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Author Topic: non gridded city maps, blueprints etc  (Read 105 times)

axegrinder

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non gridded city maps, blueprints etc
« on: 06 September 2019, 16:22:26 »
Hi! I'm new here so I apologize if this has already been discussed.

I'm starting up an RPG series with some friends, and am looking for city maps (non gridded) so they can reference where they want to go and get an idea of the area they are in. Also would love to get my hands on some blueprints for military installations etc.

Anyone have tips on where to get this stuff? Doesn't have to be accurate in the Battletech world, and preferably free.

Thanks in advance!

Daryk

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Re: non gridded city maps, blueprints etc
« Reply #1 on: 06 September 2019, 17:04:16 »
Have you tried Google Maps? (I'm only half joking...  ^-^)

axegrinder

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Re: non gridded city maps, blueprints etc
« Reply #2 on: 06 September 2019, 17:06:49 »
haha, I have actually considered it. It's still on my possibility list

RunandFindOut

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Re: non gridded city maps, blueprints etc
« Reply #3 on: 16 September 2019, 23:25:26 »
I'm not joking when I say that I've actually played entire RPG campaigns on modified real world maps.  They work and work well.  Same as pulling up an instance of google maps and using it as the "gameboard" of an online GM program.  The key is manipulating the zoom until you have the scale right and running it full screen on a big flatscreen.  You can get the equivalent of a GM controlled infinitely rolling map with real terrain.  Real World maps can be a godsend for RPG campaigns even just city maps or old topo maps.  I once ran a D&D campaign out of a big almanac style map book of Kentucky just by blanket reducing the population a thousand fold and crossing out all the towns and villages that eliminated, which left only small towns where once major cities were and nobody ever realized what I had done and kept complementing me on how real the terrain and places and descriptions were and how organic all the places felt.  Till I revealed my secret at the end of the campaign.
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Daryk

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Re: non gridded city maps, blueprints etc
« Reply #4 on: 17 September 2019, 04:32:09 »
Brilliant!  :thumbsup:

Paul

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Re: non gridded city maps, blueprints etc
« Reply #5 on: 17 September 2019, 17:47:07 »
Yep, solid approach. For campaigns, Ive literally run players through the hone town in google maps, and I also grab random desert or tundra spots or whatever on the map when I sketch out MW campaigns.
You can use known areas well just by rotating the map 90 degrees. Really throws off a lot of assumptions. And Google maps kets you remove a lot of labels.

DarkSpade

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Re: non gridded city maps, blueprints etc
« Reply #6 on: 17 September 2019, 18:42:45 »
Found this:
https://watabou.itch.io/medieval-fantasy-city-generator

It's fantasy based, but kept simple enough you could easily use if for BT.

Also found this, which I found pretty neat.
http://wizardawn.and-mag.com/tool_smap.php
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