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Author Topic: Tymer's 'Mech Designs  (Read 9806 times)

Tymers Realm

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Re: Tymer's 'Mech Designs (HSR 200-P)
« Reply #30 on: 03 November 2017, 17:57:47 »
I had recently started a thread sort in response to a thread about a Command Console Locust, but instead using the Hussar. And I guess for completeness sake I should post the Variant I originally devised that the CC Hussar is based on.

Now, as mentioned in my OP, I really don't have a lot of material after the FASA produced TRO 3055. So I had no real idea about any Hussar variants after the original HSR-200-D was introduced in TRO 2750. In a lot of ways, my 200-P variant is similar to the Royal version. Both go with the 270 XFE, but my 200-P goes for more standard Armor and some jump mobility, only 120m.
Maybe not the best in ideas, but it has speed, well armored for a Light Mech, and can operate in complicated terrain.

So here's my HSR-200-P Hussar:
Code: [Select]
Hussar HSR 200-P

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3050
Cost: 5,067,140 C-Bills
Battle Value: 909

Construction Options: Fractional Accounting

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  ER Large Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.000
Engine:             XL Fusion Engine             270                       7.250
    Walking MP: 9
    Running MP: 14
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.000
Gyro:               Standard                                               3.000
Cockpit:            Standard                                               3.000
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.500

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               CT        12        2         5.000
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
9/3j       1       1       1       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Enjoy...

Tymers Realm

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Re: Tymer's 'Mech Designs (LCT Locust series)
« Reply #31 on: 13 November 2017, 16:10:26 »
Over the past week or so, there's been chatter on Locusts and that got me thinking on a couple of things.

Now for starters, like most, you would of thought to do a variant on the original LCT-1V. In my case, just of my views on MG Ammo, the MGs (and their Ammo Bomb) went bye-bye. In replacement went in four Sm Lasers. And with the 10 standard sinks, running will be the only normal time you'll Alpha and overheat.

So here's my LCT-1P Locust:
Code: [Select]
Locust LCT-1P

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 3025
Cost: 1,553,200 C-Bills
Battle Value: 500

Chassis: Unknown Standard
Power Plant: Unknown 160 Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Medium Laser
    4  Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fusion Engine                160                       6.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  64                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     6            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            8         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
2 Small Lasers                               RA        2         2         1.00
2 Small Lasers                               LA        2         2         1.00
                                            Free Critical Slots: 42

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
8          2       1       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Now before I worked up a variant to Wrangler's Command Locust, I had never really gave the Light PPC much of a thought before. It is a weapon I had never been introduced to before and was developed well after I had stopped playing BT. I'll be honest though, it's seems a decent enough weapon. In essence, a half-sized standard PPC.
After working up the above mentioned variant, I just had thoughts of what a LPPC type Locust might be like. And I was surprised, after looking at Sarna's Locust listing, that there's no LPPC version! Ok, so I've worked up a couple...

The LCT-6P is a tech'ed up version of my LCT-1P. It starts with a Endo-Composite frame supporting a 160 LFE and four tons of Light-Ferro Armor, just two points off of max. The LPPC replaces the standard Med Laser and the Sm Lasers of my 1P get the ER upgrade. This way you can switch to the ER Sm Lasers inside the LPPC's minimum.

So here's my LCT-6P Locust:
Code: [Select]
Locust LCT-6P

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 2,288,400 C-Bills
Battle Value: 633

Chassis: Unknown Endo-Composite
Power Plant: Unknown 160 Light Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    1  Light PPC
    4  ER Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                33 points                1.50
    Internal Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Light Fusion Engine          160                       4.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Light Ferro-Fibrous          AV -  67                  4.00
    Armor Locations: 2 LT, 1 RT, 2 LA, 2 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            10       
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            8         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light PPC                                    CT        5         2         3.00
2 ER Small Lasers                            RA        4         2         1.00
2 ER Small Lasers                            LA        4         2         1.00
                                            Free Critical Slots: 23

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
8          2       2       1       0      1     0   Structure:  0
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Now I also worked up two other slight variants of the LCT-6P.
The 6P1 trades the ER Sm Lasers for two Sm Pulse Lasers, one in each arm. The 6P1 comes out at 550 BV.
The 6P2 trades two of the ER Sm Lasers, one from each arm, and installs a Targeting Computer in the Head. The 6P2 comes out at 627 BV.

Enjoy...

Alsadius

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Re: Tymer's 'Mech Designs
« Reply #32 on: 13 November 2017, 17:23:54 »
If you're going to stick a computer in the head, why not a C3 slave? A nice zippy bug to close in and get the ranges down for your force is always nice, or it can sit back and plink from a distance with much improved to-hit numbers. (Walk 7, hit on 6+ from 18 hexes with a stock pilot, enemy that walks 3 needs a 12+ to hit back - it'll out-damage an Awesome in a PPC duel if it can play that game)

Tymers Realm

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Re: Tymer's 'Mech Designs
« Reply #33 on: 14 November 2017, 00:59:38 »
Don't get me wrong, C3 systems are nice. How I envision using any of the 6P versions is keeping them at 8-12 hexes mainly. That way you're using not only speed, but distance well. And with the 6P2, it's only +1 plus movement in that range bracket.

Tymers Realm

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Re: Tymer's 'Mech Designs (ZPH-1P)
« Reply #34 on: 17 November 2017, 21:47:41 »
Recently Major Headcase posted a interesting Quad Design called the Fire Ant. And for a SW era design, it's interesting.
Well that got me thinking on a Canonical Light Quad: the Tarantula. Now I've always liked the concept and the visual of the Tarantula ever since it was presented in TRO 3055 (FASA). Yea, the armor is a little lighter than I care for, but between the ground speed and the 240m jump range, I can live with it. About the only thing I dislike about the ZPH-1 is the bloody SSRM-2! I think I've stated my views on that more than enough.
So my biggest desire was trying to figure out a way to go from the SSRM-2 to a SRM-4. The real problem was crit room. between the jump jets in the legs and the 2 external DHS, besides it being a Quad, really didn't give me much to work with. I can't say my solution is all that great, but it makes it interesting.
So I converted the 10 DHS to their single versions. That opened up four crits, just enough to add Ferro-Fibrous armor. Now I needed a half ton to do the SRM upgrade. That came at the cost of half a ton of armor. At least going the F-F route, the overall loss was only one armor point (Taken off the rear CT). Like I mentioned, not the best of solutions, but it gets me where I wanted it.

I think this could be a unique take on the Tarantula.
So here's my ZPH-1P Tarantula:
Code: [Select]
Tarantula ZPH-1P

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3058
Cost: 3,585,417 C-Bills
Battle Value: 687

Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  Medium Lasers
    1  SRM-4
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      47 points                2.50
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 8
    Running MP: 12
    Jumping MP: 8 Standard
    Jump Jet Locations: 2 FLL, 2 FRL, 2 RLL, 2 RRL                         4.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Ferro-Fibrous                AV -  71                  4.00
    Armor Locations: 7 LT, 7 RT

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     8            10       
                                 Center Torso (rear)                  5         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  4         
                                       L/R Front Leg     6            7         
                                        L/R Rear Leg     6            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        CT        3         1         2.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
@SRM-4 (25)                                  CT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 7
8j         2       2       0       0      1     0   Structure:  1
Special Abilities: SRCH, ES, SEAL, SOA

Enjoy...

packhntr

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Re: Tymer's 'Mech Designs
« Reply #35 on: 20 November 2017, 10:58:53 »
Honestly, the Fire Ant isn't that bad.  She's a bit warm running....but its a decent "side-grade".....I would have preferred to keep the double heat sinks myself....Maybe if you look at Lite FF Armor.  Not quite as good of protection, but it will free up some crits.


EDIT:
YUP...Just built it in a mech editor on my phone....  Swap the FF to LFF armor and you can get back the double heat sinks and upgrade the mediums to ER's.  Armor coverage drops to 67points from 71.  Not a terrible drop.
« Last Edit: 20 November 2017, 11:06:00 by packhntr »
If at first you don't succeed, make it worth the repairman's time!

Tymers Realm

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Re: Tymer's 'Mech Designs
« Reply #36 on: 20 November 2017, 11:18:08 »
Well I mentioned about Major Headcase's recent posting because that got me interested into looking at the Tarantula again.

The thing about the Tarantula, like I mentioned above, is how tight on Crits it is. The 2A & 3A are reasonable progressions in development. The 4A/5A are so out of left field, its just surprising.
And while I initially thought of going the Light F-F route, there would of been a 5 point armor loss over the ZPH-1 (4T of Light F-F only gives 67 points). Now maybe as a slight tweak to the 2A, that could be interesting.

EDIT: And you caught onto why I didn't go the Light F-F route.
Now for standard Med Lasers and the SRM -4, ten SHS can work reasonably well. Yes, you'll spike to +7 on a alpha and full jump. I don't see that as a bad trade off for up to an additional six points of damage for a slight loss of rear armor.
And like I mentioned, using Light F-F on the 2A, which does the ER upgrade, could be interesting.
« Last Edit: 20 November 2017, 11:27:55 by Tymers Realm »

packhntr

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Re: Tymer's 'Mech Designs
« Reply #37 on: 20 November 2017, 12:12:33 »
I also looked at swapping all weaponry for a pair of LPPCs.  Have to go LFF armor and then need to grab a ton from somewhere....a XL Gyro will work.  Then you can stay at longer range and be more difficult to hit.  Just a thought.
If at first you don't succeed, make it worth the repairman's time!

Tymers Realm

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Re: Tymer's 'Mech Designs (ASx-x Atlas Series)
« Reply #38 on: 06 January 2018, 02:10:05 »
Its been a while since I put anything up. So let's correct that...

Atlas
In SW Era play, one of a handful of Mechs you really didn't want to come across. A rather potent assault Mech with a noted history.
Back in October '17, for the Chicagoland BT game that was held, I brought a Atlas variant, which I'll be posting, my LB version Speedback, my Gauntlet Lance, and a custom Franken-mech. Since I really wasn't sure what I wanted to run until I got there. I finally decided on the Atlas and had a rather good time with it. But before I show off that version, I feel I need to showcase the initial variant I worked up first.

My AS7-P3 uses some recovered tech and ups the overall fire power of the AS7-D a bit. The main change was going with 12 DHS over the regular 20 of the AS7-D. That way I can get decent heat management and have all the DHS engine mounted. With the remaining tonnage, I added a ER Lg Laser, a third forward Med Laser, a Sm Laser, added ammo for the AC/20 and a CASE for the Lt Torso. To fit every thing required some internal changes.
I swapped the locations of the AC/20 ammo and the SRM-6. While that makes a huge ammo bomb in the Lt Torso, having the ammo CASEd and running a SFE still allows the Mech to function even when everything cooks off. I also consolidated all the forward firing Med Lasers to the Lt Arm and mounted the ER Lg Laser to the Rt Arm. It makes for some interesting changes for sure. The Sm Laser is head mounted. About the only thing I can think of for placement is so that it can fire out of one of the eyes.

So here's me AS7-P3 Atlas:
Code: [Select]
Atlas AS7-P3

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3045
Cost: 10,118,500 C-Bills
Battle Value: 2,142

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  LRM-20
    1  Autocannon/20
    1  ER Large Laser
    1  SRM-6
    5  Medium Lasers
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
2 (R) Medium Lasers                          CT        6         2         2.00
Autocannon/20                                RT        7         10       14.00
SRM-6                                        RT        4         2         3.00
LRM-20                                       LT        6         5        10.00
ER Large Laser                               RA        12        2         5.00
3 Medium Lasers                              LA        9         3         3.00
@AC/20 (15)                                  LT        -         3         3.00
@SRM-6 (15)                                  LT        -         1         1.00
@LRM-20 (12)                                 LT        -         2         2.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 21
3          4       5       2       0      4     1   Structure:  8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0, IF 1

This next variant, the AS7-P3CX, is what I used at the game mentioned above. You can look at the P3CX as a slight Clan tech refit.
The changes aren't that expansive. Replacing the SRM-6 with the Clan version opens a little tonnage. Using that and the removal of the Sm Laser allows two additional DHS (Still IS versions). That really helps in the overall heat management. Otherwise, the standard IS CASE gets replaced with a Clan CASE II and the rear Med Lasers are replaced with Clan Sm Pulse Lasers.

I'd like to say that using this in that game went really well, but I can't. On the first turn, I got sandblasted by a full HAG 40 and wound up with two floating Crits in the Lt Torso. One took out the LRM-20 and the other Critted the SRM ammo. Thank gawd for the CASE II. I eventually died from pilot hits coming from a couple of SRM hits to the head and two of the AC/20 Bins going off. So I can say the P3CX held up well after that initial plastering.

So here's my AS7-P3CX Atlas:
Code: [Select]
Atlas AS7-P3CX

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3060
Cost: 10,274,000 C-Bills
Battle Value: 2,150

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  (IS) LRM-20
    1  (IS) Autocannon/20
    1  (IS) ER Large Laser
    1  (CL) SRM-6
    3  (IS) Medium Lasers
    2  (CL) Small Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        14(28)                    4.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE II Locations: 1 LT                                                0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (R) (CL) Small Pulse Lasers                CT        4         2         2.00
(IS) Autocannon/20                           RT        7         10       14.00
(CL) SRM-6                                   RT        4         1         1.50
(IS) LRM-20                                  LT        6         5        10.00
(IS) ER Large Laser                          RA        12        2         5.00
3 (IS) Medium Lasers                         LA        9         3         3.00
@AC/20 (15)                                  LT        -         3         3.00
@LRM-20 (12)                                 LT        -         2         2.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 22
3          5       5       2       0      4     0   Structure:  8
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, AC 2/2/0, LRM 1/1/1, IF 1

While I could left off with just the P3CX, I wanted to take this variant a little more full Clan tech. And so the P3CX1...
The P3CX1 takes nearly all the weapons to their Clan versions. The AC/20 goes the LB route, with a fourth ton of ammo. The LRM-20 is replaced with it's Clan version, netting five tons in the process. The ER Lg Laser gets replaced by a Clan Lg Pulse Laser. The Med Lasers get the ER upgrade, but I kept them IS models. I decided that more for the bracketing along with the LB 20-X. The remaining freed up tonnage went into three additional DHS, now all Clan versions, and a Angel ECM.
I would love to bring this into play some day. Getting within 12 hexes would ruin someone's day.

So here's my AS7-P3CX1 Atlas:
Code: [Select]
Atlas AS7-P3CX1

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3065
Cost: 12,600,000 C-Bills
Battle Value: 2,626

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  (CL) Large Pulse Laser
    1  (CL) LB 20-X AC
    1  (CL) LRM-20
    3  (IS) ER Medium Lasers
    1  (CL) SRM-6
    2  (CL) Small Pulse Lasers
    1  Angel ECM
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        17(34)                    7.00
    Heat Sink Locations: 2 LA, 1 RA, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE II Locations: 1 LT                                                0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (R) (CL) Small Pulse Lasers                CT        4         2         2.00
(CL) SRM-6                                   RT        4         1         1.50
(CL) LB 20-X AC                              RT        6         9        12.00
Angel ECM                                    RT        0         2         2.00
(CL) LRM-20                                  LT        6         4         5.00
(CL) Large Pulse Laser                       RA        10        2         6.00
3 (IS) ER Medium Lasers                      LA        15        3         3.00
@SRM-6 (15)                                  LT        -         1         1.00
@LB 20-X (Slug) (15)                         LT        -         3         3.00
@LB 20-X (Cluster) (5)                       LT        -         1         1.00
@LRM-20 (12)                                 LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 26
3          6       6       3       0      4     0   Structure:  8
Special Abilities: AECM, CASEII, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1, FLK 1/1/0

Enjoy...

Tymers Realm

  • Lieutenant
  • *
  • Posts: 1139
Re: Tymer's 'Mech Designs (RFL-5PA/PA1)
« Reply #39 on: 19 January 2018, 01:41:44 »
For a little while now, there's been a ongoing discussion about Mech-based artillery. And while there are several canonical examples, part of the discussion sidetracked into what you could do to the venerable Hunchback. That sidetrack got me thinking though, besides the Hunchback, what else could be used for Mech-based artillery? My first thought was the Rifleman.

Even canonically, the Rifleman is intended as a support Mech, and you can't beat at least one artillery weapon on that frame. That is the approach I took with my RFL-5PA (Artillery) Rifleman: one arm artillery, one arm AC/Lg Laser pair. The artillery arm is filled by a Thumper and the other is a Light AC/5 & standard Lg Laser. I decided on that pairing mainly for range bracketing and weight savings for the Thumper. Each ammo gun is supported by two tons of CASEd ammo each. This at least allows a limited variation in ammo types. For more close up needs are two standard Med Lasers. I just didn't think the extra heat was warranted on this design.
While putting a 240 XFE on this seems risky, I need the weight, again, for the Thumper and for ten tons of Ferro-Fibrous armor. There's more than enough coverage if this gets dragged into a fight.

So here's my RFL-5PA Rifleman:
Code: [Select]
Rifleman RFL-5PA

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 9,896,800 C-Bills
Battle Value: 1,045

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Large Laser
    1  Light AC/5
    2  Medium Lasers
    1  Thumper
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 2 CT, 5 LT, 3 LA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           27       
                                 Center Torso (rear)                  7         
                                           L/R Torso     14           23       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     10           20       
                                             L/R Leg     14           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Thumper                                      RT/RA     6         5/10     15.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Light AC/5                                   LA        1         2         5.00
Large Laser                                  LA        8         2         5.00
@Thumper (20)                                RT        -         1         1.00
@Thumper (Cluster) (20)                      RT        -         1         1.00
@Light AC/5 (20)                             LT        -         1         1.00
@Light AC/5 (Flak) (20)                      LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 10
4          4       3       0       0      3     0   Structure:  3
Special Abilities: ARTT, CASE, SRCH, ES, SEAL, SOA

Now while I figure just doing a version with a Thumper could be good enough, doing a Arrow IV version might as well be done too.
There really isn't any differences between the Arrow IV version, the RFL-5PA1, and the Thumper version. The most notable is the number of shots you'd have with the Arrow IV. You have only a quarter of the shots compared to the Thumper. And I really can't alter that without cutting something else.

SO here's my RFL-5PA1 Rifleman:
Code: [Select]
Rifleman RFL-5PA1

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 10,316,800 C-Bills
Battle Value: 1,321

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Arrow IV Missile
    1  Large Laser
    1  Light AC/5
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 179                 10.00
    Armor Locations: 2 CT, 5 LT, 3 LA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           27       
                                 Center Torso (rear)                  7         
                                           L/R Torso     14           23       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     10           20       
                                             L/R Leg     14           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RT        3         1         1.00
Arrow IV Missile                             RT/RA     10        5/10     15.00
Medium Laser                                 LT        3         1         1.00
Light AC/5                                   LA        1         2         5.00
Large Laser                                  LA        8         2         5.00
@Arrow IV (Homing) (5)                       RT        -         1         1.00
@Arrow IV (Cluster) (5)                      RT        -         1         1.00
@Light AC/5 (20)                             LT        -         1         1.00
@Light AC/5 (Flak) (20)                      LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4          4       2       0       0      3     1   Structure:  3
Special Abilities: ARTAIS, CASE, SRCH, ES, SEAL, SOA


Enjoy...

Tymers Realm

  • Lieutenant
  • *
  • Posts: 1139
Re: Tymer's 'Mech Designs (CEA-2 Series)
« Reply #40 on: 26 January 2018, 16:49:32 »
A little while back Cannonshop started a shared-engine challenge that was kinda of interesting. One of the designs I submitted for this just kept nagging at me to explore it further. The following is the result.

One of the Mechs in above challenge needed to be a light Mech. What I worked up was a 30 ton Quad named Cheetah. The submitted version can be found in my entry in Cannonshop's thread. While I did like it, even going the eventual ER route with the weapons the CEA-1 carried, I just felt something was missing. I think part of that is only having 4.5 tons for Weapons.
So what I did with the 2 Series Cheetah was downgrade the engine from a 300 XFE to a 270 XFE. While that does drop the movement to 9/14 from the Series 1's 10/15, that is still reasonably good basic movement. I'm also retaining the 120m jump as well. That netted me two additional tons to work with and I can still engine mount the ten DHS.
The loadout for the CEA-2 keeps some of what I liked of the CEA-1, but tweaks it a bit. Starting with the pulling of the regular Sm Lasers for a single Sm X-Pulse Laser. The two of the turret-mount Med Lasers stay and are bettered with the addition of a Light PPC. At least that gives the CEA-2 some added reach.

Here's the CEA-2 Cheetah:
Code: [Select]
Cheetah CEA-2

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 5,398,250 C-Bills
Battle Value: 1,046

Chassis: Unknown Endo-Composite
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    1  Light PPC
    2  ER Medium Lasers
    1  Small X-Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                55 points                2.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Light Ferro-Fibrous          AV -  93                  5.50
    Armor Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                       L/R Front Leg     7            10       
                                        L/R Rear Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (T) ER Medium Lasers                       RT        10        2         2.00
(T) Light PPC                                RT        5         2         3.00
Small X-Pulse Laser                          LT        3         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
9/3j       2       2       1       0      1     0   Structure:  0
Special Abilities: ENE, SRCH, ES, SEAL, SOA

The CEA-2A exchanges the turret weaponry for a ER Lg Laser.
Here's the CEA-2A Cheetah:
Code: [Select]
Cheetah CEA-2A

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 5,255,250 C-Bills
Battle Value: 926

Chassis: Unknown Endo-Composite
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    1  ER Large Laser
    1  Small X-Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                55 points                2.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Light Ferro-Fibrous          AV -  93                  5.50
    Armor Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                       L/R Front Leg     7            10       
                                        L/R Rear Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(T) ER Large Laser                           RT        12        2         5.00
Small X-Pulse Laser                          LT        3         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
9/3j       2       2       1       0      1     0   Structure:  0
Special Abilities: ENE, SRCH, ES, SEAL, SOA

The CEA-2E is the Recon variant, using most of the available tonnage for electronics. Though there are two, turret-mount, Sm Lasers along with the Sm X-Pulse Laser for protection.
Here's the CEA-2E Cheetah:
Code: [Select]
Cheetah CEA-2E

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 5,609,500 C-Bills
Battle Value: 711

Chassis: Unknown Endo-Composite
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    1  Small X-Pulse Laser
    2  ER Small Lasers
    1  Beagle Active Probe
    1  Guardian ECM Suite
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                55 points                2.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Light Ferro-Fibrous          AV -  93                  5.50
    Armor Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                       L/R Front Leg     7            10       
                                        L/R Rear Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
Beagle Active Probe                          RT        0         2         1.50
2 (T) ER Small Lasers                        RT        4         2         1.00
Small X-Pulse Laser                          LT        3         1         1.00
Guardian ECM Suite                           LT        0         2         1.50
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
9/3j       1       1       0       0      1     0   Structure:  0
Special Abilities: PRB, RCN, ECM, TAG, ENE, SRCH, ES, SEAL, SOA

The CEA-2M is the first of several Missile variants I worked up. Like I mentioned in the challenge thread, I had thoughts of using a LRM-5 or a SRM-4 with a ton of non-CASEd ammo as variants to the CEA-1. The issue, of course, was trying to work CASE in without pulling all close-up support. What I decided on was to go with only a single ER Sm laser in all the Missile variants. So besides that, the CEA-2M is centered on a single MML-5 with two tons of CASEd ammo.
Here's the CEA-2M Cheetah:
Code: [Select]
Cheetah CEA-2M

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 5,132,075 C-Bills
Battle Value: 616

Chassis: Unknown Endo-Composite
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous w/ CASE
Armament:
    1  MML-5
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                55 points                2.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Light Ferro-Fibrous          AV -  93                  5.50
    Armor Locations: 3 LT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                       L/R Front Leg     7            10       
                                        L/R Rear Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(T) MML-5                                    RT        3         3         3.00
ER Small Laser                               LT        2         1         0.50
@MML-5 (LRM) (24)                            RT        -         1         1.00
@MML-5 (SRM) (20)                            RT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 6
9/3j       1       1       1       0      1     0   Structure:  0
Special Abilities: CASE, SRCH, ES, SEAL, SOA

The CEA-2ML & 2MS are the LRM and SRM Missile variants of the 2M. And they are similar in design: two of the same launcher turret-mounted sharing one ton of CASEd ammo.
Here's the CEA-2ML Cheetah:
Code: [Select]
Cheetah CEA-2ML

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 5,112,575 C-Bills
Battle Value: 732

Chassis: Unknown Endo-Composite
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous w/ CASE
Armament:
    2  LRM-5s
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                55 points                2.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Light Ferro-Fibrous          AV -  93                  5.50
    Armor Locations: 3 LT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                       L/R Front Leg     7            10       
                                        L/R Rear Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (T) LRM-5s                                 RT        4         2         4.00
ER Small Laser                               LT        2         1         0.50
@LRM-5 (24)                                  RT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
9/3j       1       1       1       0      1     0   Structure:  0
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Here's the CEA-2MS Cheetah:
Code: [Select]
Cheetah CEA-2MS

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 5,190,575 C-Bills
Battle Value: 700

Chassis: Unknown Endo-Composite
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous w/ CASE
Armament:
    2  SRM-4s
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                55 points                2.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Light Ferro-Fibrous          AV -  93                  5.50
    Armor Locations: 3 LT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                       L/R Front Leg     7            10       
                                        L/R Rear Leg     7            10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (T) SRM-4s                                 RT        6         2         4.00
ER Small Laser                               LT        2         1         0.50
@SRM-4 (25)                                  RT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
9/3j       2       2       0       0      1     0   Structure:  0
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0

Enjoy...

Tymers Realm

  • Lieutenant
  • *
  • Posts: 1139
Re: Tymer's 'Mech Designs (CEA-OX Omni)
« Reply #41 on: 28 January 2018, 11:08:19 »
Like I mentioned on my first post about the Cheetah, there was just something about this overall design that just kept nagging at me. So much so that I didn't even bother with doing mixed tech versions like I've done in the past. I just went into the deep end and going full Clan Omni.

The Clan Omni version of the Cheetah takes the 2 Series versions to the edge and then some.
Construction wise, I took the Cheetah Omni to Clan Endo-Steel and Ferro-Fibrous along with a 270 XFE, netting tonnage, space, and armor protection. Now I have 7.5 tons of pod space to work with. Granted, its not much more than the 2 Series Cheetahs, but what I get out of it is rather interesting.

So here's my Cheetah Omni:
Code: [Select]
Cheetah Omni CEA-OX

Mass: 30 tons
Tech Base: Clan
Chassis Config: Quad Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 6,152,250 C-Bills
Battle Value: 548

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
    7.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    55 points                1.50
    Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Ferro-Fibrous                AV - 105                  5.50
    Armor Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  3         
                                       L/R Front Leg     7            12       
                                        L/R Rear Leg     7            12       



================================================================================
Loadout Name: Base                                           Cost: 6,152,250
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 548

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------


The Prime Configurations match the 2A Cheetah to an extent. A single long range Laser with a supporting close up one. Those are tied into a Targeting Computer, something seen in a lot of the Energy Weapon focused Configurations. Also of note is the use of a ECM suite in the Head. A feature seen in a lot of the Configurations as well.
Of note with the Prime 1 Configuration is the use of a Improved Heavy Lg Laser. Granted, the excessive heat, size (for Clan weapons), and the slight boom when Cirtted hardly makes up for Gauss Rifle level damage, but I feel the overall movement the Cheetah has is worth the risk.

Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 6,852,625
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,463

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
(T) ER Large Laser                           RT        12        1         4.00
Small Pulse Laser                            LT        2         1         1.00
Targeting Computer                           LT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 15
9/3j       2       2       2       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime 1                                        Cost: 7,258,875
Tech Rating/Era Availability: F/X-X-F-A                       BV2: 1,610

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    CASE Locations: RT                                                     0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
(T) Imp. Hvy Large Laser                     RT        18        3         4.00
Small Pulse Laser                            LT        2         1         1.00
Targeting Computer                           LT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
9/3j       3       3       0       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

The A and A1 Configurations are a slight tweak on the Prime Configurations. Instead of the Targeting Computer, a ER Med Laser is on the turret along with the Lg Laser. It especially works well with the A1's IHvy Lg Laser's range brackets. While there is a ECM suite on the A, it is removed on the A1 in favor of a added DHS. Even then it doesn't even cover the firing of both turret weapons.

Code: [Select]
================================================================================
Loadout Name: A                                              Cost: 6,966,375
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,561

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
(T) ER Large Laser                           RT        12        1         4.00
(T) ER Medium Laser                          RT        5         1         1.00
Small Pulse Laser                            LT        2         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
9/3j       3       3       1       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A1                                             Cost: 7,057,375
Tech Rating/Era Availability: F/X-X-F-A                       BV2: 1,593

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: RT                                                     0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(T) Imp. Hvy Large Laser                     RT        18        3         4.00
(T) ER Medium Laser                          RT        5         1         1.00
Small Pulse Laser                            LT        2         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
9/3j       3       3       0       0      1     0   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The B Configuration shares similarities to both the CEA-1 and 2 with a number of Med Lasers turret mounted. In this case, four ER Med Lasers, along with the Torso mounted Sm Pulse Laser, tied into a Targeting Computer. The B Configuration also carries the Head mounted ECM Suite.

Code: [Select]
================================================================================
Loadout Name: B                                              Cost: 7,047,625
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,025

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
4 (T) ER Medium Lasers                       RT        20        4         4.00
Small Pulse Laser                            LT        2         1         1.00
Targeting Computer                           LT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 20
9/3j       4       4       0       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

The C Configuration is intended for Anti Infantry/Anti Vehicle duties. Wielding four AP Gauss Rifles and a ER Med Laser in the Turret is a intimidating thing. Having those, along with the Sm Pulse Laser tied to a Targeting Computer makes it even worse. Then add the ECM Suite on top of that? Yea, that's not going to make anyone's day good.

Code: [Select]
================================================================================
Loadout Name: C                                              Cost: 6,803,875
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,300

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    CASE Locations: RT                                                     0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
4 (T) AP Gauss Rifles                        RT        4         4         2.00
(T) ER Medium Laser                          RT        5         1         1.00
Small Pulse Laser                            LT        2         1         1.00
Targeting Computer                           LT        -         1         1.00
@AP Gauss Rifle (40)                         RT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
9/3j       3       3       0       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA

The D Configuration is a lot like the Phantom C : lots of little cuts right in your face. In this case, six ER Sm Lasers mounted on the Turret along with two, Torso Mounted, Sm Pulse Lasers tied into a Targeting Computer. The D Configuration also has the Head mounted ECM Suite.

Code: [Select]
================================================================================
Loadout Name: D                                              Cost: 6,663,313
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,347

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
6 (T) ER Small Lasers                        RT        12        6         3.00
2 Small Pulse Lasers                         LT        4         2         2.00
Targeting Computer                           LT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
9/3j       5       5       0       0      1     0   Structure:  2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

The E and E1 Configurations are much like the CEA-2E. Though each Configuration works a little differently.
The E Configuration Carries a Angel ECM along with a Active Probe and a Light TAG. Offensively, a pair of ER Med Lasers and a ER Sm Laser reside in the Turret along with the Torso mounted Sm Pulse Laser.
The E1 Configuration is geared with the use of a Narc Beacon system. The Narc launcher replaces the Turret mounted ER Med Lasers and the Angel ECM is downgraded to a standard suite to allow one ton of Launcher rounds.

Code: [Select]
================================================================================
Loadout Name: E                                              Cost: 8,073,406
Tech Rating/Era Availability: F/X-X-F-A                       BV2: 1,366

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light TAG                                    HD        0         1         0.50
2 (T) ER Medium Lasers                       RT        10        2         2.00
(T) ER Small Laser                           RT        2         1         0.50
Angel ECM                                    LT        0         2         2.00
Active Probe                                 LT        0         1         1.00
Small Pulse Laser                            LT        2         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
9/3j       3       3       0       0      1     0   Structure:  2
Special Abilities: OMNI, AECM, PRB, RCN, LTAG, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E1                                             Cost: 7,163,406
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 858

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    CASE Locations: RT                                                     0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light TAG                                    HD        0         1         0.50
(T) Narc Launcher                            RT        0         1         2.00
(T) ER Small Laser                           RT        2         1         0.50
Small Pulse Laser                            LT        2         1         1.00
Active Probe                                 LT        0         1         1.00
ECM Suite                                    LT        0         1         1.00
@Narc (Homing) (6)                           RT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 9
9/3j       1       1       0       0      1     0   Structure:  2
Special Abilities: OMNI, SNARC, PRB, RCN, ECM, LTAG, CASE, SRCH, ES, SEAL, SOA

And finally, the M Configurations. Much like the CEA-2M, 2ML, and 2MS, the M, M1, and M2 feature different ranged and close support capabilities.
The M Configuration, much like the 2M, focuses on a multi munition launcher, in this case a ATM-6 supported by a ER Med Laser. Both located in the Turret along with a Torso mounted ER Sm Laser. There's one ton each of Standard and HE missiles for the ATM-6.
The M1 Configuration, like the 2ML, has several LRM systems. The M1 carries three LRM-5s, supported by two tons of ammo, and a ER Med Laser in the Turret along with a Torso mounted Sm Pulse Laser.
The M2 Configuration is the SRM version of the M1, Using three SRM-4 systems in the Turret. The other change is the use of a IHvy Med Laser in the Turret instead of a ER Med Laser. I went with the IHvy to better range bracket with the SRMs.

Code: [Select]
================================================================================
Loadout Name: M                                              Cost: 6,593,031
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,271

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(T) ATM-6                                    RT        4         3         3.50
(T) ER Medium Laser                          RT        5         1         1.00
ER Small Laser                               LT        2         1         0.50
@ATM-6 (10)                                  LT        -         1         1.00
@ATM-6 (HE) (10)                             LT        -         1         1.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
9/3j       3       3       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: M1                                             Cost: 6,543,875
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 1,307

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    CASE Locations: LT                                                     0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 (T) LRM-5s                                 RT        6         3         3.00
(T) ER Medium Laser                          RT        5         1         1.00
Small Pulse Laser                            LT        2         1         1.00
@LRM-5 (48)                                  LT        -         2         2.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
9/3j       2       2       1       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1


================================================================================
Loadout Name: M2                                             Cost: 6,885,125
Tech Rating/Era Availability: F/X-X-F-A                       BV2: 1,144

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   0.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 (T) SRM-4s                                 RT        9         3         3.00
(T) Imp. Hvy Medium Laser                    RT        7         2         1.00
Small Pulse Laser                            LT        2         1         1.00
@SRM-4 (50)                                  LT        -         2         2.00
Quad Mech Turret                             RT        -         1         0.50
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 11
9/3j       4       4       0       0      1     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0

So what do you all think?
Enjoy...



Tymers Realm

  • Lieutenant
  • *
  • Posts: 1139
Re: Tymer's 'Mech Designs (Daishi Constant)
« Reply #42 on: 08 February 2018, 22:00:34 »
Recently there's been a ongoing discussion over the Clan LB 10-X. While slightly lighter and smaller than its IS original, it's looked upon like some kind of red-headed stepchild. Which is a shame. Though if I had the choice of a Ultra/10 or the LB 10-X, I'd go with the LB every time.

And the above round-abundantly brings me to Mech I wish to showcase. A custom configuration for the Daishi/Dire Wolf I call the Constant.
Inspired in some ways by the Prime configuration, and I guess by the E configuration as well, the Constant's core weapons are a pair of LB 10'X ACs supported by a LRM-10 and a array of various Energy Weapons. At long range are two ER Lg Lasers, followed by a pair of ER Med Lasers and a quartet of Med Pulse Lasers. Each LB 10-X is supported by three tons of ammo and the LRM-10 has two tons allowing near constant use of all three weapons. To help offset the heat issues, two additional DHS are added.

The intent is the continuous use of the LBs and LRM-10 and bracketed use of the Energy Weapons. While you won't auto-shutdown on a Alpha, you'll be darn close and breaking even on seeing the ammo cooking off. All in all though, I think this is a usable Configuration.

Here's my Daishi Constant:
Code: [Select]
Daishi Constant

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3050
Cost: 23,544,000 C-Bills
Battle Value: 2,762

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    2  ER Large Lasers
    2  LB 10-X ACs
    4  Medium Pulse Lasers
    1  LRM-10
    2  ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             17(34)                    7.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: LT, RT                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         1         2.50
LB 10-X AC                                   RA        2         5        10.00
ER Large Laser                               RA        12        1         4.00
ER Medium Laser                              RA        5         1         1.00
2 Medium Pulse Lasers                        RA        8         2         4.00
LB 10-X AC                                   LA        2         5        10.00
ER Large Laser                               LA        12        1         4.00
ER Medium Laser                              LA        5         1         1.00
2 Medium Pulse Lasers                        LA        8         2         4.00
@LB 10-X (Slug) (20)                         RT        -         2         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LRM-10 (24)                                 LT        -         2         2.00
@LB 10-X (Slug) (20)                         LT        -         2         2.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 28
3          6       6       3       0      4     3   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


Enjoy...

Tymers Realm

  • Lieutenant
  • *
  • Posts: 1139
Re: Tymer's 'Mech Designs (LNC25-01sl (T))
« Reply #43 on: 12 March 2018, 20:38:10 »
Recently, there was a MotW Article done on the Lancelot. It's not one I recalled and it took me looking into my copy of TRO: 2750 to go "Oh, that one." Simply, a low-end, very fast, Heavy energy boat.
The MotW Article is good, but something surprised me and its not the author's fault. Both in the article and on Sarna, there's a listing for the Royal version of the Lancelot, LNC20-01sl. Apparently though there hasn't been an actual record sheet produced. Only a mention from Era Report: 2750. And all that entails is the armor is upgraded to Ferro-Fibrous, the main weapons are replaced with a trio of ER Lg Lasers and the remaining tonnage goes to added DHS. In essence, making the 01sl a faster and more fragile Flashman.
Those changes aren't a issue, but having no record sheet produced doesn't help in the armor and crit changes that were made. So I figured "Why not rough out what it could be?" The biggest things were: 1) Where to add the extra armor, and 2) Where to mount the extra DHS? Well #2 was a bit easier to do. Using the two tons gained from changing out the PPC for DHS, one got engine folded leaving only one DHS external. That went in the Lt Torso opposite the Rt Torso mounted ER Lg Laser. The armor wasn't a huge issue, but makes some things better. When I was looking over the TRO: 2750 stats, I really didn't realize that the LNC25-01's Head only had 7 points of armor. Well there goes two points of the 18 gained for going Ferro-Fibrous. Most of the remaining armor went to the legs. At least now either leg can take a AC/20. The Arms got the remainder. At least they are a solid as the front side torsos.


Here's my take on the LNC25-01sl (T)Lancelot (Royal Theoretical):
Code: [Select]
Lancelot (Royal) LNC25-01sl (T)

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3045
Cost: 13,516,800 C-Bills
Battle Value: 1,546

Chassis: Unknown Standard
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    3  ER Large Lasers
    1  Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 170                  9.50
    Armor Locations: 1 CT, 2 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           21       
                                 Center Torso (rear)                  16       
                                           L/R Torso     14           16       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     10           16       
                                             L/R Leg     14           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
ER Large Laser                               RT        12        2         5.00
ER Large Laser                               RA        12        2         5.00
ER Large Laser                               LA        12        2         5.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
6          3       3       2       0      3     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Enjoy...

AldanFerrox

  • Master Sergeant
  • *
  • Posts: 251
Re: Tymer's 'Mech Designs
« Reply #44 on: 12 March 2018, 21:42:43 »
Interesting. It has pretty good long-range firepower, but if you fire all three of the ER-LL and run you are at 8 overheat, which hampers your effectiveness in the next round. I did a Royal Variant a few years ago that uses two ER-LL, a Large Pulse Laser (instead of the PPC) and a Medium Pulse Laser (both for close combat). It has enough heat sinks to fire both ER-LL and run, and thanks to Ferro-Fibrous and Endo-Steel it carries the maximum possible amount of armor.
Only in death duty ends

Tymers Realm

  • Lieutenant
  • *
  • Posts: 1139
Re: Tymer's 'Mech Designs
« Reply #45 on: 12 March 2018, 21:56:31 »
Aldan,
You have to remember I'm roughing out something that is canonical. The LNC25-01sl just never had a actual sheet done.
Even the author of the MotW article notes the heat issues with the 01sl.

Granted improvements can be made, but that would go outside the scope of what I was doing.

AldanFerrox

  • Master Sergeant
  • *
  • Posts: 251
Re: Tymer's 'Mech Designs
« Reply #46 on: 12 March 2018, 22:37:15 »
Aldan,
You have to remember I'm roughing out something that is canonical. The LNC25-01sl just never had a actual sheet done.
Even the author of the MotW article notes the heat issues with the 01sl.

Granted improvements can be made, but that would go outside the scope of what I was doing.

Yeah, just looked it up. And I actually don't think that this machine is a Royal Unit. I think it was just a machine for regular SLDF units. Mainly because most of the Royal variants have a lowercase b at the end of their designation number (WHR-6Rb Warhammer, HSR-200Db Hussar or HGN-732b Highlander). I could be wrong, though. I designed my Royal variant along the lines of the Royal variants from TRO 3075.
« Last Edit: 12 March 2018, 22:42:23 by AldanFerrox »
Only in death duty ends

Tymers Realm

  • Lieutenant
  • *
  • Posts: 1139
Re: Tymer's 'Mech Designs (QKD Series)
« Reply #47 on: 31 May 2018, 00:20:57 »
I know its been a while...
So here I go...

Recently there's been a lively discussion on the Quickdraw. Granted, the QKD-4G is a ok mech for SW-era play, I wasn't all too thrilled with the 5M (TRO 3050 (FASA)). At least the 5K added DHS and went the Ferro-Fibrous route, so that is something. But I really like keeping the LRM-10 on this guy. So, I went and worked up my own variant.

The QKD-5P starts with taking the stock 4G's 300 SFE to a 300 XFE and converting the 13 standard sinks to DHS. The only changes to the weapons are the addition of two Med Pulse Lasers, front firing, to the Right Torso. The other big upgrade, besides CASEing both torsos, is a roughly 50% increase in armor coverage. The QKD-5P is covered with 12.5 tons of Standard Armor.
All-in-all, I think, the QKD-5P is a solid upgrade on the 4G.

So here's my QKD-5P Quickdraw:
Code: [Select]
Quickdraw QKD-5P

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3045
Cost: 11,722,560 C-Bills
Battle Value: 1,519

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  LRM-10
    2  Medium Pulse Lasers
    4  Medium Lasers
    1  SRM-4
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 200                 12.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           29       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        CT        3         1         2.00
2 (R) Medium Lasers                          RT        6         2         2.00
2 Medium Pulse Lasers                        RT        8         2         4.00
LRM-10                                       LT        4         2         5.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@SRM-4 (25)                                  RT        -         1         1.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 15
5j         4       4       1       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1


Now at some point, I got it in my head to try and incorporate some of the newer tech I've been introduced to to the 5P. What came out is a rather potent thing.
Starting with a Endo-Steel frame, like the 8K, the main changes for the QKD-6P are in it's weapons. Both missile systems were scrapped for a Artemis IV equipped MML-9 with two tons of CASE II'ed ammo (1T each LRM & SRM). All that ammo and CASE II now reside in the Right Torso. The Med Pulse Lasers of the 5P were converted to their X-Pulse versions and a third was mounted in the Center Torso in place of the SRM-4. The Arm mounted Med Lasers were upgraded to their ER versions and the rear firing ones were changed to Sm X-Pulse Lasers. Beyond adding one more DHS, no other changes, except the above, were made.

So here's my QKD-6P Quickdraw:
Code: [Select]
Quickdraw QKD-6P

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 12,506,560 C-Bills
Battle Value: 1,723

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    1  MML-9 w/ Artemis IV FCS
    3  Medium X-Pulse Lasers
    2  ER Medium Lasers
    2  Small X-Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 HD, 1 LT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 200                 12.50
    CASE II Locations: 1 RT                                                1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           29       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium X-Pulse Laser                         CT        6         1         2.00
2 Medium X-Pulse Lasers                      RT        12        2         4.00
2 (R) Small X-Pulse Lasers                   RT        6         2         2.00
MML-9                                        LT        5         5         6.00
    Artemis IV FCS                           LT        -         1         1.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
@MML-9 (LRM Art-IV) (13)                     RT        -         1         1.00
@MML-9 (SRM Art-IV) (11)                     RT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
5j         4       4       1       0      3     1   Structure:  3
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, IF 1

Enjoy...