Author Topic: (Answered) Multi-modal sensory implants  (Read 2318 times)

Thunder

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(Answered) Multi-modal sensory implants
« on: 15 November 2017, 22:24:39 »
Pg 27AS:C
"Sensory Implants: Any unit controlled by a warrior with
sensory implants (including multi-modal sensory implants)
receives the LPRB and RCN abilities. Multi-modal sensory
implants will improve weapon damage by such units as well,
but this must be factored at the time of the unit’s conversion.
"

There is a lack of follow up to this passage in the rest of the book.
I'm interested in what was initially intended to be the rules here?

I'm guessing it will either be:
Decrease skill by 1 point, recalculate PV accordingly.

or vastly more complicated. (But still fun for me, inaccessible for others. And results will vary wildly at times.)
Like Targeting computers...  For each weapon add 5% to the base damage at each range bracket.  For weapons affected by a targeting computer add a total of 15% to that weapons base damage at each range bracket.  Then do all the heat and rounding stuff.

Or the above simplified:
add 1 damage to each range bracket that the unit can deal damage. (0* turns into a 1). The Base PV of a unit increases by 1, 3 or 4. Depending on if the maximum range it can deal damage is short, Medium or Long.
« Last Edit: 28 August 2019, 02:43:05 by Xotl »

Xotl

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Re: (Research) Multi-modal sensory implants
« Reply #1 on: 28 August 2019, 02:42:58 »
Lower skill rating by 1 point, recalculate PV accordingly.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Thunder

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Re: (Answered) Multi-modal sensory implants
« Reply #2 on: 28 August 2019, 11:12:36 »
Hmmmm 2 year response time.  Someone bid a galaxy at the trial of refusal over the initial answer didnt they?

And now one more bit of rules is filled in.  Thanks.

(But what if a skill 0 pilot gets upgraded...  Actually the PV increase rules can deal with skill -1 pilots.  Diminishing returns makes it a bad idea anyways.)

nckestrel

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Re: (Answered) Multi-modal sensory implants
« Reply #3 on: 28 August 2019, 12:27:09 »
Hmmmm 2 year response time.  Someone bid a galaxy at the trial of refusal over the initial answer didnt they?

And now one more bit of rules is filled in.  Thanks.

(But what if a skill 0 pilot gets upgraded...  Actually the PV increase rules can deal with skill -1 pilots.  Diminishing returns makes it a bad idea anyways.)

We couldn't find any Wobbies to answer it.  They all ran off somewhere and didn't leave a forwarding number.
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

 

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