I recently got it in my head to build myself a custom Mercenary unit for a few different causes and reasons.
One being the announcement of Mechwarrior 5: Mercenaries by PGI last week during MechCon. Another being HBS' Battletech game which I just saw their update on melee combat earlier this week.
God I am so hyped for HBS' BT game. I plan on trying my best to replicate this mercenary unit in HBS' BT game when it eventually comes out.
One other reason being I'm a big roleplayer and I plan on making this merc unit into an RP profile on one of the sites I RP on. I don't plan on RPing the "entire" unit mind you, that would be ridiculous, just the 12 or so Mechwarriors at first.
If I get really ambitious I might expand the profile as I go to include other characters from one section or another.
Now, the big problem I have is two fold. One, I'm not good with coming up with names. Coming up with a House Unit name is considerably easier, but Merc unit names are a bit harder sometimes. I find a lot of the time they're a play on words to one degree or another, stemming from either the person that established the unit, or something to do with the mechs the unit uses.
Grayson Death Carlyle and the Gray Death Legion, or Barber's Marauder IIs for example.
As far as helping me with a name goes, I've been watching a lot of Knight Rider on the ELREY Network, and always liked, at least the name, of the Black Riders, aka the Ring Wraith's from Lord of the Rings. So probably something that has to do with Blitzkrieg, Cavalry, Knights and Riders would probably be appropriate.
I'm imagining the paint scheme would be primarily black, with red and gold as secondary or trim colors. The cockpit glass/windows/hatches/whatever also being a red color would be interesting.
For instance, take this Griffin below. I'd kind of imagine the main body being primarily black, with, let's say the big shoulder pauldrons and kneecaps painted in red, and the little stylized emblem on that right pauldron, there's probably one on the left as well, and the center of the knee colored in gold, and a little bit of red and gold thrown into like the chest and hips to finish it off.
And problem two, I'm not good with grouping up mechs or vehicles that would synergize well with each other. This, I'd bet real money on is due to the fact that I've never actually played the Table Top Battletech game to really learn the strengths or weaknesses of one unit with or against another.
All I really know is what I like the look of as far as mechs, fighters, vehicles and so on. I don't know what makes up a good scout lance versus a good fire or command lance, etc, especially when it comes to vehicles like Striker light tanks vs Pike Support vehicles or something.
Anyway, that all being said, I'd like to provide a list of mechs, vehicles and aerospace fighters that I like, as well as maybe some dropships, cause I've really gone back and forth on some of the dropships. When I get to the dropships I'll give a little of my reasoning for each.
Also, I'm imagining this Merc unit would primarily work for Davion and/or Steiner, set primarily between about 3005 and 3040, so during the 3rd Succession War up to Post 4th Succession War, before the Clans came romping onto the scene and royally mucked everything up. 8)
Please note, I don't hate the Clans, I just like the Inner sphere more.
So, onto the lists of equipment.
Mechs first naturally.
Light Mechs: Locust, Stinger, Wasp, Commando, Valkyrie, Firestarter, and naturally you can't have an effective scout group if you don't have an Ostscout. Well you probably can have a scout group without one, but it would not be as effective as it would be if it did. I don't know. ::)
Medium Mechs: Whitworth, Blackjack, Hatchetman, Phoenix Hawk, Centurion, Enforcer, Hunchback, Trebuchet, Dervish, Griffin, Shadow Hawk, Wolverine. I know that's a lot of mechs, since I'm only going for a Company sized unit, but I figure there's plenty of options to combine all these mechs between three lances. The Phoenix Hawk for example being a great scout lance leader.
An extra note, the leader of the unit I want to have piloting a Shadow Hawk. It's pretty much my absolute favorite mech.
Heavy Mechs: Rifleman, Catapult, Crusader, Thunderbolt, Archer, Grasshopper, Warhammer and Marauder.
Assault Mechs: Charger, yeah I know it's only got small lasers, but an assault mech that can keep up with a few Light mechs and most Medium mechs is nothing to sneeze at, especially if it gets up close. ;) Continuing on... Victor, Zeus, Battlemaster... I like the Longbow, but I'm not sure how, or if it would be a good fit in just one company of mechs. Something like a Battalion at least would probably be required to make effective use of the Longbow... And finally the Atlas. Can't forget Steiner's favorite scout mech now can we. *wink wink nudge nudge* ;D
Using my 3025 TRO we come to the vehicles next, and I've never fully understood how vehicle units are organized. I know mechs are typically grouped up by fours, but can occasionally be grouped up by sixes, but augmented lances would work better with Battalion or Regiment sized forces. And Aerospace fighters are usually grouped up by twos, and sometimes threes, but vehicles are where I fail to figure out how they're grouped up.
Like for instance, the entry on the Excalibur dropship says it carries two full tank battalions totaling 90 vehicles. So one Battalion totals 45 vehicles, so that would be three companies of 15 vehicles each, which I guess would be three lances of 5 vehicles each.
Anyway, unlike with the Mechs, which I only have a company of, I would expect to need probably at least one Battalions worth of vehicles, with each company serving a different purpose. One straight combat company comprising tanks of various sorts, one Infantry support company, with APCs and some other support vehicles like attack helicopters, and finally a straight up unit support company, which would be your coolant and ammo transports, mobile headquarters and engineering vehicles, MASH trucks, etc.
And as I delve deeper into the vehicles I find there's a lot that can be used for infantry support, the biggest being that bigass Maxim Hover Transport that can carry and entire platoon instead of just a squad like the various APCs, a couple Helicopters and the Goblin Medium tank.
Whooboy. This could be a lot. Think I'll start with the easier stuff, the Infantry support.
Ferret Light Scout VTOL, Wheeled APC... I'm not sure if the Packrat LRPV, Skulker Scout tank and the Darter Scout car would be better serving in the infantry support or general unit support sections... Anyway, continuing on... The H-7 Warrior attack helicopter, Scorpion light tank, the GAL-100 Galleon light tank... Once again not sure on a couple vehicles, this time the Striker Light tank and the Hetzer wheeled assault gun, seems like both would be good for both infantry support and regular combat duty with the regular tanks... The Goblin medium tank, Maxim heavy hover transport, Vedette and Bulldog medium tanks also all seem well suited to both infantry support and straight combat...
Maybe the straight combat vehicles would be the easiest to pick out.
Bulldog medium tank, LRM carrier, Manticore heavy tank, Pike Support vehicle... I'd like to say the Mobile Long Tom, but it seems out of place in a Merc unit... I just can't help but like big honking artillery pieces... The Rommel/Patton tanks, the Von Luckner, and the Partisan heavy tank to finish it off.
Tanks like the Demolisher, Schrek, Ontos and Behemoth seem a little too powerful for a Merc unit, they'd probably be more appropriate in House units.
And finally we come to the general unit support vehicles.
Swiftwind Scout car, J-27 ordinance transports, MASH vehicles, Mobile HQ trucks, coolant trucks, the Karnov, Planetlifter and Cobra transport planes, and mobile engineering vehicles.
Now, as far as Dropships go, I almost feel like I really need an Excalibur in order to have enough space for all the vehicles the unit would need, but GOD it's got less weaponry than even a Union class.
My other thought for the main dropship was a Fortress class, that would give me the Long Tom I wanted earlier, and a much heavier weapons load over even the Union.
To get more vehicles, the best dropship I can find next to the Excalibur is the Triumph. Between the two that would give me 61 vehicles to work with, more even if the space for the 4 infantry platoons were ripped out as the Fortress carries a full company of infantry already.
An alternative to the Triumph is the Seeker, as I think that carries more vehicles from what I can see... Yeah, a Seeker paired with the Fortress yields a total of 84 vehicles... But it carries less weaponry than the Triumph.
Finally I figure I need fighter cover, but there are even fewer choices for that.
To keep to three total dropships, specifically dropships that can land on a planet, the Okinawa is the best ship but it's unfortunately outside my set timeline.
The Vengeance was my next thought since it can carry 40 fighters but it has to remain in space, which cuts off the mechs and other ground vehicles from air support... Can Aerospace fighters descend into atmosphere from space? I don't think they can.
Finally we have the Leopard CV, which can enter atmosphere and land, but only 6 fighters is too light a load I think. Does anyone know of a good fighter carrier, i.e. carries more than 6 fighters, that can enter atmosphere and land with the other dropships?
Aerospace fighters are where things get a bit easier as not all of the designs are used by all five houses, so I can limit the selection to a few generic designs and a few specific designs used by Davion and Steiner.
Specific aerospace fighters used by Davion and Steiner include the Corsair, Lucifer, Slayer, Chippewa and Stuka. While the generic aerospace fighters I like include the Hellcat and Eagle... I like the look of the Typhoon, but it seems a little too old and would be expensive as f*** to get replacement parts for.
And that finally brings us to the end of this massive experiment of mine. If you've stuck it out reading through this huge list of options and requests, I well and truly and sincerely thank you for taking the time to try and help me out on this.
Again, I really do apologize for having to ask so much, but without any experience at all actually playing the game and learning the different strengths and weaknesses of all the myriad mechs, vehicles and fighters, I really can't think of any other way to try and form an idea of how a unit like this would end up looking.