Really wish I could add handholds to battlemechs so I have more than just the Owens hauling around troops. What other haulage options do I have though? I can't haul battle armor in the same bay as conventional infantry can I, because I was thinking of getting some PBIs and a couple VTOLs.
Sure you can. If for example you have a 7 ton bay you could haul a Foot Platoon & a Battle Armor Squad since it is 3+4.
12 Ton bay = 1 Motorized (6tons) & 2 Foot (3tons each) OR, 1x Jump Platoon, & 2 BA Squads, etc etc.
The game doesn't separate the "kind" of bay, it just gives you the tonnage max.
Its not "fluff" accurate since one bay is likely a bunch of small jumpseats for PBI's while the other has larger doors for BA and large hooks or a small "cradle" to stand in.
But whatever totals your bay amount or less.
Battle Armor can be carried on the outside of your omni-units.
You could even make a custom omnipod load that devotes pod space to added infantry and double up carrying some internally and some externally.
IIRC, you can "overload" a bay and carry as much as the tonnage of the entire unit.
For example Karnov is 6 tons cargo and 30 tons vehicle so you can have it carry up to 36 tons of cargo instead of 6 but at half your MP.
Was the restriction on clan tech just starting units? I was under the impression it was until Joel says we can use it.
That is 2 different situations.
WiE was NOT allowed as a "starting" faction so you couldn't just start out w/ 4K SP in clan gear.
WiE ARE allowed as a patron from this game forward. So you can buy things from them.
That said, you have to buy ENTIRE units. No "clan salvaged ERPPCs" to refit to your Marauder etc etc till he okays it.
So you can pick up a FireMoth if you really want a good BA carrier, but you will have to pay double SP for it iirc from the costs list.
Its a lot cheaper in SP to buy an IS omni and give it clan pods and he wants to avoid that and the issues of mixed tech.
If you bought a L1 Atlas (1/2 price for L1 tech) and gave it a Class-D refit w/ Clan DHS & Weapons you would basically have a monster clan machine for the cost of less than a L2 IS unit in SP and only be out 1 game for the refit.
This way he limits that kind of power gaming and has a "reward" system for in later games where he can give out access to small amounts of clan tech or Experimental IS tech (Reflective Armor, Tandem Charge SRMs, etc etc)
Having to buy a full Timberwolf is a lot different than buying a Marauder and giving it clan PPCs.