Author Topic: A truly EPIC Technical Readout  (Read 6136 times)

massey

  • Captain
  • *
  • Posts: 2445
A truly EPIC Technical Readout
« on: 18 May 2013, 19:18:08 »
I know, that's a really bad joke.

So I came across a website that converted our favorite 3025 Battlemechs into a different game format, specifically one inhabited by Space Elves and Orks and other Fantasy-esque creatures.  http://www.trilemma.com/warmaster/rules/epicBattletech/  Stumbling across this, and having been invigorated to go back to 6mm gaming with the upcoming Robotech miniatures line (I can't wait to use those LAMs, err, Veritechs), I decided to do some converting of my own.

I went with the idea that Battlemechs will be roughly comparable to 40K Imperial superheavies.  I know that the internet has a strong amount of fan love for how powerful 40K weapons are supposed to be, but I've played the game for years, have read the novels, and am really convinced that the power scales between the two universes are comparable.  Therefore, I have written up some stats to use old EPIC miniatures in our own games of Battletech.

I didn't try to shoehorn any of these into the normal Battletech construction rules, I was interested in tabletop performance only.  They are supposed to be much much heavier than Battlemechs (the Warhound Titan is over 400 tons, and he's the small guy), but they don't operate like anything near their weight (the Warhound doesn't do 80 point kicks).  I likewise didn't include a heat scale, as these machines don't use that mechanic in their native universe.  I tried to present rules that operate in as much a Battletech-oriented manner as possible (nobody is making saving throws), and as such had to do a few modifications to the way things worked.  My goal is to get a few minis off of eBay and have a big ol' brawl.  I think a heavy mech company can drop an Imperator Titan.  We will see.

And so:

Imperial Knight - these guys were clear analogs to Battlemechs, smaller than other EPIC walkers.

Walk   4
Run   6

H   3   9
CT   11   13/6
L/RT   8   9/4
L/RA   6   8
L/RL   8   9

Force Field: 1/2 damage from front arc attacks (these guys normally had a 4+ invulnerable save, I thought it easier to just half the damage)

Arc Lance    8 dmg   3/6/9
Chainsword   10 dmg   physical attack



Imperial Knight Baron

Walk   5
Run   8

H   3   9
CT   11   14/7
L/RT   8   10/5
L/RA   6   10
L/RL   8   12   

Force Field: 1/2 damage from front arc attacks

Battle Cannon   8 dmg   8/16/24
Machine Gun   2 dmg   1/2/3
Power Lance   15 dmg   1/2/3   can be used in cc

massey

  • Captain
  • *
  • Posts: 2445
Re: A truly EPIC Technical Readout
« Reply #1 on: 18 May 2013, 19:21:13 »
And now, the Titans!  Void shields operate as a force field you have to blast through before you can even scratch the Titan underneath.  Roll to hit, but you don't roll locations or apply any damage until you've done enough to drop the field.  And every round, the field recovers 10 points.  This gives Titans their staying power.  That, and the massive armor.


Warhound Titan

Walk   6
Run   9

H   3   9
CT   16   26/5
L/RT   12   20/4
L/RA   8   16
L/RL   12   20

Void Shields:   20 points shielding, regains 10 pts/round

Plasma Blastgun   15 dmg   5/10/15  ultra (no jam)
             fires every other round
Vulcan Megabolter   5 dmg   5/10/15    rotary (no jam)
             5D6 vs infantry



Reaver Titan

Walk   4
Run   6

H   3   9
CT   35   54/16
L/RT   24   35/12
L/RA   20   38
L/RL   23   45

Void Shields:   40 points shielding, regains 10 pts/round

Gatling Blaster   8 dmg   6/12/18    rotary (no jam)
             8D6 vs infantry

Melta Cannon   30 dmg   3/6/9    +2 to crits

Apocalypse Missile Launcher   15/10   6/12/18    artillery damage




Warlord Titan

Walk   3
Run   5

H   4   12
CT   45   65/25
L/RT   30   40/20
L/RA   24   45
L/RL   30   55

Void Shields:   60 points shielding, regains 10 pts/round

Volcano Cannon   30 dmg   9/18/27    +2 to crits

Laser Blaster   15 dmg   6/12/18    rotary (+2 to missile hit table, no jam)

Apocalypse Missile Launcher   15/10   6/12/18    artillery

Vulcan Megabolter   5 dmg   5/10/15    rotary (no jam)
             5D6 vs infantry



Imperator Titan

Walk   3
Run   5

H   5   18
CT   55   80/30
L/RT   35   47/23
L/RA   28   55
L/RL   35   70

Void Shields:   80 points shielding, regains 10 pts/round

Legs       may transport 2 companies infantry

14 Machine Guns    2 dmg      1/2/3

Hellstorm Cannon 50/25/10  6/12/18   artillery

Battle Cannon    8 dmg      8/16/24

Battle Cannon    8 dmg      8/16/24

Battle Cannon    8 dmg      8/16/24

Battle Cannon    8 dmg      8/16/24

Quake Cannon    25/10      9/18/27   artillery

Defense Laser    30 dmg      9/18/27   +2 to crits, -2 to hit vs air

Plasma       35 dmg      9/18/27   rotary (no jam)
Annihilator             fires every other round
« Last Edit: 18 May 2013, 19:23:08 by massey »

Gustav Kuriga

  • Warrant Officer
  • *
  • Posts: 424
  • Fluffeh Fennec
Re: A truly EPIC Technical Readout
« Reply #2 on: 18 May 2013, 19:34:18 »
Only problem being that the Imperium has enough Imperial Guardsmen (due to actually getting army size scaled correctly for once) to literally just swamp Battlemechs in enough infantry that they'll be immobilized by the gore...

But that's purely a role-play consideration if you were doing a a cross-over campaign. ^_^
that's nonsense you loon. i use a hammer to drive screws and I ENJOY IT  - Cik


massey

  • Captain
  • *
  • Posts: 2445
Re: A truly EPIC Technical Readout
« Reply #3 on: 18 May 2013, 19:38:30 »
I was planning on using the excuse of a misjump or a lost-in-the-Warp kind of thing.  People show up who you have never seen before.  So everyone opens fire. :D

Gustav Kuriga

  • Warrant Officer
  • *
  • Posts: 424
  • Fluffeh Fennec
Re: A truly EPIC Technical Readout
« Reply #4 on: 18 May 2013, 19:52:20 »
I was planning on using the excuse of a misjump or a lost-in-the-Warp kind of thing.  People show up who you have never seen before.  So everyone opens fire. :D

It would probably be the Imperials who open fire first, and considering the amount of naval power that would be in some of the Imperial task forces, that could be a LOT of firepower...
that's nonsense you loon. i use a hammer to drive screws and I ENJOY IT  - Cik


massey

  • Captain
  • *
  • Posts: 2445
Re: A truly EPIC Technical Readout
« Reply #5 on: 18 May 2013, 20:19:05 »
Yeah, but I'm not really interested in Battlefleet Gothic.  I want something to stand on the same mapsheet as my mechs. :)

Gustav Kuriga

  • Warrant Officer
  • *
  • Posts: 424
  • Fluffeh Fennec
Re: A truly EPIC Technical Readout
« Reply #6 on: 18 May 2013, 20:32:23 »
Ah, so possibly an Imperial Guard Regiment(s) with Adeptus Mechanicus attachment.
that's nonsense you loon. i use a hammer to drive screws and I ENJOY IT  - Cik


Dave Talley

  • Major
  • *
  • Posts: 3616
Re: A truly EPIC Technical Readout
« Reply #7 on: 18 May 2013, 21:06:00 »
yeah if nothing else an IG army can sub as a planetary militia easily enough

lotso grunts
lotso tanks
lotso arty
can even use marines and terms as battlesrmor
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

Gustav Kuriga

  • Warrant Officer
  • *
  • Posts: 424
  • Fluffeh Fennec
Re: A truly EPIC Technical Readout
« Reply #8 on: 18 May 2013, 21:34:43 »
yeah if nothing else an IG army can sub as a planetary militia easily enough

lotso grunts
lotso tanks
lotso arty
can even use marines and terms as battlesrmor

The marines would basically be what would happen if you combined a clan elemental's genetic engineering with a blakist's fanaticism and then added some grimdarkness. And then after finishing with that, continued genetically engineering until you've come up with something that can spit acid, slow down its own heartbeat to a crawl for short periods of time to the extent that it can fake death, has two hearts, and survive massive internal trauma. Then you put it in some battlearmor.
that's nonsense you loon. i use a hammer to drive screws and I ENJOY IT  - Cik


Dave Talley

  • Major
  • *
  • Posts: 3616
Re: A truly EPIC Technical Readout
« Reply #9 on: 18 May 2013, 21:42:28 »
granted I was referring to the figs, but yeah marines and Adeptus mechancus are a blakists wet dream
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

massey

  • Captain
  • *
  • Posts: 2445
Re: A truly EPIC Technical Readout
« Reply #10 on: 18 May 2013, 22:10:22 »
I figure a standard marine probably takes about 3 points of damage to kill.  Powerful as they're supposed to be (and hey, needing a small laser to kill is pretty mighty), they are no match for Elemental armor.  Terminators, on the other hand...

Dave Talley

  • Major
  • *
  • Posts: 3616
Re: A truly EPIC Technical Readout
« Reply #11 on: 18 May 2013, 22:11:14 »
dreads would make good slow protos
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

Gustav Kuriga

  • Warrant Officer
  • *
  • Posts: 424
  • Fluffeh Fennec
Re: A truly EPIC Technical Readout
« Reply #12 on: 19 May 2013, 00:00:31 »
A Baneblade would be fun...
that's nonsense you loon. i use a hammer to drive screws and I ENJOY IT  - Cik


A. Lurker

  • Major
  • *
  • Posts: 4641
Re: A truly EPIC Technical Readout
« Reply #13 on: 19 May 2013, 04:46:56 »
A Baneblade would be fun...

I think I once used an image of one somebody posted on the Combat Vehicles sub-forum to come up with a suitably horribly inefficient 100-ton tank. Of course, given what I've heard of WH40K that's probably only toy-sized next to the real thing... ;)

Coldwyn

  • Warrant Officer
  • *
  • Posts: 740
Re: A truly EPIC Technical Readout
« Reply #14 on: 19 May 2013, 05:45:01 »
I think I once used an image of one somebody posted on the Combat Vehicles sub-forum to come up with a suitably horribly inefficient 100-ton tank. Of course, given what I've heard of WH40K that's probably only toy-sized next to the real thing... ;)

"Eleven barrels of pain!"

Rather take a Rattler Mk II and gear it for ground combat, i.e. Long Tom Battle Canon, 1 sub-capital Laser and the nine other ones.

What I fear more are the endless waves of Leman Russes, supportet by Basiliks and the sheer flood of imperial guardsmen, doing 25 points of damage at full strength.
Heck, I do love imperial armour.
it´s not necessarily that i´m immoral of character, i just don´t take great stock in the morality of others, that´s all

massey

  • Captain
  • *
  • Posts: 2445
Re: A truly EPIC Technical Readout
« Reply #15 on: 19 May 2013, 07:29:08 »
Imperial guardsmen are just standard infantry.  They just come at you in massive waves.  The Basilisk is probably a Sniper artillery piece.  A quick mock-up of the Leman Russ would put it at about:

Leman Russ tank

Tracked
Cruising  3
Flank  5

Front  6/35
L/R  6/23
Rear  6/17
Turret  6/30

Battle Cannon   8 dmg  8/16/24
2 Lascannon sponsons  5 dmg  5/10/15
or
2 Heavy Bolter sponsons  1 dmg  (1D6 to infantry) 3/6/9


Coldwyn

  • Warrant Officer
  • *
  • Posts: 740
Re: A truly EPIC Technical Readout
« Reply #16 on: 19 May 2013, 10:07:07 »
@massey:

That doesn´t help without tonnage or possible BV values.

I´d say the LR is about 75 tons, Gauss Rifle, 2x small x-pulse laser, heavy ferro (around 300), around 1k BV. Take a look at TRO 3085, Foot Infantry. 82BV/2tons for 15 points of damage... jupp, that´s guardsmen for me. You could, conceivably, flood anything with that.

Just for the fun of it:

Basic Battle Tank Tank
IS experimental
85 tons 
BV: 1,347
Cost: 75,876,271 C-bills

Movement: 2/3 (Tracked)
Engine: 255 XXL

Internal: 45
Armor: 128 (Hardened)
                     Internal    Armor
--------------------------------------
Front                       9       44
Right                       9       24
Left                        9       24
Rear                        9       10
Turret                      9       26

Weapon                         Loc  Heat
----------------------------------------
Medium X-Pulse Laser            RS     6
Medium X-Pulse Laser            LS     6
C3 Master Boosted with TAG      BD     0
HVAC/10                         TU     7

Ammo                           Loc Shots
----------------------------------------
HVAC/10 Ammo                    BD     8

Equipment                      Loc
----------------------------------
Mounted Searchlight             BD
Off-Road                        BD
Targeting Computer              BD
Armored Chassis                 BD
Armored Motive System           BD
Modular Armor                   FR


« Last Edit: 19 May 2013, 11:21:08 by Coldwyn »
it´s not necessarily that i´m immoral of character, i just don´t take great stock in the morality of others, that´s all

CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: A truly EPIC Technical Readout
« Reply #17 on: 19 May 2013, 11:57:52 »
Now for the big one:

Code: [Select]
Baneblade

Mass: 100 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 0
Cost: 22,014,000 C-Bills
Battle Value: 2,731

Power Plant:  300 Fusion XL Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Ferro-Lamellor
Armament:
    1  HAG-40
    1  Gauss Rifle
    2  ER Medium Lasers
    6  AP Gauss Rifles
    1 Unknown CASE
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10.00
Engine:             XL Fusion Engine             300                      14.50
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         5.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Ferro-Lamellor               AV - 308                 22.00

                                                      Armor     
                                                      Factor     
                                               Front     75       
                                          Left/Right   61/61       
                                              Turret     62       
                                                Rear     49       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
HAG-40                                       FR        8         1        16.00
2 AP Gauss Rifles                            FR        2         2         1.00
2 AP Gauss Rifles                            LS        2         2         1.00
ER Medium Laser                              LS        5         1         1.00
2 AP Gauss Rifles                            RS        2         2         1.00
ER Medium Laser                              RS        5         1         1.00
Gauss Rifle                                  T         1         1        12.00
CASE                                         BD        -         0         0.00
@HAG-40 (18)                                 BD        -         0         6.00
@Gauss Rifle (32)                            BD        -         0         4.00
@AP Gauss Rifle (120)                        BD        -         0         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     12    Points: 27
3          4       4       2       0      4     4   Structure:  5
Special Abilities: CASE, FLK 1/1/1



Gustav Kuriga

  • Warrant Officer
  • *
  • Posts: 424
  • Fluffeh Fennec
Re: A truly EPIC Technical Readout
« Reply #18 on: 19 May 2013, 12:13:14 »
Now for the big one:

Code: [Select]
Baneblade

Mass: 100 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 0
Cost: 22,014,000 C-Bills
Battle Value: 2,731

Power Plant:  300 Fusion XL Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Ferro-Lamellor
Armament:
    1  HAG-40
    1  Gauss Rifle
    2  ER Medium Lasers
    6  AP Gauss Rifles
    1 Unknown CASE
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10.00
Engine:             XL Fusion Engine             300                      14.50
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         5.00
Lift Equipment:                                                            0.00
Turret:                                                                    2.50
Armor:              Ferro-Lamellor               AV - 308                 22.00

                                                      Armor     
                                                      Factor     
                                               Front     75       
                                          Left/Right   61/61       
                                              Turret     62       
                                                Rear     49       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
HAG-40                                       FR        8         1        16.00
2 AP Gauss Rifles                            FR        2         2         1.00
2 AP Gauss Rifles                            LS        2         2         1.00
ER Medium Laser                              LS        5         1         1.00
2 AP Gauss Rifles                            RS        2         2         1.00
ER Medium Laser                              RS        5         1         1.00
Gauss Rifle                                  T         1         1        12.00
CASE                                         BD        -         0         0.00
@HAG-40 (18)                                 BD        -         0         6.00
@Gauss Rifle (32)                            BD        -         0         4.00
@AP Gauss Rifle (120)                        BD        -         0         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     12    Points: 27
3          4       4       2       0      4     4   Structure:  5
Special Abilities: CASE, FLK 1/1/1



A better main weapon would probably be taking a sub-capital AC...  :D
that's nonsense you loon. i use a hammer to drive screws and I ENJOY IT  - Cik


CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: A truly EPIC Technical Readout
« Reply #19 on: 19 May 2013, 12:17:07 »
A better main weapon would probably be taking a sub-capital AC...  :D

Not really. Besides, there's no mobile structure program anyway.

Gustav Kuriga

  • Warrant Officer
  • *
  • Posts: 424
  • Fluffeh Fennec
Re: A truly EPIC Technical Readout
« Reply #20 on: 19 May 2013, 12:25:21 »
Not really. Besides, there's no mobile structure program anyway.

IF we're sticking to Battletech construction rules with metal rod shoved up our rears, sure, but when you're trying to fit a good approximation of a vehicle onto the tabletop, those tend to fall by the wayside. He doesn't necessarily want something that follows those construction rules to the letter, just something he can put into tabletop play alongside Battletech units. Which means he needs the stats.

http://wh40k.lexicanum.com/wiki/Baneblade#.UZkKQcqS_Jw

It gives you full details regarding the weight, size, and speed, even the elevation angles of the main cannon.
that's nonsense you loon. i use a hammer to drive screws and I ENJOY IT  - Cik


massey

  • Captain
  • *
  • Posts: 2445
Re: A truly EPIC Technical Readout
« Reply #21 on: 19 May 2013, 14:44:44 »
@massey:

That doesn´t help without tonnage or possible BV values.

That sounds like a good project for you to help with. :D

Quote
I´d say the LR is about (snip)

Looks too tough to me.  I am not following the "everything in 40K is amazing" philosophy.  I played the game for years.  If you look at the information provided in the Imperial Armour books from Forgeworld, then the Leman Russ is closer to the TRO: 1945 equipment than it is 3085.  It doesn't have an XXL, it's just an ordinary old internal combustion engine.  From IA:1 we see that it is 60 tons and its maximum offroad speed is 21 kph.  We also see that its turret armor is the equivalent of 200mm of steel.  It's like paper.

Now, just as you can go too far making them tough, you can likewise go too far the other way.  I don't think it would be fun to fight 40K vehicles with 1/2 movement that explode when you hit them with a medium laser.  Both worlds have to be treated with respect relative to one another.  I haven't included weights in any of the writeups I was doing because I'm not using construction rules.  I'm just assigning numbers that look right and that follow the rough conversion scale I'm using.  I figure whatever technology the Imperium is using, the mechanics are different enough that they aren't using standard Battletech armor, internal structure, or weapons.  Best to just design the end result and not worry about the hows and whys of construction.


CloaknDagger

  • Major
  • *
  • Posts: 3791
Re: A truly EPIC Technical Readout
« Reply #22 on: 19 May 2013, 14:47:57 »
Looks too tough to me.  I am not following the "everything in 40K is amazing" philosophy.  I played the game for years.  If you look at the information provided in the Imperial Armour books from Forgeworld, then the Leman Russ is closer to the TRO: 1945 equipment than it is 3085.  It doesn't have an XXL, it's just an ordinary old internal combustion engine.  From IA:1 we see that it is 60 tons and its maximum offroad speed is 21 kph.  We also see that its turret armor is the equivalent of 200mm of steel.  It's like paper.

And... it also fights, successfully, magic hovercraft that can go hundreds of KPH, and is expected to work in environments where nukes are thrown around like candy.

massey

  • Captain
  • *
  • Posts: 2445
Re: A truly EPIC Technical Readout
« Reply #23 on: 19 May 2013, 15:18:56 »
And... it also fights, successfully, magic hovercraft that can go hundreds of KPH, and is expected to work in environments where nukes are thrown around like candy.

Actually they don't use nukes much in 40K.  They've got other things.  But we had tanks back in the 60s that were expected to be used on nuclear battlefields.  Just understand that if you get directly hit, you're dead.

Coldwyn

  • Warrant Officer
  • *
  • Posts: 740
Re: A truly EPIC Technical Readout
« Reply #24 on: 19 May 2013, 15:20:48 »
@massey:

Oh, believe me, I don´t follow any kind of 40K is amazing philosophy. I´m not even playing that tabletop game, but I´m a fan of the rpg line ;)
For me, converting such a thing as the Leman Russ to BT offers the same challange as converting stuff from any other non-BT source, namely converting some ideas to specific items.
Let me try to explain how I came up with the Items, which led to the numbers. Maybe we all can learn from that:

- First, I looked up modern MBTs, which clock at 70+ tons.
- There´s a dedicated tank commander, which lead to using a C3 master
- The basic main gun is n the middle range, so something like AC10 seemed fitting. I chose the HVAC for the smoke it generates, which seemed fitting for such basic tank
- There´s no real equivalent für bolters, so I went with the Lascanon. It should, by all rights, be a Large laser, but as the Lascanon is also good at killing armored troopers (tau stealth suits, space marines, etc.) I opted for the medium X-Laser, targetting BA.
- The searchlight and commander go hand in hand, so nothing to discuss here, I think
- For the armored motive system and the armored chassis, the LR is decribed as exceptionally rugged.

The other choices came from filling up the space.

... and no, partly wrong, massey, if you´re playing rogue trader, nukes are an option, but they´re third rate at best compared to other WMDs at your disposal.
it´s not necessarily that i´m immoral of character, i just don´t take great stock in the morality of others, that´s all

Snake Eyes

  • Lieutenant
  • *
  • Posts: 1239
  • I am here to keep the peace
Re: A truly EPIC Technical Readout
« Reply #25 on: 19 May 2013, 15:49:04 »
Not really. Besides, there's no mobile structure program anyway.
A Baneblade would be equal to a mobile structure (at 320 tons), or maybe a 200 ton superheavy vee

massey

  • Captain
  • *
  • Posts: 2445
Re: A truly EPIC Technical Readout
« Reply #26 on: 19 May 2013, 16:26:56 »
I'll show my work on the Baneblade so everyone can see where I'm getting my figures.  Understand that this is a 3025-centric conversion and so things are scaled to that.

Epic: Armageddon lists the Baneblade with the following stats:
15 cm speed
4+ armor
6+ close combat
4+ firefight
DC 3, reinforced armor

and it gives it the following weapons:
3 twin-heavy bolters - 30 cm range, AP4+
Demolisher cannon - 30 cm range, AP3+ AT 4+, ignore cover, FxF
Autocannon - 45 cm, AP5+ AT6+
2 lascannons - 45 cm, AT5+
Main Battle Cannon - 75 cm, AP3+ AT3+

Okay, so what's all that crap mean?  It's got 3 damage points (DC 3), and reinforced armor means it can reroll it's 4+ save any time it takes damage.  So a normal lascannon needs a 5+ on a D6 to inflict a damage point (hence the AT (anti-tank) 5+).  The Baneblade gets a 4 or higher to save and then gets to reroll if it fails.  So it's very durable.  So to determine how durable it is, I refer to this link (http://www.trilemma.com/warmaster/rules/epicBattletech/), where some other guy already did the math to see how durable mechs are, and I find an equivalent mech.  What I find is that the lightest mech that has 3 DC and a 4+ reinforced armor is the ON-1K Orion.  So I check the Orion.  14 tons of armor.  Now I have to get creative.

Normally 14 tons would give me armor values of Front: 60, Sides: 40, Rear: 34, Turret: 50.  Good solid armor.  It will give the vehicle survivability roughly on par with the Orion, which is what I'm aiming for.  However, the Baneblade is a superheavy tank, so by Battletech rules it has 6 locations.  So in order to distinguish it from other tanks, I'll give it more armor for its additional facings.  The individual facings won't be higher, but the overall armor will be.  The Baneblade weighs 319 tons, but giving it 32 internal structure on each location makes it way more durable than I need it (remember, they aren't using Battletech Internal Structure stuff anyway).   I'll give it half that at 16 points and it'll be thick enough.  So that gets us to:

Cruising 3 (this should really be 2/3 movement to be more accurate, but a direct conversion leaves us at 3/5. Individual units should be adjusted to taste)
Flank 5

Front: 16/60
L/R Front: 16/40
L/R Rear: 16/40
Rear: 16/34
Turret: 16/50


This gives us a tank significantly tougher than the BT Demolisher, and still approximately on-par with an Orion as far as survivability goes.

Now the weapons.  Heavy Bolters in EPIC can't damage vehicles at all, since they only have an Anti-Personnel rating.  But machine guns in Battletech cause damage to mechs.  So we'll give twin heavy bolters 2 damage, and with 30 cm range, we see that's the medium laser bracket.

3 twin-heavy bolters - 2 damage  3/6/9 (2D6 vs infantry)

The Demolisher cannon has an AP rating of 3+ and an AT rating of 4+.  It ignores cover and is FxF, which means it has a fixed forward firing arc.  Comparing to the chart, we see the closest weapon performance-wise is the AC-10.  It doesn't ignore cover, is only 4+ against people, but it's a Macro-Weapon (and the Demolisher cannon isn't), which means unless you have Reinforced Armor, you don't get a save.  Those look like good trade-offs to me, so we know about how powerful our Demolisher cannon is.

Demolisher cannon - 10 damage  3/6/9

Autocannons have AT6+, and that matches up to an AC-2.  45 cm range gives us the large laser bracket.  It probably deserves some anti-infantry ammo to boost its performance there as well.

2 Autocannons - 2 damage  5/10/15

The two lascannons have damage comparable to a medium laser, but with 45 cm range.  Easy enough.

2 Lascannons - 5 damage  5/10/15

And then we have the big boy, our Main Battle Cannon.  We have to do some guesstimating here because there's nothing with that exact same damage profile as the MBC's AP3+/AT3+ gun.  But the LRM-20 has AT3+.  It's average damage is 12, so we'll go with that.  This cannon presumably has rounds that affect vehicles and infantry the same, so it will probably do the same damage to them.  That gives us:

Mega-Battle Cannon - 12 damage  8/16/24

And there you go.  The damage on the main gun could probably go anywhere up to 15 and still be in the right ballpark.  But given that this tank is primarily designed as an infantry-killer, I think we have a pretty good estimate.  Even in its own game, the Baneblade is tough, but not the best at killing enemy tanks.  If you want that, you need...

The Shadowsword  (to be continued in next post)

massey

  • Captain
  • *
  • Posts: 2445
Re: A truly EPIC Technical Readout
« Reply #27 on: 19 May 2013, 16:46:26 »
A Shadowsword is really just a Baneblade where they ripped off the other guns and stuck a Volcano Cannon on it.  It has the same stats as a Baneblade (except for a lower firefight rating, which doesn't factor into these conversions), but has a much cooler gun and has no turret.  So everything above about the Baneblade remains the same.

Shadowsword

Cruising 3
Flank 5

Front: 16/60
L/R Front: 16/40
L/R Rear: 16/40
Rear: 16/34


Now we get to the gun everyone loves.  The Volcano Cannon.  Its stats are:

Volcano Cannon - 90 cm range, Macro-Weapon 2+ (wounds everything on a 2 or more, no save unless you have reinforced armor), Titan-Killer D3 (no save at all, does D3 damage points when it hits).  So, on an average roll, it kills anything with 2 DCs or less, and on a good roll it will kill a Baneblade in one shot.  Now nothing in BT hits that hard, except for TSM-equipped heavies and assaults.  So we go to the AC-20.  It has been given AP4+/AT4+ Titan Killer(1), so it does 1 DC every time it wounds with no saving throw.  Still woefully short of our wound on a 2+ D3 damage Shadowsword.  So I made the completely arbitrary decision to bump its damage up to 30.  To represent the D3 damage points and chances of killing even big things in one shot, I gave it a bonus that is very, very effective in Battletech.

Volcano Cannon - 30 damage   9/18/27  +2 to critical hit rolls

That makes it by far the most lethal weapon that mechs have ever faced, and puts the clear fear of God into them, because of its ability to nearly one-shot just about anything it sees.

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 6985
Re: A truly EPIC Technical Readout
« Reply #28 on: 21 May 2013, 03:54:25 »
30 damage isn't really that scary... won't penetrate the front armor of an Atlas anywhere but the head, for instance. But I suppose it's workable anyway. :)

Personally I'd go with the original description of the Volcano cannon (D-laser); a starship main gun. I'd call it a sub-capital laser/3 with a mounting that allows ground-to-ground fire. Keeps your stats, but now the droppers have to watch out! ;D

Coldwyn

  • Warrant Officer
  • *
  • Posts: 740
Re: A truly EPIC Technical Readout
« Reply #29 on: 21 May 2013, 04:42:55 »
Especially  for the Shadowsword, I´d consider one thing: It´s a titan killer, so how tough is a titan?
it´s not necessarily that i´m immoral of character, i just don´t take great stock in the morality of others, that´s all

 

Register