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Author Topic: Greek's ProtoMech Workshop  (Read 6044 times)

GreekFire

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Re: Greek's ProtoMech Workshop
« Reply #30 on: 29 February 2016, 10:48:23 »
More variants of the older Typhon. The speed gets invariably dropped in order to mount more equipment - but that's not to say that they don't remain quick and effective platforms. The first is a straight-up combat model.

Code: [Select]
Typhon 2

Type: ProtoMech
Mass: 13 tons
Chassis Config: Biped Glider


================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                      29 points               1300 kg
Engine:             Fusion Engine                 170                     4500 kg
    Walking MP: 1
    Running MP: 1
    WiGE Cruise MP: 8
    WiGE Flank MP: 12
Heat Sinks:         Single Heat Sink              3    750 kg                   
Cockpit:            Standard                                               750 kg
Armor:              Standard Armor               AV -   54                2700 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            7         
                                               Torso     13           25       
                                             L/R Arm     3/3          5/5         
                                                Legs     7            12   

================================================================================
Equipment                                 Location    Heat     Damage     Mass
--------------------------------------------------------------------------------
Improved Heavy Small Laser    T1          -         1        500 kg
SRM-4    T2          0         3       1000 kg
SRM-4    T3          0         3       1000 kg
SRM-4 Ammo (12)    Torso       -         -        480 kg

The second is...interesting, to say the least. It packs one hell of a punch, and works equally well against 'Mechs, vehicles or infantry. Fun fact: Arrays, when used on Protos, can link Machine Guns found throughout the entire chassis regardless of their location. The Recon Camera is there to give it some ranged utility, and I think it'd mesh pretty well with a Glider. If that's not your cup of tea, replace it with a Light TAG.

Code: [Select]
Typhon 3

Type: ProtoMech
Mass: 13 tons
Chassis Config: Biped Glider


================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                      31 points               1300 kg
Engine:             Fusion Engine                 170                     4500 kg
    Walking MP: 1
    Running MP: 1
    WiGE Cruise MP: 8
    WiGE Flank MP: 12
Heat Sinks:         Single Heat Sink              0      0 kg                   
Cockpit:            Standard                                               750 kg
Armor:              Standard Armor               AV -   62                3100 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            7         
                                               Torso     13           25       
                                             L/R Arm     3/3          6/6         
                                                Legs     7            12 
    Main Gun 2       6

================================================================================
Equipment                                 Location    Heat     Damage     Mass
--------------------------------------------------------------------------------
Recon Camera    MG          -         -        500 kg
Heavy Machine Gun Array    T3        -         -        250 kg
Heavy Machine Gun*    T1          0         3        500 kg
Heavy Machine Gun*    T2          0         3        500 kg
Heavy Machine Gun*    LA          0         3        500 kg
Heavy Machine Gun*    RA          0         3        500 kg
HMG Ammo (60)    Torso       -         -        600 kg
Looking for a write-up on your favorite 'Mech? Check this out: http://bg.battletech.com/forums/index.php?topic=174.0
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GreekFire

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Re: Greek's ProtoMech Workshop
« Reply #31 on: 29 February 2016, 11:00:57 »
My final Proto for now, the Amarok is exactly what its name would suggest: a solitary hunter. Each is built to destroy targets either through pure damage output or through an overwhelming number of crits. The first deals with hardened targets. The second, a generalist. The third, an infantry and battle armor hunter.

Code: [Select]
Amarok

Type: ProtoMech
Mass: 14 tons
Chassis Config: Quad

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      34 points               1400 kg
Engine:             Fusion Engine                 85                      2500 kg
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0      
Heat Sinks:         Single Heat Sink              4   1000 kg  
Cockpit:            Standard                                               750 kg
Armor:              Standard Armor                AV -   53               2650 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     4            9         
                                               Torso     14           20               
                                                Legs     14           18
    Main Gun     2       6

================================================================================
Equipment                                 Location    Heat     Damage     Mass 
ER Small Laser      T1        0 5   500 kg
ER Small Laser      T2        0 5   500 kg
Streak SRM-2      T3        0 2(x2) 1000 kg
Streak SRM-2      T4        0 2(x2) 1000 kg
Streak SRM-2      MG1       0 2(x2) 1000 kg
Streak SRM-2      MG2       0 2(x2) 1000 kg
Streak SRM-2 Ammo (35)      Torso     -         -        700 kg

Code: [Select]
Amarok 2

Type: ProtoMech
Mass: 14 tons
Chassis Config: Quad

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      34 points               1400 kg
Engine:             Fusion Engine                 85                      2500 kg
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0      
Heat Sinks:         Single Heat Sink              0  
Cockpit:            Standard                                               750 kg
Armor:              Standard Armor                AV -   55               2750 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     4            9         
                                               Torso     14           20               
                                                Legs     14           20
    Main Gun     2       6

================================================================================
Equipment                                 Location    Heat     Damage     Mass 
AP Gauss Rifle      T1        0 3   500 kg
AP Gauss Rifle      T2        0 3   500 kg
Medium Chemical Laser      T3        0 5 1000 kg
Medium Chemical Laser      T4        0 5 1000 kg
Streak SRM-2      MG1       0 2(x2) 1000 kg
Streak SRM-2      MG2       0 2(x2) 1000 kg
AP Gauss Rifle Ammo (20)      Torso     -         -        500 kg
Medium Chemical Laser Ammo (21)      Torso     -         -        700 kg
Streak SRM-2 Ammo (20)      Torso     -         -        400 kg

Code: [Select]
Amarok 3

Type: ProtoMech
Mass: 14 tons
Chassis Config: Quad

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      34 points               1400 kg
Engine:             Fusion Engine                 60                      1500 kg
    Walking MP: 4
    Running MP: 6
    Jumping MP: 5   1500 kg     
Heat Sinks:         Single Heat Sink              0  
Cockpit:            Standard                                               750 kg
Armor:              Standard Armor                AV -   45               2750 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     4            7         
                                               Torso     14           16               
                                                Legs     14           16
    Main Gun     2       6

================================================================================
Equipment                                 Location    Heat     Damage     Mass 
Light Machine Gun      T1        0 1   250 kg
Light Machine Gun      T2        0 1   250 kg
Light Machine Gun      T3        0 1   250 kg
Light Machine Gun      T4        0 1   250 kg
SRM-6      MG1       0 4-12 1500 kg
SRM-6      MG2       0 4-12 1500 kg
SRM-6 Ammo (30)      Torso     -         -       1800 kg
Light Machine Gun Ammo (60)      Torso     -         -        300 kg
Looking for a write-up on your favorite 'Mech? Check this out: http://bg.battletech.com/forums/index.php?topic=174.0
Want to know which 'Mechs haven't been covered? Take a look at this: http://pastebin.com/9LNAMhFC
Interested in requesting or writing a 'Mech of the Week article? Come join us over here: http://bg.battletech.com/forums/index.php?topic=107.0

GreekFire

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Re: Greek's ProtoMech Workshop
« Reply #32 on: 29 February 2016, 14:09:43 »
OK, Orc variants. Its biggest flaws were its low ammo endurance and armor. We can do something about one of those, but not with the other. First option is to go the "obvious" route. Slower, but works well for striking attack and more sustained actions against slower vehicles and battle armor.

Code: [Select]
Orc 5

Type: ProtoMech
Mass: 4 tons
Chassis Config: Biped

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                400 kg
Engine:             Fusion Engine                 24                       600 kg
    Walking MP: 4
    Running MP: 6(8)
    Jumping MP: 0    
Heat Sinks:         Single Heat Sink             0                         
Cockpit:            Standard                                               500 kg
Armor:              Standard Armor               AV -   22                1100 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     1            4         
                                               Torso     4            8       
                                             L/R Arm     1/1          2/2         
                                                Legs     3            6         

================================================================================
Equipment                                 Location    Heat     Damage     Mass 
--------------------------------------------------------------------------------
SRM-1    T1          0        2         250 kg
SRM-1    T2          0        2         250 kg
SRM-1    RA          0        2         250 kg
SRM-1    LA          0        2         250 kg
SRM-1 Ammo (30)    Torso       -        -         300 kg
ProtoMech Myomer Booster    Torso       -        -         100 kg

The second option is to drop an SRM rack. Vastly increased speed gives it a niche even in the era of the Procyon-Q, while it still maintains decent toughness and ammo endurance.

Code: [Select]
Orc 6

Type: ProtoMech
Mass: 4 tons
Chassis Config: Biped

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                400 kg
Engine:             Fusion Engine                 45                      1000 kg
    Walking MP: 7
    Running MP: 11(14)
    Jumping MP: 0    
Heat Sinks:         Single Heat Sink             0                         
Cockpit:            Standard                                               500 kg
Armor:              Standard Armor               AV -   20                1000 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     1            4         
                                               Torso     4            7       
                                             L/R Arm     1/1          2/2         
                                                Legs     3            5         

================================================================================
Equipment                                 Location    Heat     Damage     Mass 
--------------------------------------------------------------------------------
SRM-1    T1          0        2         250 kg
SRM-1    RA          0        2         250 kg
SRM-1    LA          0        2         250 kg
SRM-1 Ammo (25)    Torso       -        -         250 kg
ProtoMech Myomer Booster    Torso       -        -         100 kg

The third option would be to do something that the Procyon-Q can't, and jump. Basically drops that SRM tube for the JJs and a bit more ammo.

Code: [Select]
Orc 7

Type: ProtoMech
Mass: 4 tons
Chassis Config: Biped

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      10 points                400 kg
Engine:             Fusion Engine                 36                       900 kg
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6    
Heat Sinks:         Single Heat Sink             0                         
Cockpit:            Standard                                               500 kg
Armor:              Standard Armor               AV -   18                 900 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     1            3         
                                               Torso     4            6       
                                             L/R Arm     1/1          2/2         
                                                Legs     3            5         

================================================================================
Equipment                                 Location    Heat     Damage     Mass 
--------------------------------------------------------------------------------
SRM-1    T1          0        2         250 kg
SRM-1    RA          0        2         250 kg
SRM-1    LA          0        2         250 kg
SRM-1 Ammo (25)    Torso       -        -         250 kg

I don't want to ditch the SRMs because of the Orc's Inferno shtick. Going the Vehicular Flamer, Plasma Cannon or Fusillade route are completely out of the question because of their weigh demands, so...SRMs it is.
Looking for a write-up on your favorite 'Mech? Check this out: http://bg.battletech.com/forums/index.php?topic=174.0
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truetanker

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Re: Greek's ProtoMech Workshop
« Reply #33 on: 29 February 2016, 21:33:56 »
The Recon Camera is there to give it some ranged utility, and I think it'd mesh pretty well with a Glider. If that's not your cup of tea, replace it with a Light TAG.

The Recon Camera has a maximum range of 18 kilometers and can only be used on the Low Altitude map or ground map. Fliers equipped with a Recon Camera may act as a spotter for LRM Indirect Fire as if it were a TAG. Hidden units that are passed over by a Recon Camera-equipped flier must reveal themselves on an unsuccessful 2d6 roll. TO p.337

TT
Khan,Clan Iron Dolphin
Azeroth Pocketverse

That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

GreekFire

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Re: Greek's ProtoMech Workshop
« Reply #34 on: 29 February 2016, 22:45:12 »
The Recon Camera has a maximum range of 18 kilometers and can only be used on the Low Altitude map or ground map. Fliers equipped with a Recon Camera may act as a spotter for LRM Indirect Fire as if it were a TAG. Hidden units that are passed over by a Recon Camera-equipped flier must reveal themselves on an unsuccessful 2d6 roll. TO p.337

TT

Yep, exactly what I was going for! Not so useful for a normal ProtoMech, but with a Glider that can hover in place and then fly over the battlefield at altitude 8 or something? Handy.
Looking for a write-up on your favorite 'Mech? Check this out: http://bg.battletech.com/forums/index.php?topic=174.0
Want to know which 'Mechs haven't been covered? Take a look at this: http://pastebin.com/9LNAMhFC
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truetanker

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Re: Greek's ProtoMech Workshop
« Reply #35 on: 29 February 2016, 23:16:18 »
They would make a great Recon Point working conjunction with Donar and the Asshur.

Thanks GreekFire!

TT
Khan,Clan Iron Dolphin
Azeroth Pocketverse

That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Kojak

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Re: Greek's ProtoMech Workshop
« Reply #36 on: 01 March 2016, 01:33:22 »
I really like what you did with those Orcs (the glider Protos too, but sadly I can't use them in MegaMek yet). Any chance you could attach the .blks for the non-gliders?
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spacewolflord

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Re: Greek's ProtoMech Workshop
« Reply #37 on: 18 March 2016, 22:53:59 »
Greekfire all these are good designs that really get my mind thinking that Protos should be used more.  Thanks for sharing.
By the way where did you find your neat looking Avatar?
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GreekFire

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Re: Greek's ProtoMech Workshop
« Reply #38 on: 19 March 2016, 13:46:59 »
No problem, man!
Avatar is the Siren ProtoMech, as redesigned by Iglesias. Just did a bit of coloring to make it fit with Cloud Cobra's Beta Galaxy. You can see the set here:

Looking for a write-up on your favorite 'Mech? Check this out: http://bg.battletech.com/forums/index.php?topic=174.0
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spacewolflord

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Re: Greek's ProtoMech Workshop
« Reply #39 on: 19 March 2016, 14:43:39 »
Seeing the old vs revision versions really makes me wonder want what some of those artists were thinking.  Well a lot of the old art makes me ask want they were thinking.  Thank you for the picture.
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Giovanni Blasini

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Re: Greek's ProtoMech Workshop
« Reply #40 on: 22 March 2016, 22:23:07 »
ProtoMechs are, oddly enough, the thing I miss most playing Spheroid.  These just make me more of a sad panda.

Of course, I'm lunatic enough to like the Erinyes, so there's that.  Think I've been inspired to fire up Megamek Lab when I get home.

Edit: Whiiiich won't work since MegaMek Lab doesn't support Protos?
« Last Edit: 22 March 2016, 23:34:07 by Giovanni Blasini »
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Suralin

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Re: Greek's ProtoMech Workshop
« Reply #41 on: 23 March 2016, 12:34:08 »
ProtoMechs are, oddly enough, the thing I miss most playing Spheroid.  These just make me more of a sad panda.

Don't worry, I've got you covered. :D

Back on topic, tho, these are all terrific designs! I particularly like the redesigned art, makes the Protos fit with the rest of BattleTech far more smoothly. Also that one Proto that uses Handheld weaponry, I hadn't realized that was an option for Protos.

GreekFire

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Re: Greek's ProtoMech Workshop
« Reply #42 on: 23 March 2016, 21:14:54 »
Don't worry, I've got you covered. :D

Back on topic, tho, these are all terrific designs! I particularly like the redesigned art, makes the Protos fit with the rest of BattleTech far more smoothly. Also that one Proto that uses Handheld weaponry, I hadn't realized that was an option for Protos.

Handheld weaponry is near-impossible to use well on ProtoMechs, but I fee like that design does a decent enough job.
Looking for a write-up on your favorite 'Mech? Check this out: http://bg.battletech.com/forums/index.php?topic=174.0
Want to know which 'Mechs haven't been covered? Take a look at this: http://pastebin.com/9LNAMhFC
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Requiemking

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Re: Greek's ProtoMech Workshop
« Reply #43 on: 23 September 2016, 11:46:49 »
You know, I actually kind of like the older art for the Protomechs. Mainly because I felt that, as a way for making up for their deficiencies, they were designed to look fearsome. Those redesigns above just look like scaled up, rather generic BA, and I don't really find that intimidating. On the other hand, if I saw a Chrysaor or a Centaur charging me down, looking like they did in the old art? My pants would turn brown and I'd GTFO like hell is coming for me personally.

I was actually thinking of creating a redesign for the Hobgoblin that would A) bring it's appearance more inline with other protomechs and B) make it a little endurant in protracted combat.
« Last Edit: 23 September 2016, 11:50:16 by Requiemking »
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marauder648

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Re: Greek's ProtoMech Workshop
« Reply #44 on: 24 September 2016, 05:48:29 »
'ere Greek Fire, any chance of the Ravens getting a 15 tonne glider or jumper (your preference) design?  Something to support their Hippogriff design and act more as a generalist than the dedicated harasser that is the Griff.
« Last Edit: 24 September 2016, 07:24:44 by marauder648 »
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Crow

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Re: Greek's ProtoMech Workshop
« Reply #45 on: 22 February 2017, 16:30:14 »
Can you make Gliders that are 2-9 tons, or is that possible only for Ultralights? I think a Hippogriff Glider would be great. You could even make a semi-useful Erinyes if it was possible to give them the Glider motive system.
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CrazyGrasshopper

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Re: Greek's ProtoMech Workshop
« Reply #46 on: 22 February 2017, 17:48:08 »
Yep, exactly what I was going for! Not so useful for a normal ProtoMech, but with a Glider that can hover in place and then fly over the battlefield at altitude 8 or something? Handy.

You are mixing up elevations and altitudes. They are not the same, 8 altitudes are much higher then 8 elevations. The ceiling for a glider Proto is 12 elevations, I am not sure if it can be counted even as 2 altitudes. Does anybody know the official altitude-elevation conversion estimate?

Cryhavok101

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Re: Greek's ProtoMech Workshop
« Reply #47 on: 22 February 2017, 18:51:55 »
You are mixing up elevations and altitudes. They are not the same, 8 altitudes are much higher then 8 elevations. The ceiling for a glider Proto is 12 elevations, I am not sure if it can be counted even as 2 altitudes. Does anybody know the official altitude-elevation conversion estimate?

Off the top of my head, you can switch to either NoE or 1 altitude, at elevation 10.

wantec

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Re: Greek's ProtoMech Workshop
« Reply #48 on: 24 February 2017, 10:03:54 »
Can you make Gliders that are 2-9 tons, or is that possible only for Ultralights? I think a Hippogriff Glider would be great. You could even make a semi-useful Erinyes if it was possible to give them the Glider motive system.
Per pg 100 of IO (and somewhere in WoR), Glider ProtoMechs can only be constructed from biped Ultraheavy (10-15 tons) ProtoMechs.
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Crow

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Re: Greek's ProtoMech Workshop
« Reply #49 on: 27 February 2017, 15:36:41 »
I was going to suggest making an EDP Erinyes, but I see you've already beat me to it. Personally, I'd ditch the MG, give it a Protomech Myomer Booster and up the armor.

Another idea is to strip everything out and give it Light TAG

Code: [Select]
Harpy - Disabler

Type: ProtoMech
Mass: 2 tons
Chassis Config: Biped

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      7 points                 200 kg
Engine:             Fusion Engine                 9                        450 kg
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0    
Heat Sinks:         Single Heat Sink              0                         
Cockpit:            Standard                                               500 kg
Armor:              EDP Armor                     AV -   7                 525 kg

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     1            1         
                                               Torso     3            2       
                                             L/R Arm     1/1          1/1         
                                                Legs     2            2         

================================================================================
Equipment                                 Location    Heat     Damage     Mass 
--------------------------------------------------------------------------------
Machine Gun              T1         -         1        250 kg
Machine Gun Ammo (15)              Torso      -         -         75 kg
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Crow

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Re: Greek's ProtoMech Workshop
« Reply #50 on: 27 February 2017, 15:38:09 »
Per pg 100 of IO (and somewhere in WoR), Glider ProtoMechs can only be constructed from biped Ultraheavy (10-15 tons) ProtoMechs.

This makes the mad scientist part of me a sad panda, but I appreciate the clarification.
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marauder648

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Re: Greek's ProtoMech Workshop
« Reply #51 on: 28 February 2017, 06:44:40 »
What programme do you use to make the Proto's? As i've a few ideas for some myself.
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Crow

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Re: Greek's ProtoMech Workshop
« Reply #52 on: 09 March 2017, 17:07:10 »
What programme do you use to make the Proto's? As i've a few ideas for some myself.

I use pen and paper. You don't happen to have HMP, do you?
*Ugh* I only use single origin, fair trade, gluten-free organic hand-made artesinal SLDF vintage, you filthy mouth-breathing barbarian normie!

 

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