Author Topic: [OOG] Battle for Hoff - Queen's Gambit accepted  (Read 22178 times)

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #120 on: 15 October 2013, 15:27:26 »
I'll conduct my rolls in the next half hour plus check your damage locations and make any rolls needed.
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #121 on: 15 October 2013, 15:58:49 »
ok, have my rolls posted, got some hits on that rifleman, but less then hoped :(

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #122 on: 15 October 2013, 16:27:12 »
My rolls are done. I got a lot of damage on your Crusader, but nothing struck internal.

Both the Rifleman and the Crusader will need to make a PSR.

I'll make mine and my Griffin's physical attacks.
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #123 on: 15 October 2013, 16:28:26 »
that large laser is a miss (hit a leg that is behind partial cover), so it's a draw :) 25 damage on both sides

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #124 on: 15 October 2013, 16:53:20 »
You are use to some older rules for partial cover. TW rules changed partial cover I believe to the full hit chart. Otherwise you would be facing a lot of PPC goodness to the punch chart.

Ill read up and let you know in a few.
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #125 on: 15 October 2013, 17:02:44 »
You'll see ;),
anyway - rolling PSR and initiative in the meantime.
I am working with mods to have my older posts relinked to new profile to be able to edit them and mark the damage.

sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #126 on: 15 October 2013, 17:11:15 »
you're winning so far methinks.
that lucky salvo in the first or second turn gave you a head start - 70 damage vs 50 damage, and you have that split between two mechs, while I have all of them stacked on that poor crusader

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #127 on: 15 October 2013, 17:55:48 »
You are correct on the leg hit. I struck some dirt FTW!
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #128 on: 16 October 2013, 06:59:27 »
don't forget to post the heat and ... it's your move :)

sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #129 on: 16 October 2013, 15:50:17 »
hive, I need to know your heat to know how much move you have to make my own moves

sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #130 on: 16 October 2013, 15:52:47 »
it doesn't matter - but it's 9 MP for that stinger's move

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #131 on: 16 October 2013, 16:53:33 »
I know about the Stinger. I figured it was 9 and put 8.

Check the record sheet area. I added the damage and heat and ammo for me and you. Its brief.
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hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #132 on: 17 October 2013, 10:14:16 »
A mech cannot combine backward movement and level changes.
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #133 on: 17 October 2013, 16:25:02 »
right, corrected - Crusader drops down

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #134 on: 17 October 2013, 17:35:41 »
Dropping to the ground costs 1 MP, but no additional heat beyond walking.
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #135 on: 18 October 2013, 14:19:10 »
This is run IMO (1 MP for hex, 1 MP for water and 1 MP for level change)

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #136 on: 18 October 2013, 14:50:14 »
You are right. I was off and I guess I have been forgetting that aspect. I rarely ever enter water hexes so go figure. Which means my strategy from last turn is now in the trash.

Bah ...
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #137 on: 18 October 2013, 14:51:59 »
playing one move a day has it's value - you can really think it it over and adapt, when you find your strategy is in trash. I experience it every turn and sometimes more often in this game ;)

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #138 on: 18 October 2013, 15:00:01 »
Revised and didn't move the mech.

Confirm and I'll move.
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #139 on: 18 October 2013, 15:38:10 »
confirmed, my griffin moves as previously

sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #140 on: 20 October 2013, 16:19:17 »
sorry for the lag, for some reason, I thought it's your turn.

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #141 on: 21 October 2013, 08:20:07 »
I have always been under the impression when LOS is drawn between two woods hexes you count them both. I did this against your Wasp. IN this case your TN should be 10 and if not it should be a 9. I am not sure if any rule book clarifies this.
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #142 on: 21 October 2013, 08:22:47 »
you count one.
but in any way you can't fire at him. he is in you rear arc even after twisting.

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #143 on: 21 October 2013, 08:34:34 »
Right. I am looking at the Griffin from a different angle.

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hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #144 on: 21 October 2013, 09:47:28 »
The Archer's LRM launchers are torso mounted. After the torso twist my Griffin is still in your right side firing arc.
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #145 on: 21 October 2013, 09:55:17 »
Damn, I was hoping that right torso mounted one will shot to the right :/
Switching to Warhammer, and you lured me into another +2 heat :)

hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #146 on: 21 October 2013, 09:58:54 »
Start rolling.
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hive_angel

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #147 on: 21 October 2013, 10:41:42 »
Invisible castle has the strangest rolling I have ever seen.

I know your Crusader did not move, but to drop down to the ground requires 1 MP so the Crusader would have been considered walking giving it one extra heat in the end.
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sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #148 on: 21 October 2013, 10:42:51 »
that was pathetic :(
I can jump as much as I want with that kind of rolls :(

next round.

sentinemodo

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Re: [OOG] Battle for Hoff - Queen's Gambit accepted
« Reply #149 on: 21 October 2013, 14:58:11 »
I know your Crusader did not move, but to drop down to the ground requires 1 MP so the Crusader would have been considered walking giving it one extra heat in the end.

correcting

 

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