Author Topic: Campaign Rules: Against the Bot Thread #4  (Read 223549 times)

BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #420 on: 18 February 2016, 10:55:51 »
Or like I do, you can just save a template campaign file so that all of your campaign and MM options, custom ranks and exp and anything else are already setup as a starting point for new campaigns.

elf25s

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #421 on: 18 February 2016, 11:31:46 »
i thought i was the only one doing that?
saved me about 45 minutes of set ups to the way i want them...

you sure cannot out run death...but sure as hell you can make that bastard work for it!

scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #422 on: 18 February 2016, 11:44:31 »
Last year (awhile ago) there was a "Template Campaign" for AtB but with all the changes it became obsolete.

Wildfire

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #423 on: 18 February 2016, 11:49:21 »
I've got the settings saved and it does save time it's just buying all the parts that's taking forever :)

scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #424 on: 18 February 2016, 12:26:11 »
I've got the settings saved and it does save time it's just buying all the parts that's taking forever :)

Well at least you only have to RSI for 1 day then :)

Side note: maybe after your done you could post your template?

BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #425 on: 18 February 2016, 12:31:53 »
Maybe one day the devs will create the ability to click the top part in the "parts in use" overview tab and shift click the bottom part or "select all" and the option to buy 1 of each part but, we all have to do it this way for now.

Wildfire

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #426 on: 18 February 2016, 13:31:21 »
Well at least you only have to RSI for 1 day then :)

Side note: maybe after your done you could post your template?

Will see what I can do but it's pretty specialised most of it is spares for the mechs, so might have to create spares packets for each tonnage.

Need to think on it :)

Glad I'm only doing a company :)

Mixmastashizz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #427 on: 18 February 2016, 13:51:39 »
I'm having an issue with AtB using the latest mekHQ. Everything is working fine so far except for one thing... the contract market is missing! I click the marketplace tab and all the other options are there. Is there a fix for this or will I just have to downgrade a couple versions?

scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #428 on: 18 February 2016, 14:00:39 »
Use MHQ version 3.21... 3.24 has some game stopping bugs.

Wildfire

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #429 on: 18 February 2016, 14:04:37 »
I'm having an issue with AtB using the latest mekHQ. Everything is working fine so far except for one thing... the contract market is missing! I click the marketplace tab and all the other options are there. Is there a fix for this or will I just have to downgrade a couple versions?

Had that issue but reloaded and it reappeared, I also started a new campaign so not sure which was the fix.

Fire Mandrill

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #430 on: 22 February 2016, 11:45:57 »
Much thanks and praise for all involved in making the AtB campaign... This game has kept me up many nights, and the following day I swear to go to sleep at a reasonable time but I keep getting drawn back in.  :)

I have one question about the rules when it comes to purchasing new BattleMechs in AtB. In the campaign options I have checked the box to restrict parts/units by year. Also, when I go to buy a new 'Mech I select the years 2750 to 3020 (playing in the Third Succession War). But once the list of 'Mechs appear I check the descriptions and many are listed as appearing in 3039 especially, some from 3075, using ER weapons or Artemis IV, etc...

I am sorta a stickler for accuracy and so it takes me a long time to scroll through the weight classes and pick an accurate 'Mech for my lance. Is there an option that I am missing to ensure the list of 'Mechs I can choose do not appear before they are suppose to? Or maybe I am forgetting to check a box somewhere?

BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #431 on: 22 February 2016, 12:31:19 »
In the same campaign options tab where you restrict units by year what level rules do you have selected?

Fire Mandrill

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #432 on: 22 February 2016, 16:42:58 »
Well, there are two different year restriction areas it looks like.

The first one I am referring to is Campaign Options>Tech Limits. I have 'Limit Units and Parts by Year' checked. 'Maximum Tech Level' is Standard and 'Only allow canon units for purchase' the checked, too.

The second area is back in the AtB main window under Marketplace> Purchase Unit> Advanced Search. I enter as the Design Year 2750 - 3020. Unit type is Mek, Tech Class Standard, and the Tech Level is IS TW.

Once I click 'OK' and go to the 'Mechs I'm still seeing, for example, the Archer 2K and 2S whose entries show them both with a 'Source: TRO 3039' entry; Ostscout and Koschei 'Mechs  are listed with the 'Source: TRO 3075' entry, etc. and there are lots of other 'Mechs from later decades that show up despite the restrictions I put in place.

Maybe some BattleMechs have not yet been assigned the right timeframes to appear in yet? Is there some option or section in the game that I need to look at to make the changes I want?

BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #433 on: 22 February 2016, 16:50:34 »
ok but, in the unit list in the purchase unit window the mech's year doesn't states something later than your current game year does it?  And are they all level 1 tech?

Hammer

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #434 on: 22 February 2016, 17:18:31 »
Well, there are two different year restriction areas it looks like.

The first one I am referring to is Campaign Options>Tech Limits. I have 'Limit Units and Parts by Year' checked. 'Maximum Tech Level' is Standard and 'Only allow canon units for purchase' the checked, too.

The second area is back in the AtB main window under Marketplace> Purchase Unit> Advanced Search. I enter as the Design Year 2750 - 3020. Unit type is Mek, Tech Class Standard, and the Tech Level is IS TW.

Once I click 'OK' and go to the 'Mechs I'm still seeing, for example, the Archer 2K and 2S whose entries show them both with a 'Source: TRO 3039' entry; Ostscout and Koschei 'Mechs  are listed with the 'Source: TRO 3075' entry, etc. and there are lots of other 'Mechs from later decades that show up despite the restrictions I put in place.

Maybe some BattleMechs have not yet been assigned the right timeframes to appear in yet? Is there some option or section in the game that I need to look at to make the changes I want?

The Archer 2k was actually introduced in 2856 - http://www.masterunitlist.info/Unit/Details/73/archer-arc-2k

The Archer 2s was first introduced in 2915 - http://www.masterunitlist.info/Unit/Filter?Name=Archer

Ostscout in 2600 - http://www.masterunitlist.info/Unit/Filter?Name=Ostscout

The Koschei was introducedin 2504 http://www.masterunitlist.info/Unit/Filter?Name=Koschei

The TRO names is not reflective of the unit introdates.  At this point 99% of the Canon unit in MM are date accurate.  But I can't speak to the options in MHQ to get them to show correctly.
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Fire Mandrill

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #435 on: 22 February 2016, 23:08:37 »
ok but, in the unit list in the purchase unit window the mech's year doesn't states something later than your current game year does it?  And are they all level 1 tech?
I am not sure what you mean by level 1 tech. If you mean IS introductory boxed set being level 1, then that is listed as well as IS TW-non-box set (level 2?) since I do not have advanced or expiremental 'Mechs.

But the year listings when I go to buy a 'Mech do not go past 3020. See I thought the TRO was what one went by, thus my confusion on the matter.

Fire Mandrill

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #436 on: 22 February 2016, 23:13:23 »

The TRO names is not reflective of the unit introdates.  At this point 99% of the Canon unit in MM are date accurate.  But I can't speak to the options in MHQ to get them to show correctly.

Gotcha. Looks like that is what was throwing me off as I went by the TRO and not the year listed in the purchase screen.

BlueThing

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #437 on: 25 February 2016, 16:49:36 »
I've been playing an ATB campaign and feel like I've got a decent idea of how much of it works. I've encountered some bugs (I'm using 0.3.23, which has some issues, like the invalid mechs that cause saves to fail to load if I select them as salvage), so I'm planning on starting a new campaign with 0.3.26 when it is available, and I understand that should be a more or less stable build.

I have a few questions about ATB:

1) I have read about "support" missions for infantry. How do I get them, and what do they do?

2) Perhaps related to the above, how is it best to integrate infantry into the TOE? As their own unit, or organized in a company of three platoons with their 3 APCs?

3) I have read that you can configure the bot to use individual initiative to select which unit it moves (to speed up turns) while not moving your force to individual init. How do you do that?

4) ATB seems to roll more missions for larger units (perhaps one roll per Lance or equivalent in the TOE?). Is that correct?

5) ATB seems to create missions for lance equivalents with 3 or more units in them. Because of that, I have been organizing artillery and aerospace units as 2 per Lance equivalent so that they are not forced into a mission where I dont want to use them. Is that the best way to prganize them?

Anyway, I'm very impressed with how far MekHQ and MegaMek have come. It's been years since I played MegaMek in Mekwars. I'm really enjoying the ATB generated missions, as it lets me play a single player campaign.    O0

BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #438 on: 25 February 2016, 16:56:01 »
3) Under the mmconfig folder open up botconfig and change the line "force individual initiative=false" to ".....=true".

BlueThing

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #439 on: 25 February 2016, 17:37:04 »
3) Under the mmconfig folder open up botconfig and change the line "force individual initiative=false" to ".....=true".
That seems easy enough.

BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #440 on: 25 February 2016, 17:58:13 »
1) Infantry support missions will be on the campaign_system tab along the bottom of the screen and near the bottom of the page if you do not already have this document.  It explains near everything about how AtB works.
« Last Edit: 25 February 2016, 18:09:22 by BLOODWOLF »

arlith

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #441 on: 25 February 2016, 18:21:42 »
Just in case it's not clear, AtB is a fan designed rule system for playing a campaign against a bot in MM.  The rules were originally designed to be run by hand, and parts of it have been integrated into MHQ somewhat recently.  Not all of the written rules work/are implemented in MHQ.  (I don't know that infantry support missions worked in MHQ, but I don't play or develop AtB so I don't know definitively).
Member of the MegaMek Team.

BlueThing

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #442 on: 26 February 2016, 09:00:25 »
Just in case it's not clear, AtB is a fan designed rule system for playing a campaign against a bot in MM.  The rules were originally designed to be run by hand, and parts of it have been integrated into MHQ somewhat recently.  Not all of the written rules work/are implemented in MHQ.  (I don't know that infantry support missions worked in MHQ, but I don't play or develop AtB so I don't know definitively).
That makes a lot of sense, and it explains some of the difficulties I've been having. The integration is pretty good at this point.

The also spreadsheet fills in some of the gaps for me as well.  Thanks!

scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #443 on: 26 February 2016, 11:15:32 »
That makes a lot of sense, and it explains some of the difficulties I've been having. The integration is pretty good at this point.

The also spreadsheet fills in some of the gaps for me as well.  Thanks!

Hey BlueThing... welcome to group. Nice to see another Player.

scJazz

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #444 on: 26 February 2016, 11:34:46 »
I've been playing an ATB campaign and feel like I've got a decent idea of how much of it works. I've encountered some bugs (I'm using 0.3.23, which has some issues, like the invalid mechs that cause saves to fail to load if I select them as salvage), so I'm planning on starting a new campaign with 0.3.26 when it is available, and I understand that should be a more or less stable build.

I have a few questions about ATB:

1) I have read about "support" missions for infantry. How do I get them, and what do they do?

2) Perhaps related to the above, how is it best to integrate infantry into the TOE? As their own unit, or organized in a company of three platoons with their 3 APCs?

3) I have read that you can configure the bot to use individual initiative to select which unit it moves (to speed up turns) while not moving your force to individual init. How do you do that?

4) ATB seems to roll more missions for larger units (perhaps one roll per Lance or equivalent in the TOE?). Is that correct?

5) ATB seems to create missions for lance equivalents with 3 or more units in them. Because of that, I have been organizing artillery and aerospace units as 2 per Lance equivalent so that they are not forced into a mission where I dont want to use them. Is that the best way to prganize them?

Anyway, I'm very impressed with how far MekHQ and MegaMek have come. It's been years since I played MegaMek in Mekwars. I'm really enjoying the ATB generated missions, as it lets me play a single player campaign.    O0

1 ) You should download and use MHQ 0.3.25 (see that Ralgith the correct version number  :P )

2 ) AtB doesn't handle Infantry very well. Heck Princess has a hard time using them as well. Generally, I use them as Reinforcements and keep them in an over-sized lance so they don't show up in the Briefing Room and aren't chosen for battles. Using Infantry in the Support Missions is the way to go.

3 ) Depending on the speed of your computer you might not even need to use Individual Initiative. The main drags on speed are when Princess is using very fast units on a complex map. Right now I'm playing on a 2 year old laptop and Princess has control of about 24 units. Things are moving along smoothly.

4 ) Yes, you are correct. I find it useful to assemble oversized Lances (more than 6 units) so that they are not considered for Battle Rolls. I attached a couple of WIP files for AtB rules. The last tab of the Mukai XLS describes some alternative rules for Large Forces. They work out pretty good. Also, remember, the point is to have fun. You are your own GM. If you don't want to fight the 6th Chase mission of the month, just delete it. Mukai's optional rules also expands on Artillery, ASF, and Infantry missions. He put it all together from the suggestions of several players (me included :) ). I have only used this rules since they were released.

5 ) AtB only considers lances of 3 to 6 units. Anything else doesn't count. You can also, as mentioned in 4, just delete the "crazy" battles.


The number 1 rule of AtB is... there are no rules... consider it a skeleton for creating fights easily. Change it all you like. Cause the 2nd rule of AtB is... HAVE FUN!

BlueThing

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #445 on: 26 February 2016, 12:29:52 »
1 ) You should download and use MHQ 0.3.25 (see that Ralgith the correct version number  :P )

2 ) AtB doesn't handle Infantry very well. Heck Princess has a hard time using them as well. Generally, I use them as Reinforcements and keep them in an over-sized lance so they don't show up in the Briefing Room and aren't chosen for battles. Using Infantry in the Support Missions is the way to go.

3 ) Depending on the speed of your computer you might not even need to use Individual Initiative. The main drags on speed are when Princess is using very fast units on a complex map. Right now I'm playing on a 2 year old laptop and Princess has control of about 24 units. Things are moving along smoothly.

4 ) Yes, you are correct. I find it useful to assemble oversized Lances (more than 6 units) so that they are not considered for Battle Rolls. I attached a couple of WIP files for AtB rules. The last tab of the Mukai XLS describes some alternative rules for Large Forces. They work out pretty good. Also, remember, the point is to have fun. You are your own GM. If you don't want to fight the 6th Chase mission of the month, just delete it. Mukai's optional rules also expands on Artillery, ASF, and Infantry missions. He put it all together from the suggestions of several players (me included :) ). I have only used this rules since they were released.

5 ) AtB only considers lances of 3 to 6 units. Anything else doesn't count. You can also, as mentioned in 4, just delete the "crazy" battles.


The number 1 rule of AtB is... there are no rules... consider it a skeleton for creating fights easily. Change it all you like. Cause the 2nd rule of AtB is... HAVE FUN!
Thanks for the info. I'm definitely following rule #2. It has been years since I played Battletech, and it's great to have a way to get back into it with a single player campaign.

Random

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #446 on: 04 March 2016, 22:33:11 »
Note to Self

Turn off the 'Double enemy vehicles' option before starting a contract against the Clans.

neoancient

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #447 on: 04 March 2016, 23:48:55 »
Note to Self

Turn off the 'Double enemy vehicles' option before starting a contract against the Clans.
MHQ ignores the "double enemy vehicles" option when generating Clan forces, since standard Clan organization effectively doubles them already with 2 vees/Point.

pheonixstorm

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #448 on: 05 March 2016, 01:49:46 »
neo, did you ever finish that capture/defector gui you were working on a long while back? Would be nice to see it make it in.

BLOODWOLF

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Re: Campaign Rules: Against the Bot Thread #4
« Reply #449 on: 12 March 2016, 16:40:50 »
Retirement/defection rolls (campaign_system tab, line 626)

If the unit rating is a D or an F and the pilot is a veteran then it will be a -2 to the roll correct?

Since I'm recreating how it is in the Marine Corps on my campaign I do these rolls myself every four years like real contract lengths are and pay reenlistment bonuses off the bonus table when pilots roll successfully.  But, could we in the future manipulate when the rolls are done by HQ?  (like every four years)

Also I have been organizing my lances with a 2LT as the commander, a SSGT as the lance sergeant, and four PFC's when starting out.  I've decided I dont like that and classifies the lance as super heavy so, not a good idea in against the bot when five of the pilots are boots.  Would it be more realistic for each lance to start out with three PFC's, two lances commanded by a SSGT, and one lance commanded by a 2LT in a company?
« Last Edit: 12 March 2016, 16:50:46 by BLOODWOLF »

 

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