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Author Topic: A Time of War - 5 July 2015 (v2.02)  (Read 10969 times)

bluedragon7

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #30 on: 17 June 2017, 07:36:46 »
With that recent change this is not relevant anymore:
2nd Printing PDF
Page 99, Faceman archetype, Traits

According to page 93 the Faceman was created with point buy, so it should only have a maximum of -500 XP in negative traits if it was created using 5000 XP.

cray

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #31 on: 06 December 2017, 17:32:04 »
Second printing, p335 & 402:

Salary table's experience multiplier differs from Campaign Operation's p. 25 table. Since it's much easier to edit the ATOW table rather than all the CO's example math and worksheets, change the ATOW Salary Table.

Assistant/Able-Body row is unchanged
Green changes from 0.75 to 0.6
Regular is unchanged
Veteran changes from 1.5 to 1.6
Elite changes from 2.0 to 3.2
Anti-Mech is unchanged
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Peace is that brief glorious moment in history when everybody stands around reloading." --Thomas Jefferson, or not

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

babayaga

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #32 on: 29 December 2017, 00:44:06 »
First printing, pp. 159,333,334

We read repeatedly that a character can raise advanced skills (such as Piloting and Gunnery) only through training, and that the trainer must have a higher skill score than the student. No exceptions, even in the errata. So, for a character to improve Piloting from 3 to 4, he must be trained by another character with Piloting 4+.

Taken to the logical extreme, this would mean that advanced skills never developed in the Battletech world, since nobody could have trained the first character to reach e.g. a score of 4 in Piloting. Even ignoring global implications, it means that the "specialist" in a skill (whether Piloting or Computers) in a small PC mercenary force cannot improve his skill without resorting to "lessons" from an outside agency, which runs against the whole "improve Piloting and Gunnery by defeating enemies in battle" principle.

I posted this as a rules question here, and Paul agreed that it's an error and should be re-posted in this thread.
« Last Edit: 29 December 2017, 00:52:10 by babayaga »

babayaga

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #33 on: 29 December 2017, 01:29:24 »
First Printing, pp.122-123 (Property Trait & Property Trait Table); pp.126-127 (Title Trait & General Title Table); p. 353 (Marquis & Duke).

The problem is an inconsistency between what the higher levels of Property can gain a character when "tied" to noble Titles.

According to p.126,127 & 353, a 10TP Title corresponds to a Duke, who's supposed to rule "an often sizable territory that can range from a single important world to a collection of border worlds" (p.353, that sets the TP cost for this level of Property at 10TP). A 9TP Title corresponds to a Marquis, whose power "ranges from a continent to a border world, or sometimes influence over several border/Periphery worlds." (again, p.353, that sets the TP cost of this level of Property at 8TP).

However, according to pp. 122-123, those same levels of the Property Trait buy a character a bit less than what we read on p.353. In particular:
8TP buys "a small continent or large islands".
9TP buys "a continent"
10TP buys "a small moon or multiple continents"
11TP buys "a planet".
So a Duke (a 10 TP Title) would not be able to control even single planet (11TP Property, which according to p.123 requires an 11TP Title), never mind an "important world or a collection of border worlds".

Paul

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #34 on: 28 May 2018, 23:28:08 »
Dev errata:

p.221:
"The Sniper Special Pilot Ability reduces all range attack
modifi ers by half, so an attack delivered at Medium, Long and
Extreme ranges applies a –1 roll modifi er at Medium Range
(rather than –2), a –2 modifi er at Long Range (rather than –4)
and a –3 modifi er at Extreme Range (instead of the usual –6)."

CHANGE TO:

"The Sniper Special Pilot Ability reduces the Medium, Long and Extreme Range Attack modifiers by half. At Medium range use a –1 roll modifier (rather than –2), at Long Range use a –2 modifier (rather than –4) and at Extreme Range use a –3 modifier (instead of the usual –6).

pheonixstorm

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #35 on: 09 June 2018, 00:04:03 »
I had thought Paul would have posted this after our quick discussion but...

Looks like Range Master will need the same treatment as the Sniper SPA, it should not allow for modifiers at LOS range.

p221, change
Quote
The Range Master Ability grants the warrior mastery over
any range band except Short (Minimum, Medium, Long and so
forth).

to
Quote
The Range Master Ability grants the warrior mastery over
any range band except Short (Minimum, Medium, Long and Extreme).

 

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