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Author Topic: Harpoon SRMs and ship hulls  (Read 331 times)

grimlock1

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Harpoon SRMs and ship hulls
« on: 28 November 2017, 02:57:38 »
Tac Ops makes it clear that Harpoon SRMs do not penetrate any armor of BAR 5 or better, however they can entangle a target. 

If a unit with harpoon SRMs "entangles" some features on the hull of a ship, such as weapon ports, communications antenna, etc, would that have a similar benefit as using claws or talons to hang on while the ship maneuvers?
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Xotl

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Re: Harpoon SRMs and ship hulls
« Reply #1 on: 30 November 2017, 22:39:34 »
Page numbers, as per the sticky.
Generally absent from the forums at this time.

3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0

grimlock1

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Re: Harpoon SRMs and ship hulls
« Reply #2 on: 01 December 2017, 05:47:45 »
Tac Ops pg 369
Strat Ops pg 25 and 119
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

 

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