Found a couple of issues with the AlphaStrike conversion of the Hellbringer (Loki)... possibly a discrepancy that wasn't "recomputed" from the recent errata regarding Heat Modified Damage (posted
Here)
Hellbringer (Loki) Prime:
OVL should be omitted
(based on the following:)Long Range Damage should be "4"
. Unmodified Base Damage = 3.3
. . 2x ERPPC = 3.0 damage
. . . x1.1 Targeting Computer = 3.3
Unmodified Base Damage. Total Heat @ Long Range = 33
. . Weapon Heat = 30, AMS Heat = 1, Engine Heat = 2;
. 3.3 x 26 (DHS) / (33-4) = 29.5862
. . 3.3 - 2.95 = 0.341 ~ less than 1 --> Use Unmodified Base Damage, round normal (Up)
PV should be adjusted accordingly (decrease in OVL cost, increase in Long Range Damage = roughly 41 PV)
Role: Currently "Striker" though I Recommend changing to
"Sniper" due to damage profile and Defensive Equipment (ECM, AMS)
Hellbringer [Loki] A:
Long Range Damage should = 4
. 3.65 = Unmodified Base Damage @Long
. . 1x UAC5 (100% damage) = 0.75 damage, 2 Heat
. . 2x ERLarge = 2.0 damage, 24 Heat
. . 1x LRM20 (75% damage) = 0.9 damage, 6 Heat
. Total Heat @ Long Range = 34
. . Weapon Heat = 32, Engine Heat = 2
. 3.65 x 26 DHS / (34 - 4) = 3.1633
. . 3.65 - 3.163. = 0.48667 ~ less than 1 --> use Unmodified Base Damage, round normal (up)
Hellbringer (Loki) [E]:
OVL should be omitted
(based on the following:)**ALL** Range Damage Values should be "4"
. Unmodified Base Damage = 3.8
. . HAG20 = 4 heat, 1.328/1.2/1.2
. . 2x ERLarge = 24 heat, 2.0/2.0/2.0
. . LRM10 = 4 heat, 0.6/0.6/0.6; IF1
. Total Heat @ Each Range = 39
. . Weapon Heat = 34, Jump Heat = 3 (minimum);
. 3.8 x 26 (DHS) / (39-4) = 2.9939
. . 3.8 - 2.9939 = 0.80606 ~ less than 1 --> Use Unmodified Base Damage, round normal (Up)
PV should be adjust accordingly (I have around 36 PV)
Other variants may require attention. These few were just what I've done to confirm a pattern. (sorry in advance for the headache)