Register Register

Author Topic: Might Before Metal: Home of Clan Hell's Horses III  (Read 24472 times)

Sjhernan3060

  • Lieutenant
  • *
  • Posts: 1098
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #270 on: 05 September 2019, 21:00:53 »
How long did it take for the horses to move everything to their inner strength here? While I know they have some Potemkins did they have to rent out additional transportation?

Kojak

  • Major
  • *
  • Posts: 3971
  • Dark Neurohelmet
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #271 on: 06 September 2019, 00:25:33 »
IIRC, all the answers to that are found in the Wars of Reaving sourcebook.
"Get me some tribal drums and some wordless chanting or get the ****** out."
- Me, on the comparison of the Mechwarrior 2 soundtrack to all other Mechwarrior soundtracks

"Tragically, all the Taurians have is Mister Pibb. It's why they're so angry all the time."
- Liam's Ghost


truetanker

  • Lieutenant Colonel
  • *
  • Posts: 6942
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #272 on: 24 October 2019, 01:29:23 »
How many Kokou would you say are left in the old Cache - Solahma, or just plain traded away / left behind?

Any chance Society got some?

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Maelwys

  • Major
  • *
  • Posts: 4625
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #273 on: 24 October 2019, 12:12:31 »
They're pure Clantech. There's really no reason for them to be cached, and no reason to leave them behind or stop using them, other than breaking down to the point of being salvaged.

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 6717
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #274 on: 16 November 2019, 07:05:16 »
Folks, I need your help!

Trying to do an OOB (Order Of Battle) for the Horses and we came across a problem. The Infantry.

Of all the Clans, the Horses are pretty much the only one to deploy Infantry in anything beyond a mere security or anti-bandit role. Save them, the Spirits who have to because they have no other recourse, and the Bears (largely as the Dominion) they're the only Clan that uses infantry anywhere near the front line or actually on it.

But how do they deploy them? Especially during a REVIVAL era setting.

Are infantry Star's (of any type, Motorized, jump pack, foot etc) part of a Cluster and just bid away 9/10 times, or are they attached to a Cluster on a more adhoc manner, or are they even part of the Cluster with several Stars of infantry attached to a Galaxy (5 stars would be 625 infantry after all), but not viewed as part of their order of battle (as you'd then have to take into account the transport forces, as well as things like engineers, medics, etc etc etc).

The idea me and Beachhead came up with is that the Infantry Stars, engineer formations, logistics units etc are a permanent fixture on a Galaxies OOB and are even part of certain Clusters that they have a history with, but on the whole they are part of the Galaxies HQ and are dolled out as needed. Against a Clan, such forces would just be bid away in most cases, but against the Inner Sphere that might well change.

The big problem is that with  the Horses going and having lots of Nova formations (Star of Mechs and a Star of Tanks or Elementals or if the tanks can carry them anyhow, Elementals for sure!) is that a Hell's Horse cluster is BIG in numerical terms and if you add infantry Stars into the mix you're going to go beyond the 5 star to a cluster formation without wanting to bid away chunks of your Cluster if they are infantry/tank Nova's. And, by deploying more Nova formations, the Horses clusters would be numerically very big compared to other Clan's but if the 5 Trinaries to a Cluster is the upper limit of their size as mandated by Nicky's dumb ideas then you have to either have the infantry attached in some other way or form an Infantry Galaxy which then doles out the troops as needed and use the Galaxy basically as an administrative formation.

What do you folks think?
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Ruger

  • Battletech Volunteer
  • Major
  • *
  • Posts: 4255
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #275 on: 16 November 2019, 08:02:01 »
Folks, I need your help!

Trying to do an OOB (Order Of Battle) for the Horses and we came across a problem. The Infantry.

Of all the Clans, the Horses are pretty much the only one to deploy Infantry in anything beyond a mere security or anti-bandit role. Save them, the Spirits who have to because they have no other recourse, and the Bears (largely as the Dominion) they're the only Clan that uses infantry anywhere near the front line or actually on it.

But how do they deploy them? Especially during a REVIVAL era setting.

Per FMCC, page 59: “ The average Hell’s Horses Cluster consists of five Trinaries, of which Alpha, Beta and Gamma are typically BattleMech and Elemental mixed. The ratio of ‘Mechs to Elementals varies with the Trinary’s function in the Cluster, but both of these assets are always present in these units. Trinary Delta is usually aerospace fighter support, the only pure Trinary in a standard cluster. Trinary Epsilon is normally a Supernova of conventional armor and conventional infantry, and serves as the Cluster’s support element.”

Earlier on the same page, it is stated “all vehicle Stars contain an equivalent number of conventional infantry Points.”

Now, I could easily see this as each point of armor consists of one mainline combat unit and one infantry fighting vehicle paired together with the latter carrying a point of conventional infantry. Pairing Epona’s and Svantovit’s (I’m fond of the original model for the paired Streak-4’s and 3 ton infantry bay) makes sense to me for this in hover units. You could also have heavier tracked unit pairings, VTOL pairings, etc.. Vehicles with larger cargo bays may conceivably transport infantry and field guns.

Ruger
"If someone ever tries to kill you, you try to kill 'em right back." - Malcolm Reynolds, Firefly

"Who I am is where I stand. Where I stand is where I fall...Stand with me." - The Doctor, The Doctor Falls, Doctor Who

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 6717
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #276 on: 16 November 2019, 08:17:29 »
Per FMCC, page 59: “ The average Hell’s Horses Cluster consists of five Trinaries, of which Alpha, Beta and Gamma are typically BattleMech and Elemental mixed. The ratio of ‘Mechs to Elementals varies with the Trinary’s function in the Cluster, but both of these assets are always present in these units. Trinary Delta is usually aerospace fighter support, the only pure Trinary in a standard cluster. Trinary Epsilon is normally a Supernova of conventional armor and conventional infantry, and serves as the Cluster’s support element.”

Earlier on the same page, it is stated “all vehicle Stars contain an equivalent number of conventional infantry Points.”

Now, I could easily see this as each point of armor consists of one mainline combat unit and one infantry fighting vehicle paired together with the latter carrying a point of conventional infantry. Pairing Epona’s and Svantovit’s (I’m fond of the original model for the paired Streak-4’s and 3 ton infantry bay) makes sense to me for this in hover units. You could also have heavier tracked unit pairings, VTOL pairings, etc.. Vehicles with larger cargo bays may conceivably transport infantry and field guns.

Ruger


Ooh! That's useful information! Thank you :D
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

truetanker

  • Lieutenant Colonel
  • *
  • Posts: 6942
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #277 on: 16 November 2019, 21:46:47 »
Also don't forget about the Bandit C models, Wolf's Dragoons brought them over when the came...

And there's the Enyo to content with, also Fast Recon infantry at 20 personnel each.

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Ruger

  • Battletech Volunteer
  • Major
  • *
  • Posts: 4255
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #278 on: 17 November 2019, 07:03:05 »
Also don't forget about the Bandit C models, Wolf's Dragoons brought them over when the came...

And there's the Enyo to content with, also Fast Recon infantry at 20 personnel each.

TT

I believe the Badger C would pair well with the Enyo.

The Bandit C would be a good alternative to the Svantovit, especially for jump infantry units

Ruger
"If someone ever tries to kill you, you try to kill 'em right back." - Malcolm Reynolds, Firefly

"Who I am is where I stand. Where I stand is where I fall...Stand with me." - The Doctor, The Doctor Falls, Doctor Who

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 6717
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #279 on: 20 November 2019, 00:24:48 »
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Kojak

  • Major
  • *
  • Posts: 3971
  • Dark Neurohelmet
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #280 on: 26 November 2019, 06:20:05 »
Is this guy the namesake of current Horses saKhan Fulk Lassenerra?

https://en.wikipedia.org/wiki/Fulk_III,_Count_of_Anjou
"Get me some tribal drums and some wordless chanting or get the ****** out."
- Me, on the comparison of the Mechwarrior 2 soundtrack to all other Mechwarrior soundtracks

"Tragically, all the Taurians have is Mister Pibb. It's why they're so angry all the time."
- Liam's Ghost


Sjhernan3060

  • Lieutenant
  • *
  • Posts: 1098
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #281 on: 18 January 2020, 15:58:04 »
It never occurred to me until now but is horsemanship prized by this clan? I mean their totem animal which is a meat eating horse was probably not ride able but what have the non blood thristy as regular horses?

Maelwys

  • Major
  • *
  • Posts: 4625
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #282 on: 18 January 2020, 16:31:50 »
I think some of the early Dark Ages novels when Malvina first encounters them has the Horses kind of running around like its the 1300s or whatever, but I don't think I've seen it any place else (And you could claim that the scene I'm thinking about is just Beta with its Mongol leanings and the rest of the Horses are like "Yeah, they're kind of nuts").

Sjhernan3060

  • Lieutenant
  • *
  • Posts: 1098
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #283 on: 18 January 2020, 16:53:44 »
I think some of the early Dark Ages novels when Malvina first encounters them has the Horses kind of running around like its the 1300s or whatever, but I don't think I've seen it any place else (And you could claim that the scene I'm thinking about is just Beta with its Mongol leanings and the rest of the Horses are like "Yeah, they're kind of nuts").

Lol I know their was a huge range on his intent their totems the various clans got so yes that makes sense

Maelwys

  • Major
  • *
  • Posts: 4625
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #284 on: 24 January 2020, 13:34:14 »
Its in Rending of Falcons, and its the Fire Horse Galaxy, and it indicates they take them with them with even Malvina wondering what they do with them when it comes to high-g maneuvers.

Sjhernan3060

  • Lieutenant
  • *
  • Posts: 1098
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #285 on: 14 April 2020, 09:17:50 »
Did the horses dislike all fire mandrill kindraa?

Maelwys

  • Major
  • *
  • Posts: 4625
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #286 on: 14 April 2020, 10:13:03 »
Most of them. They had special reason to dislike the Smythe-Jewel Kindraa, but they basically destroyed that.

However, FM:Crusader Clan has a small note on what each Clan thinks about the other. The one about the Fire Mandrills for the Horses is "The factional lot has perverted Kerensky's ideals; most of them deserve to be destroyed like the Kindraa Smythe-Jewel. The exception is the Kindraa Payne, who deserve credit for their honor."

Sjhernan3060

  • Lieutenant
  • *
  • Posts: 1098
Re: Might Before Metal: Home of Clan Hell's Horses III
« Reply #287 on: 14 April 2020, 14:18:05 »
Most of them. They had special reason to dislike the Smythe-Jewel Kindraa, but they basically destroyed that.

However, FM:Crusader Clan has a small note on what each Clan thinks about the other. The one about the Fire Mandrills for the Horses is "The factional lot has perverted Kerensky's ideals; most of them deserve to be destroyed like the Kindraa Smythe-Jewel. The exception is the Kindraa Payne, who deserve credit for their honor."

See this is one of the reasons I really like the horses. Even when they put down another faction they go out of their way to add nuance. “ most of those mandrills are jerks. But the paynes? Those guys are all right!”