My ideas for AtB scenarios; am open to suggestions:
I use the 11 missions/campaigns that are already included in AtB but, each mission can have up to six different scenario types based off of what Megamek currently can do and requiring the least amount of out of game die rolls and roleplaying crap.
ScenariosSearch & Destroy: (offensive campaigns) Received reports of hostiles in the area and must search out and destroy all hostile units encountered (stand-up fight).
Patrol: (defensive campaign) Picked up radar contacts while on patrol and must investigate and destroy all hostile units int he area (stand-up fight).
Intercept: (offensive campaign) Opposing force is set to immediate withdraw and auto-flee. Intercept and destroy/capture the enemy reinforcements/supply convoy/"anything that you would need to prevent from reaching a location". Convoys use the AtB CiviVehicle RATs.
Escort: (defensive campaign) Allied unit (player or bot controlled) is set to immediate withdraw and auto-flee (if bot controlled). Escort the allied unit back into friendly lines.
Raid: (offensive campaign) Map will have a military base/factory/residential area generated in the center of the map. Destroy the hostile units defending the base/factory/town to capture the location. (in the future destroying buildings might matter).
Defend: (defensive campaign) Map will have a civilization generated in the center and players deployment zone will be center. Defend the base/factory/town from attack. (could enter the game and use a random number generator to pick buildings princess would need to destroy and just replace the bot after the game starts "since terrain is random" and give her the target designations for the buildings but, it's more simple just think that her objective is to kill your mechs and capture the location)
Campaigns/MissionsCadre Duty/Training: All of following missions but, with objectives at 33%.
Diversionary Raid: (offensive/major raid/distract enemy forces while employer attacks somewhere else)
- Search & Destroy: Destroy 33%BV of OPFOR and then withdraw all your units off the home edge.
- Raid: Destroy 33%BV of OPFOR defending a site at CTR and then withdraw off home edge.
Objective Raid: (offensive/minor raid/destroy a target(s))
- Intercept: Destroy 100%BV of OPFOR reinforcements/supply convoy/VIP or medical convoy before they flee the board
- Raid: Destroy [1D6] buildings or 100%BV of OPFOR.
Recon Raid: (offensive/minor raid/test local defenses of planet in prep of invasion)
Exactly like diversionary raid in regards to Megamek just opposition usually is not as heavy.
Relief Duty: (defensive/invasion/reinforce an allied unit currently engaged with the enemy)"you are the reinforcements"
- Defend: Reinforce the allied unit (allied unit starts CTR in generated town) in defending the base/factory/town from attack. (OPFOR is 2x allied unit's number)
- Escort: Support the allied unit while they withdraw back into friendly lines. (Allied unit set to immediate withdraw and auto flee. OPFOR is 2x allied unit's number.)
Pirate Hunting: (offensive/minor raid/clear out the pirates in the area)
- Search & Destroy: Destroy all pirates in the area.
- Raid: Destroy all pirate forces defending the base/factory/town.
- Intercept: Destroy the pirate forces before they reach their drop zone/extraction point/pirate friendly lines (Immediate withdraw & auto flee)
Garrison Duty: (defensive/planetary defense/defend the entire world from attack)
- Patrol: Encounter hostiles on patrol and must destroy them.
- Defend: Defend the base/factory/town from attack.
Riot Duty: (offensive/counter insurgency/put down a rebellion or guerrilla war)
- Search & Destroy: Destroy all insurgent forces in the area.
- Raid: Destroy the local insurgent garrison of the base/factory/town
- Intercept: Destroy the insurgent forces before they reach their destination
Security Duty: (defensive/defense/defend a target or site)
- Patrol: Received radar contacts, investigate and destroy all hostile units.
- Defend: Defend the base/factory/town from attack.
- Escort: Escort the mech/supply convoy/civilian(politician or medical) convoy off the board (ally set to immediate withdraw & auto flee
Planetary Assault: (offensive/invasion/establish a planethead to allow for the continued invasion of a hostile world)
- Search & Destroy: Destroy all hostile units in the area.
- Raid: Destroy all hostile units defending the base/factory/town.
- Intercept: Destroy the OPFOR reinforcements/supply convoy/civi convoy before they enter OPFOR lines.
- Defend: Defend the dropships/dropzone from attack
Extraction Raid: (offensive/minor raid/retrieve a target for the employer)
- Raid: Retrieve [1D6] objectives and extract them off the map. (determine hexes where "objectives" will be and mech must be within the target hex to attempt to pick up objective. Make a PSR "/roll in MM" with the to-hit number being the piloting skill during the physical attack phase. If objective is on the ground then the mech must go hull-down first according to TacOps. Once objective is picked up mech can no longer fire forward mounted weapons. If targets are civilian then will need to generate transports to swoop in and extract the POWs or whatever the player decides the objectives will be.)
- Intercept: Intercept and capture the enemy convoy and extract them off the map. (OPFOR set to immediate withdraw & auto flee. Connect as a computer player in a second MM window so that princess will still do her thing but you can use the /traitor command during the physical attack phase when a mech is next to or sharing a hex with the vehicle. If convoy is rolled to be military it will have an escort, all others will have reinforcements arriving after [3D6] turns.)
- Escort: Escort a recently captured convoy to the dropsite. (dropship on map)
Guerrilla: (offensive/major raid/insurgency operation, train and conduct a rebellion to overthrow the local government)
- Cadre Duty: Train local rebels using all of the "above" mission and scenario types but with objectives at 33%.
- Raid: Destroy all hostile units defending the base/factory/town. (rebel ally units in support, player controlled)
- Intercept: Destroy the hostile reinforcements/convoy before they reach their destination. (rebel units in support)