Disclaimer: This story occurred over twenty years ago, so my recollection might be a little gappy. Take whatever’s said here with a grain of salt.
So I had just inherited a MechWarrior 2nd Ed group from another GM somehow. Unfortunately, this GM was… crap, to say the least. Basically he was rather spineless, let the players walk all over him and had handed out copious amounts of loot to them for very little investment on their part. It also didn’t help that he didn’t know the rules very well. Clearly, things were going to change.
I began with a complete reboot of the game; clean slate, new characters, new everything. After a bit of grumbling, I got the new player characters. Two of them were troubling, in that not only were they identical, but they were also rather min-maxed. However, I did dismiss this a little, given that they had opted to only pilot light BattleMechs. Yeah, they’d made their giant kill-bot their dump stat. So that did seem to pass. Or so I thought.
As I was getting ready for the first mission brief, they dropped their bombshell. They were going to use their ‘Mechs to rob a casino, and with the money they got, buy bigger ‘Mechs.
I admit that I didn’t do too much to try to talk them down from it. Rather I accepted it, got out some mapsheets and record sheets and went to work. The other players wisely chose to back out of this, simply because they knew that there was no way this was ending well. After all, stomping through a city and cracking open a casino with a giant kill-bot is pretty grossly illegal, no matter where you are.
Meanwhile, Oceans Two were walking through town, and had attracted a lot of attention from the authorities. After a little bit of skirmishing with infantry and light APCs, the cops called for backup, in the form of two UrbanMechs. At first, the players laughed this off, after all, it was but the humble Urbie. Then one of them took a shot to the head, nearly killing them in a single hit. That changed their tone, leaving them panicking and running.
Player One tried to make a dash for it, only to be shot in the back by an Urbie. This took out his gyro, immobilising his ‘Mech and leaving him completely helpless. Player two, in the meantime, decided that with his newly air-conditioned cockpit, he would be best off getting as far away from the trouble as possible. After all, it would only take another two points of damage to the head to kill him utterly dead.
Unfortunately for him, he instead became a victim of Battletech physics. Player 2 was so afraid of being ventilated that he was willing to run that risk. The inevitable happened, and he skidded and fell, ramming head-first into the side of a building, crushing him to death.
That building, by the way, was the Casino.
So of our two would-be criminal geniuses, one was dead and another was in prison. The other two PCs denied all knowledge of them and their activities, and planned to leave the jailbird behind. Instead, the campaign kind of fell apart, and never even got to what I had planned for Session One.
Not that big a loss, really.