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Author Topic: (Answered) Addtional Tech Teams  (Read 296 times)

MrJake

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(Answered) Addtional Tech Teams
« on: 16 October 2017, 22:24:42 »
Reference:

SO, p171, "MAINTENANCE, REPAIR AND SALVAGE CHECK MODIFIERS TABLE (CONTINUED)"

Subheading: TECHNICIAN TYPE MODIFIERS

2nd Line: Per additional Team –1*

*To a maximum of 3 teams per unit;  maintenance on WarShips,  JumpShips,  Space Stations,  DropShips and Large Naval Vessel Support Vehicles cannot be augmented with additional Technical Teams.

Question:

Do additional tech teams have to match the unit type? (i.e., can additional teams of mechanics be used to provide a modifier for a Tech/Aerospace team, for example?)
« Last Edit: 06 December 2017, 13:46:36 by Xotl »

Xotl

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Re: Addtional Tech Teams
« Reply #1 on: 06 December 2017, 13:46:09 »
The techs must all match the unit categories as given on p. 168 to be relevant to the process.
Generally absent from the forums at this time.

3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0