Regarding armor distribution/description:
As i said in the schedule thread, i did a rush job, so if there's unclear text, sorry. Will endeavor to be more careful in the future.
My intention in describing armor is, in general:
"can take a [weapon(s combined) damage value]": little armor left over
"[X] strips armor": no armor left
"[X] breaches": internal structure damage
"survives", should actually be "location survives": internal structure+max allocated armor value is higher than [X].
I'm not a fan of repeating info from TROs verbatim though i know i do some of that. I've considered a Greek Fire-style table but i kinda regard that too similar to TRO info. I might do a more complete info-bar at some point that includes things like speed and armor level and allocation, and concentrate on other aspects, but i'm not sure yet.
As a general rule, i assume people have access to TROs/record sheets and can check details there, while i give an overview of things along with some analysis/opinion. I see fan articles as "an excuse to talk about a 'Mech" (so to speak) more so than complete reviews, overviews or analysis of individual designs. Then people can talk, do more complete analysis, post opinions, and we can discuss stuff. Also, you see something you disagree with, feel free to challenge it, though admittedly this one at least is a bit light on opinions from my end that people could contest.
(I also assume people are familiar about general stuff rather than writing for newbies. Also something i might change, i have some ideas of pointing out specific situations and stuff but this requires some work plus possibly putting together some images.)