Register Register

Author Topic: BattleTech Long Island II  (Read 31612 times)

jimdigris

  • Catalyst Demo Team
  • Major
  • *
  • Posts: 6213
Re: BattleTech Long Island II
« Reply #780 on: 11 October 2019, 16:40:30 »
I'll fill it out with the Warrior.  Eyes in the skies can be helpful.

shadhawk

  • Catalyst Demo Team
  • Lieutenant
  • *
  • Posts: 1128
Re: BattleTech Long Island II
« Reply #781 on: 11 October 2019, 17:57:03 »
I'll fill it out with the Warrior.  Eyes in the skies can be helpful.

Yes they are  :thumbsup:

ObnoxiousTwerp

  • Sergeant
  • *
  • Posts: 132
Re: BattleTech Long Island II
« Reply #782 on: 12 October 2019, 14:48:45 »
OK people with the NE crew dropping down for the next mission it will be a 3D game ... no maps.

You the GSF and attached units will be defending a pair of bridges.
You forces will be
1 Mech
1 Armored
1 Infantry
1 Choice
Any units in the field from the last 2 missions are still out in the field so they can not be used. Yes the units from the Hand of the Goddess and Winters Dream are in the field.

work out what you are fielding this will be a good one  >:D

Okay, based on the email earlier, chief, my contribution will be:

Dragon's Clutch
Bandit (A) with 2 squads Raiden battle armor (1 internal, 1 external)
Griffin IIC (Chu-i Miyamoto Musashi)
Goblin with 1 Squad Kage Armor (Light TAG, hope someone will have artillery)


Rhodes Warriors
Hellhound - Tai-i Neville Rhodes
Blackjack Omnimech (A, modified)
Donar

Bully has to add infantry at some point...

Sgt. Tan in the Kestrel is nearby (to send complete battle footage back to the Musashi estate, and to Medevac as needed): internal master code keys have been changed (shouldn't affect communication with other GSF forces, this is purely an internal change).

ObnoxiousTwerp

  • Sergeant
  • *
  • Posts: 132
Re: BattleTech Long Island II
« Reply #783 on: 12 October 2019, 16:20:46 »
Oh, since none of my people were present for the theatrics from the Arkab, please let me know how much I learn and from where.

Thanks-
me

jimdigris

  • Catalyst Demo Team
  • Major
  • *
  • Posts: 6213
Re: BattleTech Long Island II
« Reply #784 on: 12 October 2019, 20:10:52 »
Crash, I’ll pick you up around noon.

Devondra

  • Sergeant
  • *
  • Posts: 146
Re: BattleTech Long Island II
« Reply #785 on: 13 October 2019, 00:21:50 »
okay i am going to be at the game
i am bringing
bandit hover f with gray death BA
Pegasus
tarantula
locust

looking forward to seeing you all

Crash99c

  • Corporal
  • *
  • Posts: 77
Re: BattleTech Long Island II
« Reply #786 on: 13 October 2019, 01:38:35 »
well that was one hell of a surprise to read all at once... :yikes:

Jim, ride is much appreciated, however no longer needed. 

Just found out my sister is willing to let me use her car (when did hell freeze over???  :o) and with the Huntington Fall Festival and Columbus day parade happening tomorrow, (well today now) REALLY don't want you to get stuck in the mess that will be traffic here; since you don't know the back roads, you'll end up stuck here till the late afternoon if you try to show up at noon.  I will call you in the morning to make sure you are aware of this change.

Sooooo... game stuff. 

1) I never saw ANYTHING indicating I was invited to the meeting... so I was not there, and ogre's comment directed to me should be re-worded to that effect.
2) HOLY HAND GRENADE OF ANTIOCH Why did I find out about this mech explosion from THE FRIGGIN NEWS REPORTER CALLING TO ASK ME TO COMMENT ON IT?!?!!
3) does anyone actually let me know about the results of the meeting before the actions of tomorrow's game occur?
4) unit mix for the game will have to be determined upon arrival, need to ask a few questions first and can't check the boards tomorrow before I leave for the game (mostly cause I don't want to give my sister time to second guess letting me use her car :ugly_stupid:
5) If I am appraised of the meeting, the exterminator and the type of mech involved in the explosion, have some actions that will be taken;
     a)  start looking through my database for more info on exterminators
     b)  pull up records on wobbly or Kurita war of 3039 (do I have the year right on that?  the one where comstar gave kurita  some of their mechs, including chameleons to hit Davion) chameleon mods from my FWL classified database
     c)  put my unit on upgraded threat potential status with regards to any interaction with the arkab and alert 2 status for unit and facility security in order to scan for potential breaches by stealth units using secondary sighting methods such as gravitics, image mapping and vibration sensors, etc
     d) is it possible to set my owens ecm units to filter any jamming by the exterminators since I have a recording of said jamming from the previous mission when we escorted them to the dropship which my ecm guys can study in detail?

see you at the game
-C

ObnoxiousTwerp

  • Sergeant
  • *
  • Posts: 132
Re: BattleTech Long Island II
« Reply #787 on: 13 October 2019, 10:35:15 »
Yay!!!!!

okay i am going to be at the game
i am bringing
bandit hover f with gray death BA
Pegasus
tarantula
locust

looking forward to seeing you all

ObnoxiousTwerp

  • Sergeant
  • *
  • Posts: 132
Re: BattleTech Long Island II
« Reply #788 on: 13 October 2019, 10:37:23 »
It will be great to see you Crash!

well that was one hell of a surprise to read all at once... :yikes:

Jim, ride is much appreciated, however no longer needed. 

Just found out my sister is willing to let me use her car (when did hell freeze over???  :o) and with the Huntington Fall Festival and Columbus day parade happening tomorrow, (well today now) REALLY don't want you to get stuck in the mess that will be traffic here; since you don't know the back roads, you'll end up stuck here till the late afternoon if you try to show up at noon.  I will call you in the morning to make sure you are aware of this change.

Sooooo... game stuff. 

1) I never saw ANYTHING indicating I was invited to the meeting... so I was not there, and ogre's comment directed to me should be re-worded to that effect.
2) HOLY HAND GRENADE OF ANTIOCH Why did I find out about this mech explosion from THE FRIGGIN NEWS REPORTER CALLING TO ASK ME TO COMMENT ON IT?!?!!
3) does anyone actually let me know about the results of the meeting before the actions of tomorrow's game occur?
4) unit mix for the game will have to be determined upon arrival, need to ask a few questions first and can't check the boards tomorrow before I leave for the game (mostly cause I don't want to give my sister time to second guess letting me use her car :ugly_stupid:
5) If I am appraised of the meeting, the exterminator and the type of mech involved in the explosion, have some actions that will be taken;
     a)  start looking through my database for more info on exterminators
     b)  pull up records on wobbly or Kurita war of 3039 (do I have the year right on that?  the one where comstar gave kurita  some of their mechs, including chameleons to hit Davion) chameleon mods from my FWL classified database
     c)  put my unit on upgraded threat potential status with regards to any interaction with the arkab and alert 2 status for unit and facility security in order to scan for potential breaches by stealth units using secondary sighting methods such as gravitics, image mapping and vibration sensors, etc
     d) is it possible to set my owens ecm units to filter any jamming by the exterminators since I have a recording of said jamming from the previous mission when we escorted them to the dropship which my ecm guys can study in detail?

see you at the game
-C

IronbornGreyjoy

  • Sergeant
  • *
  • Posts: 138
Re: BattleTech Long Island II
« Reply #789 on: 15 October 2019, 00:47:02 »
Battle Report (Encrypted per orders)

From: Sergeant Anya Tereshskaya
To: Colonel Euron Greyjoy
Cc: Defense of Bridgehead

    The battle for the bridges is over.  Our forces held.  It was not without casualties, however.  The Dragon's Clutch lost a Goblin tank and the FRR unit lost the use of it's Marauder for the forseeable future.  Lieutenant Blacktyde's Hammer suffered moderate damage.  On the other hand, the Black Dragons have lost 3 'Mechs and one of their most fanatical officers.
  The more disturbing threat, though, came from the reappearance of the Raven 'Mech you ordered a Priority Absolute against.  We were unable to fulfill your standing order regarding this 'Mech and we all must beg forgiveness for that, but I have a theory regarding the Raven we sighted and the one you've been looking for and believe it was possible that this is NOT the same Raven we've faced before.  For one, it did not have it usual entourage with it (ie. the Warhammer, Clint, and Firestarter 'Mechs).  It was instead accompanied by a Marauder, a Phoenix Hawk, a Javelin, and a Stinger (the last two of which were destroyed by a combination of the Arkab, Com Guard and Hands of the Goddess forces).  Second, while the first force usually disrupts our comms with that annoying pop idol music, the force we encountered tortured us with incessant bagpipe music and Scottish-accented sound bites.  This makes me believe that there is, in fact, a SECOND Raven 'Mech at large on this planet and the possibility that one of our enemies has hired the services of a contingent of the Northwind Highlanders.  We also encountered an allied force from the Nakazawa clan who we originally mistook for enemies, but eventually realized our error, although, honestly, I've no idea what they were thinking sending 4 men on hoverbikes into a combined 'Mech and tank battle.  We may want to look into this given a chance.  The Black Dragons were driven away and the suspected "Highlanders" retreated as soon as the BlackDracs bugged out.  If my theory is right, our enemies continue to multiply and we still have no means of striking back, especially if we now have TWO ELINT 'Mechs to deal with.  This concludes my report.

Sgt. Anya Tereshskaya.



OOC: Anthony, two questions.  1) Has Jack gotten back to Euron with info on the Tokugawa tanks the BlackDracs used on us two games ago?  2) Tell me when Fuka is ready to speak with Euron and Julia and what she has to say about the 'Mechs they've been trying to trace.

jimdigris

  • Catalyst Demo Team
  • Major
  • *
  • Posts: 6213
Re: BattleTech Long Island II
« Reply #790 on: 15 October 2019, 16:10:47 »
There may only be one Raven; the choice of music may have been a false-flag to hide their numbers.

Do we have our next game date?

ogremage

  • Sergeant
  • *
  • Posts: 146
Re: BattleTech Long Island II
« Reply #791 on: 15 October 2019, 20:11:24 »
I'm glad I  am not the representative sent to inform and brief Chu-i Thorne, XO of the Arkab Harib on his new status, nor

 his reply, once he gets laughing with tears streaming down his face from laughing so hard lighting a cigar from his battle

 armor's flamer, just returned from a fruitless spelunking.

 "Inform everyone, from the Tai-sho herself,  to Jack, to the DCA, and the GSF merchants playing as  part time warriors.

To A MAN(capitalized for emphasis only, "man" from greek for "anthropos"-mankind) This Infantry  company with combat

 engineers VOLUNTEERED to accompany Tai-i Koger here because we owe the Tai sho an honor debt,instead taking leave

 as requested by the council, for saving our asses on REDACTED* in REDACTED* from REDACTED a hide bound fanatical

follower of the old ways. Hai! He walks the edge, this whole unit does. We were overrun and forced from our base. Lost

 our Commander to a direct hit, the XO to an ammo explosion. Then our CO pro-tem upon arriving here, granted his

 arabic hot blood was boiling and loss face. Was he given chance to apologize? repent? atone? NOPE! Wouldn't you? If

Tai-i Koger goes, we go,"pointing with emphasis to all the returning Infantry soldiers and engineers standing at parade

rest behind Chu-i Thorne in silent company formation still in their gear." AND when the Arkab jockey's hear about my

answer I have a feeling they will back us up. Almost to a fault we are fanatically loyal. Tai-i Kogers ways are hard, nigh

impossible to understand for the uninitiated but if you check the records, he is the first with boots on the ground and

last off, and we ALL return to the Oasis. Dead or Alive, higher percentage alive than dead."