact the AC/20 would.
Hey if someone wants to bring Laser Reflective more power to them. I'm not an Lasers only guy in how I build my forces. It's just that ACs are not good weapons and are something that frankly if given the choice I'd leave behind for most tasks.
I don't see the Uni or its variants on it. And I know other units were excluded.
I know units without a current legal record sheets are not included. If the unit is still missing perhaps asking the writers why would be helpful?
Very cool.
So few that we know of. Most new units seem to need to have all the newest tech. You could easily retro tech a design and improve it just by pulling the UACs for standard ACs and adding more ammo, or armor or heat sinks. Imagine doing that to a Rifleman -5M or Jagermech -DD.
If I'm going that far I'm going to seriously consider why I'm doing it and what I can do instead of an AC.
No problem. Of course if I could I might also use Proto AC/s. But IACs are an easy swap I think and wouldn't really change the feel of the design or its tactics.
Guys, the problem you're having is that you assume the AC5 is meant to be a good weapon on mechs. That's not neccessarly the case. Yes, you can always just say, missiles are better than ballistics on vee, so who's supposed to use ACs? But you miss the point that then everyone will just use reactive armor and AMS.
The AC5 has a useful niche in that it's absolutely dirt cheap. On top of that, it's a kickass AAA weapon. Paired with a TC or AES, and it gets an incredible -3 to hit with flak rounds, at a pretty great range of 18. Sure, the LAC5 is lighter, but you get slightly lower range. Is the LAC5 worth it? Almost always, but sometimes the AC5 is just better.
That being said; The improved autocannons the Clans had are really what should be made in the IS. Improved ACs give standards the small extra boost they need.
I'd also add the AC-10 to bad choices for putting on Fusion and Fission powered units.
As far as AC-5 for AA, if I'm going for an AA weapon I'd rather take the AC-2 than the AC-5 since it is still only at Medium Range if a target is at Altitude 8 instead of Long with the AC-5 and any damage will force a control roll and I can get the same -3. Or an LB-2X and get a -4 since if we're talking TCs and AES that's available too and even cheaper, lighter, and even more long ranged.
And go ahead and mount Reactive Armor and AMS. I'm not just a Missiles guy when building my force.
Ultimately what I want is an AC that is actually good enough I might consider using it on a Fusion or Fission powered unit for more than a couple fairly narrow mission profiles and can also use the the specialty AC ammunitions. I just don't feel like the stats are there to grant that.