Thanks! Just to confirm before I go reporting any other units for Alpha Strike math... any unit with a decimal damage value (other than the 0 to 0.5 'minimum damage rule' situation) always rounds up to the next integer? Even if the decimal is #.01 to #.49?

For example, I'm checking out the Mad Cat Mk. II (

http://www.masterunitlist.info/Unit/Details/4565/mad-cat-mk-ii-standard ) and I wind up with...

*Close Calculation:* 1.245 (Gauss) + 1.245 (Gauss) + 0.6 (LRM-10) + 0.6 (LRM-10) + 0.7 (ERML) + 0.7 (ERML) + 0.7 (ERML) + 0.7 (ERML) = 6.49 base damage before heat modifiers.

*Close modified by heat:* (6.49 * 28 HeatDissipation) / (32 MaxHeat - 4 ) = 6.49

*Close Rounded to Final:* 7

*Mid Calculation:* 1.5 (Gauss) + 1.5 (Gauss) + 2.8 (4x ERML) + 1.2 (2x LRM-10) = 7.0

Modified by heat: Works out to 7.0, skipping further calculations on Mid

*Long Calculation:* 3.0 (2x Gauss) + 1.2 (2x LRM-10) = 4.2

No long modification for heat required in this case, so 4.2 rounds up to 5.

Resulting in the 7/7/5 we see on the MUL. Is this right? If so, I'll take a look at a few others to make sure my calculations are right before making any further reports.