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Author Topic: 'Mechs running through water.  (Read 1185 times)

BiggRigg42

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'Mechs running through water.
« on: 02 June 2017, 16:04:00 »
I know that a 'mech cannot enter water whilst running, and that a 'mech can exit water whilst running; however, may a 'mech that starts its movement in water, finishes its movement in water, and never exists the water, run if said 'mech is moving foreword?

Sartris

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Re: 'Mechs running through water.
« Reply #1 on: 02 June 2017, 16:10:32 »
Quote from: Total Warfare, Pg. 63
No unit except hover, VTOL, WiGE and naval vessels can enter Depth 1 or deeper water hexes while running/flanking

You can't enter a depth 1 water or deeper water hex while running, whether from a non-water hex or from another water hex.

BiggRigg42

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Re: 'Mechs running through water.
« Reply #2 on: 02 June 2017, 16:23:01 »
Thank you. I was confused by the ability to run if leaving a water hex. After all, if I leave a level 2 water hex to enter another level two water hex, I have still left a water hex. The said ability must only refer to leaving water completely.

Sartris

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Re: 'Mechs running through water.
« Reply #3 on: 02 June 2017, 16:48:24 »
Thank you. I was confused by the ability to run if leaving a water hex. After all, if I leave a level 2 water hex to enter another level two water hex, I have still left a water hex. The said ability must only refer to leaving water completely.

yeah, you can only run out of water onto dry land (or a level 0 water hex).

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Re: 'Mechs running through water.
« Reply #4 on: 02 June 2017, 19:48:25 »
There is one way you can run while ending your move in water: if you're only making facing changes within a single hex.  The rule is that you can't enter a water hex while running; just changing your facing doesn't violate that.
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truetanker

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Re: 'Mechs running through water.
« Reply #5 on: 03 June 2017, 15:38:35 »
The above works as well for sealed tanks that operates in space, but the rule was made for the Annihilator and other slow mechs with a speedster of 2/3! ;D

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Re: 'Mechs running through water.
« Reply #6 on: 06 June 2017, 11:01:00 »
There is one way you can run while ending your move in water: if you're only making facing changes within a single hex.  The rule is that you can't enter a water hex while running; just changing your facing doesn't violate that.

If I do this with a Fireball XF can I create a whirlpool?
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Fat Guy

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Re: 'Mechs running through water.
« Reply #7 on: 06 June 2017, 11:45:15 »
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wantec

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Re: 'Mechs running through water.
« Reply #8 on: 06 June 2017, 13:20:56 »
There is one way you can run while ending your move in water: if you're only making facing changes within a single hex.  The rule is that you can't enter a water hex while running; just changing your facing doesn't violate that.
One more way, skidding. Although that one is a little hard to pull off intentionally.
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Re: 'Mechs running through water.
« Reply #9 on: 06 June 2017, 14:50:47 »
Well, you could skid across ice and fall in.   I seen mech make the turn on a road. This was a Fireball, failed skid check.  We joked that it the mech skipped water like skipping a flat rock across the water. Then got hulled slipping under waves as it crashed into the rock wall on other side of river.
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Re: 'Mechs running through water.
« Reply #10 on: 08 June 2017, 07:39:22 »
One more way, skidding. Although that one is a little hard to pull off intentionally.

Fluid Gun + Oil Slick ammo + deliberately failed Piloting skill roll?

Boomer8

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Re: 'Mechs running through water.
« Reply #11 on: 15 December 2017, 18:15:09 »
Fluid Gun + Oil Slick ammo + deliberately failed Piloting skill roll?

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Re: 'Mechs running through water.
« Reply #12 on: 15 December 2017, 22:38:27 »
The flash fire already has the spiky bits too like classic iceman, and a pair of fluid guns.
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