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Author Topic: Homebrew Total Warfare Rule Reference Sheet  (Read 798 times)

Dakkon

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Homebrew Total Warfare Rule Reference Sheet
« on: 06 November 2017, 15:24:45 »
I made this double sided reference sheet for a 3-d terrain Battletech game I put on at a wargaming convention earlier this year. Feel free to use and modify it as you see fit. I recommend printing these sheets a bit larger than 8.5x11, it helps those with poorer eyesight. Lastly, I converted the hex based movement and ranges as follows on the sheets where applicable.

-For the movement of units 1 hex = 1.5 inches (rounding down)
-For weapon ranges 1 hex = 4 inches

Since I made this for a convention game, some of the rules are simplified or changed out right in order to conform to the constraints of running such a game. Such as: simultaneous shooting and physical combat phases (it speeds up the game dramatically when you have multiple people playing), Torso Twisting, LOS cones, etc.

Also, I couldn't fit all of the rules I used in the convention game on to the reference sheet (such as a chart for preexisting damage that effects piloting skill rolls), so it's advisable to have the Total Warfare rulebook on hand for those occasions.

Download link for the pdf.
« Last Edit: 05 February 2018, 14:55:05 by Dakkon »

I am Belch II

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Re: Homebrew Total Warfare Rule Reference Sheet
« Reply #1 on: 07 November 2017, 08:48:00 »
Nice job.
Walking the fine line between sarcasm and being a smart-ass

500 is the number of Warships Now. 500 looks like it will stay for a long time.

Dakkon

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Re: Homebrew Total Warfare Rule Reference Sheet
« Reply #2 on: 07 November 2017, 13:54:05 »
Thanks.

 

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