Register Register

Author Topic: APC help  (Read 2369 times)

Terrace

  • Lieutenant
  • *
  • Posts: 954
Re: APC help
« Reply #30 on: 01 January 2018, 21:37:26 »
This looks like the right topic to ask.

What would you guys consider the 'best' motive type for an APC servicing Jump Infantry?

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Lieutenant General
  • *
  • Posts: 30780
  • That which has been seen can NEVER be unseen...
Re: APC help
« Reply #31 on: 01 January 2018, 22:18:54 »
I'd go for VTOLs, or hovers if you anticipate AA being a problem. When you're using jump infantry, speed and mobility is the name of the game.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"The BT universe is startlingly deficient in both wisdom and hindsight." - Cray
"Damn you, Weirdo... Damn you for being right!" - Paul
Battleforce Space is too bulky. I vote we start calling it BattleFace.

Colt Ward

  • Lieutenant Colonel
  • *
  • Posts: 12518
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: APC help
« Reply #32 on: 02 January 2018, 09:50:44 »
What Weirdo said, especially IIRC anything with JJs unloading from a VTOL can be sprinkled as it goes- which makes some of those large bays more desired for moving large jump infantry formations.

So the Shun with 12 tons of cargo space can drop the 3 IS med BA squads along a line or any mix of BA & jump infantry in a single turn.
Colt Ward

Beware the vengeance of a patient man.

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Lieutenant General
  • *
  • Posts: 30780
  • That which has been seen can NEVER be unseen...
Re: APC help
« Reply #33 on: 02 January 2018, 11:49:33 »
You can still only offload in the final hex of the transport's movement, and I think combat vehicles are explicitly limited to loading/offloading a single unit per turn.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"The BT universe is startlingly deficient in both wisdom and hindsight." - Cray
"Damn you, Weirdo... Damn you for being right!" - Paul
Battleforce Space is too bulky. I vote we start calling it BattleFace.

SCC

  • Lieutenant Colonel
  • *
  • Posts: 7142
Re: APC help
« Reply #34 on: 02 January 2018, 16:16:36 »
Unless the VTOL is super-heavy, then it can unload one platoon into each surrounding hex.

Daryk

  • Major
  • *
  • Posts: 5345
  • The Double Deuce II/II-σ
Re: APC help
« Reply #35 on: 02 January 2018, 20:05:39 »
You can still only offload in the final hex of the transport's movement, and I think combat vehicles are explicitly limited to loading/offloading a single unit per turn.
Clearly, there's another infantry SPA waiting to be written...
« Last Edit: 02 January 2018, 21:27:15 by Daryk »

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Lieutenant General
  • *
  • Posts: 30780
  • That which has been seen can NEVER be unseen...
Re: APC help
« Reply #36 on: 02 January 2018, 20:40:52 »
Yes. >:D
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"The BT universe is startlingly deficient in both wisdom and hindsight." - Cray
"Damn you, Weirdo... Damn you for being right!" - Paul
Battleforce Space is too bulky. I vote we start calling it BattleFace.

Colt Ward

  • Lieutenant Colonel
  • *
  • Posts: 12518
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: APC help
« Reply #37 on: 02 January 2018, 21:02:34 »
Hmm, I thought it was one of those TacOps rules- like the discussion of ziplines.  Its not in MM that I am aware of and have never needed it on TT so I never concerned myself with it.
Colt Ward

Beware the vengeance of a patient man.

Daryk

  • Major
  • *
  • Posts: 5345
  • The Double Deuce II/II-σ
Re: APC help
« Reply #38 on: 03 January 2018, 22:39:20 »

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Lieutenant General
  • *
  • Posts: 30780
  • That which has been seen can NEVER be unseen...
Re: APC help
« Reply #39 on: 04 January 2018, 00:55:06 »
Gah! A link to the Fan Designs forum! It buuurns!!!


"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"The BT universe is startlingly deficient in both wisdom and hindsight." - Cray
"Damn you, Weirdo... Damn you for being right!" - Paul
Battleforce Space is too bulky. I vote we start calling it BattleFace.

Daryk

  • Major
  • *
  • Posts: 5345
  • The Double Deuce II/II-σ
Re: APC help
« Reply #40 on: 04 January 2018, 05:13:06 »
But... your Battlemaster is red... I thought you were allowed down there? ???
« Last Edit: 04 January 2018, 05:16:03 by Daryk »

Weirdo

  • Painter of Borth the Magic Puma
  • Global Moderator
  • Lieutenant General
  • *
  • Posts: 30780
  • That which has been seen can NEVER be unseen...
Re: APC help
« Reply #41 on: 04 January 2018, 12:21:43 »
Allowed, yes.

However, this is a personal choice. I don't go down there unless my mod duties require it. Ever. I'm a no-customs kind of guy, who appreciates the fact that there's a section of the forum where people can post customs and talk about customization without my having to see it.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"The BT universe is startlingly deficient in both wisdom and hindsight." - Cray
"Damn you, Weirdo... Damn you for being right!" - Paul
Battleforce Space is too bulky. I vote we start calling it BattleFace.

Daryk

  • Major
  • *
  • Posts: 5345
  • The Double Deuce II/II-σ
Re: APC help
« Reply #42 on: 04 January 2018, 20:13:43 »
Ah, sorry, didn't realize that...  :-[

Hellraiser

  • Lieutenant Colonel
  • *
  • Posts: 7215
  • Cry Havoc and Unleash the Gods of Fiat.
Re: APC help
« Reply #43 on: 14 January 2018, 01:05:31 »
Unless it changed, as Weirdo said you can only deploy in the final hex.

That said, pretty sure if you use 2MP that you can drop 2 jump capable units at the same time since they then don't stack w/ the Vtol who is still airborne.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

grimlock1

  • Warrant Officer
  • *
  • Posts: 701
Re: APC help
« Reply #44 on: 15 January 2018, 18:19:22 »
Unless it changed, as Weirdo said you can only deploy in the final hex.
Generally true, with a caveat.  Naval APCs can dismount jump capable troops, so long as there is valid land within in the troops jump range.  TW, page 225-224.

Troops also seem to be able to dismount into adjacent hexes to make stacking rules happy.
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

 

Register