Bringing this thread back up to discuss the DVS-10 and DVS-11.
Showing up in TRO 3150 and finally getting a record sheet in Record Sheets 3150 a considerable amount of time later, the DVS-10 is an extremely specialized mech. Like the MUSE EARTH, it moves at 4/6(10) thanks to a 400XL engine combined with MASC and an armored Supercharger. Endo-Composite structure and FF armor save weight and very nearly provide the same level of protection (it has 1 less point in the center torso rear) while a Compact Gyro (also armored) reclaims some internal space. For weaponry, it mounts two Re-engineered Large Lasers, one in each arm, and two Re-engineered Medium Lasers in the Center Torso, kept frosty by 18 double heatsinks (giving it 36 dissipation compared to a maximum of 32 heat on a running alpha strike). That's honestly quite anemic firepower for a 100 ton mech and isn't great unless you're expecting to face opponents with Hardened or Reflective armor- though given the mech is used by the FedSuns it's got some use against the Combine. Armor on the Hips and Shoulders also means that this mech is very resistant to having limbs blown off by lucky crits.
The DVS-11 returns to something closer to the original. The Gauss Rifles are back in the arms, but the torso PPCs are now Snub Noses and the lasers are now Clanspec, with an ER Medium in each side torso and an ER small in the head and center torso (the CT one being rear-facing). The MASC, Supercharger, and Compact Gyro are retained from the 10, but the component armor is gone and the engine has been downgraded back to a standard 300XL for a 3/5(8) movement pattern. Heat is handled by 12 double heatsinks, all contained in the engine. You can't freely mash the Alpha Strike button, but it does handily cover the main armament while running. Endo-Composite provides some weight-saving.