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Author Topic: MotW: Thunder Hawk  (Read 12607 times)

Caedis Animus

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Re: MotW: Thunder Hawk
« Reply #60 on: 18 December 2016, 15:20:12 »
Double RAC-5s, not three.
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misterpants

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Re: MotW: Thunder Hawk
« Reply #61 on: 18 December 2016, 16:14:37 »
I think AW meant that a Davion-themed Thunder Hawk would have triple RACs, thematically similar to the double RAC Emperor.

As to the Thunder Hawk, the IS's other options for that level of head-choppiness that I could find (outside of buying Hellstars) are the Templar I and the Thug -13K, and both "cheat" with HPPCs.

EDIT: Getz below helpfully pointed out the Marauder II-4K as well.
« Last Edit: 18 December 2016, 19:42:20 by misterpants »
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Re: MotW: Thunder Hawk
« Reply #62 on: 18 December 2016, 17:08:58 »
Triple AC/10s would be interesting.
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Re: MotW: Thunder Hawk
« Reply #63 on: 18 December 2016, 17:39:07 »
Triple AC/10s would be interesting.
I was thinking the same thing, Triple LB-10Xs should make for a fun game.
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Re: MotW: Thunder Hawk
« Reply #64 on: 18 December 2016, 19:31:25 »
I think AW meant that a Davion-themed Thunder Hawk would have triple RACs, thematically similar to the double RAC Emperor.

As to the Thunder Hawk, the IS's other options for that level of head-choppiness that I could find (outside of buying Hellstars) are the Templar I and the Thug -13K, and both "cheat" with HPPCs.

There's a Marauder II with dual HPPCs and a Gauss rifle - and I think a Light engine into the bargain.

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Re: MotW: Thunder Hawk
« Reply #65 on: 18 December 2016, 19:52:56 »
I was thinking the same thing, Triple LB-10Xs should make for a fun game.
I'd go the whole hog and opt for triple SBGRs. All about the crits!

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Re: MotW: Thunder Hawk
« Reply #66 on: 18 December 2016, 20:57:11 »
I'd go the whole hog and opt for triple SBGRs. All about the crits!
Was thinking LB-10Xs because I can select ammo and I really like punching holes before using buck shot but the SBG does retain that lovely range.
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Kidd

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Re: MotW: Thunder Hawk
« Reply #67 on: 18 December 2016, 22:31:20 »
Was thinking LB-10Xs because I can select ammo and I really like punching holes before using buck shot but the SBG does retain that lovely range.
investing in a 3rd Gauss puts the Thawk firmly in the direct fire support role IMHO. So stay sniper, double down on the SBGRs, and put out more potential plinkage than even a Clan Kraken ;)

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Re: MotW: Thunder Hawk
« Reply #68 on: 18 December 2016, 23:23:40 »
All for a SBG variant but if your looking for 'less explody,' a 3X LB-10X would be less volatile and save enough weight that you wouldn't need to sacrifice so much for a Light Engine like the 7S. While it wouldn't be the same as scary as any 3X Gauss TH, it would be close to Annihilator scary.   
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Re: MotW: Thunder Hawk
« Reply #69 on: 18 December 2016, 23:53:59 »
If there was really going to be a Dark Age variant, I'd like to see some effort to fit CASE II on the mech.

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Re: MotW: Thunder Hawk
« Reply #70 on: 19 December 2016, 00:39:02 »
dark age upgrade.. Clan Guass, Case II, and any leftover mass going to either better backup guns or better protection.

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Re: MotW: Thunder Hawk
« Reply #71 on: 19 December 2016, 01:32:33 »
I was playing with Solaris Skunkworks.  Both the AC/10 (Clan Invasion) variant and the Silver Gauss (Dark) versions fit like glove.

Both version i added normal case to the design while increasing heat sinks to 19 for the AC/10 version, while count to 10 but making them Double Heat Sinks since heat issues would be pretty bad.  I didn't mess with improving the machine's speed however AC/10 version i made had plenty of ammo to switch out specialty AC/10 rounds out if need be.   While AC/10 makes it true general combatant, not great one.  Silver Gauss version become anti-combine arms infantry/vehicle killer thou it would be more guard unit due to it's 3/5 speed.

It's too bad the Thunder Hawk didn't make it into TRO3150's update of old designs. 
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Re: MotW: Thunder Hawk
« Reply #72 on: 10 January 2017, 10:25:46 »
I've had good luck with the Thunder Hawk when I take it for a spin and don't generally have the issues that are there with the design and are brought up by the OP.  It's one of those feast or famine 'mechs.  You either slaughter your opponents or you go out with a whimper (with a few gauss slugs making your opponent sweat) and a side torso explosion.  For all of it's flaws and weaknesses, it always seems I have to slug through someones armor though when I've fought against it.  How it goes I guess.

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Re: MotW: Thunder Hawk
« Reply #73 on: 27 April 2019, 14:08:16 »
'Royal Command' wasn't a thing when 3058 came out. But looking at the 3* gauss and XL engine, does anyone else think that the Thunderhawk should be retconed as a royal mech?

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Re: MotW: Thunder Hawk
« Reply #74 on: 27 April 2019, 15:31:15 »
Most of the Star League mechs from 3058 were probably assigned to Royal units.

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marauder648

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Re: MotW: Thunder Hawk
« Reply #75 on: 28 April 2019, 02:56:12 »
The Thunder Hawk to me has always been a case of

"Do you see that Mech over there?"
"Yes Sir."
"I don't want to."
"Right away Sir!"

And yeah the 3058 SLDF mechs would have probably been the exclusive property of Royal Units.
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Re: MotW: Thunder Hawk
« Reply #76 on: 28 April 2019, 10:05:40 »
Per MUL, the Thunder Hawk is a regular 'Mech as well as a Royal.

This can be chalked up to its late introduction date, 2771. By this time, the Star League had few unique technologies, basically everything the Thunder Hawk has is available to other Houses in some form. Not to mention the whole Amaris Civil War, which would've thrown a wrench in the whole Royal and regular separation.
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Re: MotW: Thunder Hawk
« Reply #77 on: 28 April 2019, 10:52:48 »
It's hard to improve perfection SLDF thinks of it being the Awesome of the Gauss Rifles fire support Mechs.

If Lyran Commonwealth was so messed up by the Clans smashing through it (Jade Falcons i'm looking at you) or rebelliousness toads of the Commonwealth's royal court or worse bankruptcy caused by backing ComStar's flagging finances.

I'd thought the LCAF would be dumping money in shorting up it's big stompy Mechs like Thunder Hawk and add new new technology into it.   I was still disappointed that it wasn't added to the What's Old is New thing for 3145/3150 TROs list.
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MoneyLovinOgre4Hire

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Re: MotW: Thunder Hawk
« Reply #78 on: 28 April 2019, 10:56:32 »
What direction would you go with it, though?

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Re: MotW: Thunder Hawk
« Reply #79 on: 28 April 2019, 12:22:53 »
What direction would you go with it, though?

Swap all gauss for Silver Bullets, nickname it the Thunder Hawk "Partisan". :D
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Re: MotW: Thunder Hawk
« Reply #80 on: 29 April 2019, 00:19:04 »
What direction would you go with it, though?

Clan XL, Ferro Lam armor & boosted C3- for weps 2 Clan Gauss and a Silver Bullet w/med xpulse, hold a bit of the cheese

Edit- forgot to mention the XPulse

For simpler on the -7X, make it DHS, put a boosted C3 slave, give it LFF, change 1 GR to Silver Bullet and swap the 4 ML for a pair of Med XPulse.  Still say Ferro Lam, b/c it makes no sense not to put the best armor on it.
« Last Edit: 29 April 2019, 00:34:15 by Colt Ward »
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MoneyLovinOgre4Hire

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Re: MotW: Thunder Hawk
« Reply #81 on: 29 April 2019, 00:27:15 »
Well, Clantech is the only way you can do better with the T-Hawk.

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Sabelkatten

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Re: MotW: Thunder Hawk
« Reply #82 on: 29 April 2019, 03:16:18 »
Well, Clantech is the only way you can do better with the T-Hawk.
No, there are two IS ways:

-Drop an ML for C3.

-Drop an ML and half a ton of armor for ECM and stealth armor... >:D

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Re: MotW: Thunder Hawk
« Reply #83 on: 29 April 2019, 04:26:55 »
No, there are two IS ways:

-Drop an ML for C3.

-Drop an ML and half a ton of armor for ECM and stealth armor... >:D

I rather like the idea of artillery cannons or pieces replacing Gauss rifles.

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MoneyLovinOgre4Hire

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Re: MotW: Thunder Hawk
« Reply #84 on: 29 April 2019, 09:53:29 »
No, there are two IS ways:

-Drop an ML for C3.

That's not a really big change, though.

Quote
-Drop an ML and half a ton of armor for ECM and stealth armor... >:D

Difficult, given how crit-packed the design is already.  And it would be extremely similar to the Stealth Pillager.

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Colt Ward

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Re: MotW: Thunder Hawk
« Reply #85 on: 29 April 2019, 10:32:54 »
Not difficult, the -7X has the crits easy, but it would need a SHS to DHS swap.  And if talking improved, go with Boosted instead of plain C3.
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Re: MotW: Thunder Hawk
« Reply #86 on: 29 April 2019, 10:56:24 »
Just playing around with a variant.  300LFE, Endo, Full armor (std), 12 double heat sinks (all internal in the engine), 2x std Gauss (torso mounted) (5tons ammo, 1 in each leg, 1 in each side torso, 1 in ct) 4x ERMedium lasers (1x each side torso, 2x left arm), 1x small pulse (head) and finally 1x HPPC w/cap (r arm).  pound away with the gauss at range, add the HPPC when close enough, switch to lasers if it gets to close.  Small pulse for toads.
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Re: MotW: Thunder Hawk
« Reply #87 on: 29 April 2019, 11:03:39 »
Remember, remember, where customs go...
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Sartris

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Re: MotW: Thunder Hawk
« Reply #88 on: 29 April 2019, 16:14:42 »
Swap all gauss for Silver Bullets, nickname it the Thunder Hawk "Partisan". :D

i ran a lance of custom alacorns that replaced the regular gauss with silver bullet. after a not insignificant amount of rolling it was requested i not do that again

gyedid

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Re: MotW: Thunder Hawk
« Reply #89 on: 03 May 2019, 06:02:17 »
Swap all gauss for Silver Bullets, nickname it the Thunder Hawk "Partisan". :D

Does hardened armour negate SB pellets the same way it does LB cluster rounds?

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