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Author Topic: Urbanmech on wheels  (Read 1026 times)

Vehrec

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Urbanmech on wheels
« on: 28 February 2015, 11:50:52 »
Inspired by a recent MotW article, this is supposed to be an even cheaper way to defend your cities-and when you've got wheels under you, you don't need to go with a 60 rated engine-a mere 10 point upgrade gets you rolling as fast as a Urbanmech IIC can run.  And the cost isn't shabby either.

Code: [Select]
UrbanTank URB-T4

Mass: 30 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 550,563 C-Bills
Battle Value: 472

Power Plant:  70 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  Small Laser
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                3.00
Engine:             Fusion Engine                 70                       3.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         1.50
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 120                  7.50

                                                      Armor     
                                                      Factor     
                                               Front     30       
                                          Left/Right   25/25       
                                              Turret     22       
                                                Rear     18       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Small Laser                                  T         1         1         0.50
Autocannon/10                                T         3         1        12.00
@AC/10 (10)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 5
3w         2       1       0       0      1     0   Structure:  2
Special Abilities: TUR(2/1/0, AC 1/1/0), AC 1/1/0

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Empyrus

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Re: Urbanmech on wheels
« Reply #1 on: 28 February 2015, 11:54:05 »
Why not replace the fusion engine with ICE? Would be cheaper (a bit, at such low ratings), even if you have to make the unit bigger. Replace the laser with some machine guns and half a ton ammo.

EDIT Like this:

Code: [Select]
UrbanTank

Mass: 30 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 2750
Cost: 405 375 C-Bills
Battle Value: 411

Power Plant:  70 I.C.E.
Cruise Speed: 32,4 km/h
Flanking Speed: 54,0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  Machine Gun
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                3,00
Engine:             I.C.E. Engine                 70                       4,00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,50
Lift Equipment:                                                            0,00
Turret:                                                                    1,50
Armor:              Standard Armor               AV -  96                  6,00

                                                      Armor     
                                                      Factor     
                                               Front     24       
                                          Left/Right   20/20       
                                              Turret     16       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                T         3         1        12,00
Machine Gun                                  T         0         1         0,50
@AC/10 (10)                                  BD        -         0         1,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 4
3w         2       1       0       0      1     0   Structure:  2
Special Abilities: EE, TUR(2/1/0, AC 1/1/0), AC 1/1/0


If one ups the mass by 5 tons, you can get some more armor and the price is still under 500k.
« Last Edit: 28 February 2015, 11:58:13 by Empyrus »
IS standard and pulse lasers: red; IS ER and X-pulses: blue; Re-engineered lasers: orange; Clan ER, pulse, and ER pulse lasers: green; Clan heavy lasers: yellow; PPCs: skyblue; PPCs w/capacitor: purplish-blue.

Vehrec

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Re: Urbanmech on wheels
« Reply #2 on: 28 February 2015, 12:01:55 »
Partly because I wanted to use a fusion engine, partly because the cost saving isn't so great-just about 150,000 c-bills off the final cost, and partly because I wanted the small laser to keep the urbanmech feel intact.  The extra armor ton and a half I can squeeze on is just a bonus really.  Then I realized I had forgotten the completely useless 11th heatsink, and ran back to my design program to make a variation with that added back in. :D :D

Code: [Select]
UrbanTank URB-T5

Mass: 30 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D-A
Production Year: 0
Cost: 616,113 C-Bills
Battle Value: 433

Power Plant:  70 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  Small Laser
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                3.00
Engine:             Fusion Engine                 70                       3.00
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             11                        1.00
Control Equipment:                                                         1.50
Lift Equipment:                                                            0.00
Turret:                                                                    1.50
Armor:              Standard Armor               AV - 104                  6.50

                                                      Armor     
                                                      Factor     
                                               Front     26       
                                          Left/Right   21/21       
                                              Turret     20       
                                                Rear     16       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                T         3         1        12.00
Small Laser                                  T         1         1         0.50
@AC/10 (10)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 4
3w         2       1       0       0      1     0   Structure:  2
Special Abilities: TUR(2/1/0, AC 1/1/0), AC 1/1/0

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Wrangler

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  • Dang it!
Re: Urbanmech on wheels
« Reply #3 on: 28 February 2015, 13:22:04 »
You should do a Quadvee version. ;)
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants


Vehrec

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  • Posts: 910
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Re: Urbanmech on wheels
« Reply #5 on: 28 February 2015, 21:42:32 »
I uh.... I don't know how to do a quadvee with the stuff I have on hand.  I looked it up in the TechManual, but they're not even mentioned there, and I somehow doubt they're in StratOps.  On the other hand, I did find out that I can remove the AC/10, drop in a PPC and rev up the engine for an actually mobile vehicle, but that's another thread.
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David CGB

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  • Posts: 590
Re: Urbanmech on wheels
« Reply #6 on: 28 February 2015, 23:38:22 »
love the UrbanTank URB-T4, would be something that House Davion would use to defend small and medium worlds.
Federated Suns fan forever, Ghost Bear Fan since 1992, and as a Ghost Bear David Bekker star captain (in an Alt TL Loremaster)

Andras

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  • Posts: 685
Re: Urbanmech on wheels
« Reply #7 on: 28 February 2015, 23:40:53 »
It's so slow a PPC would be bad as it can't get away from anything that gets too close. The lost 3 hexes at max range will hardly matter in a city, but the minimum range will kill you.

Sabelkatten

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  • Posts: 5213
Re: Urbanmech on wheels
« Reply #8 on: 01 March 2015, 08:33:43 »
Same tonnage, same armor, same speed, same weapons, spends one ton on an extra heat sink - it's like it was the original idea! (Except for the lack of JJs, that is... :( )

Code: [Select]
Urbantank UT-T30

Mass: 30 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-D
Production Year: 2750
Cost: 481 475 C-Bills
Battle Value: 385

Power Plant:  60 I.C.E.
Cruise Speed: 21,6 km/h
Flanking Speed: 32,4 km/h
Armor:  Standard Armor
Armament:
    1  Autocannon/10
    1  Small Laser
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                3,00
Engine:             I.C.E. Engine                 60                       3,00
    Cruise MP:  2
    Flank MP:   3
Heat Sinks:         Single Heat Sink             1                         1,00
Control Equipment:                                                         1,50
Lift Equipment:                                                            0,00
Power Amplifiers:                                                          0,50
Turret:                                                                    1,50
Armor:              Standard Armor               AV -  96                  6,00

                                                      Armor     
                                                      Factor     
                                               Front     25       
                                          Left/Right   19/19       
                                              Turret     18       
                                                Rear     15       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Autocannon/10                                T         3         1        12,00
Small Laser                                  T         1         1         0,50
@AC/10 (10)                                  BD        -         0         1,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 4
2          1       0       0       0      1     0   Structure:  1
Special Abilities: EE, AC 1/1/0

Empyrus

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Re: Urbanmech on wheels
« Reply #9 on: 01 March 2015, 08:53:40 »
I uh.... I don't know how to do a quadvee with the stuff I have on hand.  I looked it up in the TechManual, but they're not even mentioned there, and I somehow doubt they're in StratOps.  On the other hand, I did find out that I can remove the AC/10, drop in a PPC and rev up the engine for an actually mobile vehicle, but that's another thread.
Field Manual 3145.
IS standard and pulse lasers: red; IS ER and X-pulses: blue; Re-engineered lasers: orange; Clan ER, pulse, and ER pulse lasers: green; Clan heavy lasers: yellow; PPCs: skyblue; PPCs w/capacitor: purplish-blue.