I hope they do a little better on the details--i.e. less lazy writing. If I see another person with food or garbage on the float in zero-g... I'm going to curse a lot more. The books make pains going into how equipment discipline is so heavily ingrained/evolved into belters (and others who make a living in space) that that sort of thing would never happen. Those who aren't disciplined remove themselves from the gene-pool in a hurry. There are less lazy ways to show that a craft is at zero-g... please. That and maybe a little effort at showing how long a long-range engagement actually is would be nice.
Would different lighting work better? Put strip lighting in place around the hatches and have it lit up when at zero-G, so people know where to go when drifting through the ship? Similarly, different lighting for the bathrooms, so people know when they can relax with 'gravity assist', and when they really need to read the instructions about how to use a Zero-G toilet.
So during acceleration you might see 'overhead' and floor lighting, while during zero-G there would be 'perimeter' lighting so people drifting know where not to bang themselves.
For a cheap version, you might see something like a glow-globe on a chain. During zero-G the globe is freely floating around in the air currents, and during gravity it would be hanging on the end of a chain.
For a long-range engagement, most of that would be waiting for your shots to arrive and the return fire to put holes in your ship, so you could have people talking (like on the Martian Battleship when it was engaging the Stealth ships). All you might see is blips on a screen, showing which enemy railgun shots are going to intercept, which missiles are still dangerous, etc. You might see a specific pattern of railgun shells and the characters make a comment about how the enemy is herding them in a certain direction, making them burn up their reaction mass, or over-use a specific set of reaction thrusters.