Author Topic: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ  (Read 2839 times)

epic

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #30 on: 03 January 2018, 19:45:29 »
Not a bug, or at least, not campaign breaking.  In Mekhq, Kirghiz Clan fighters when transferring over from old campaigns end up having unrepairable parts. 

Oddly... if I remove them and re-add, no problems afterwards.  I don't see any differences in the files between the 2 versions.   

Minor, weird quirk. 
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Hammer

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #31 on: 03 January 2018, 20:28:16 »
Not a bug, or at least, not campaign breaking.  In Mekhq, Kirghiz Clan fighters when transferring over from old campaigns end up having unrepairable parts. 

Oddly... if I remove them and re-add, no problems afterwards.  I don't see any differences in the files between the 2 versions.   

Minor, weird quirk.

Which version are you coming from?
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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


Obvious

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #32 on: 03 January 2018, 21:17:12 »
0.43.2
It is better to be lucky than an idiot.

Hammer

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #33 on: 03 January 2018, 21:28:53 »
0.43.2

Ok, Coming from that to the current version would have the save game start doing Tech Progression. So all manner of weirdness can be expected.
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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


Andras

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #34 on: 12 January 2018, 07:46:38 »
Is there a way to equip a vehicle with pintle mounts and and infantry level medium support weapons?

pheonixstorm

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #35 on: 12 January 2018, 08:44:32 »
No

Hammer

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #36 on: 12 January 2018, 14:29:47 »
Is there a way to equip a vehicle with pintle mounts and and infantry level medium support weapons?

If you want to manually edit the blk file it can be done.
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New Units and RAT's aren't added until after the 2 month release moratorium is passed.


pheonixstorm

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #37 on: 12 January 2018, 18:02:11 »
The last time someone asked about this the answer was a no. Was that incorrect or did something change since then?

Rince Wind

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #38 on: 14 January 2018, 08:57:15 »
I can give my pilots the SPA of becoming a weapons specialist for the C3 Master, is that intended?

Edit: Ah, I guess it is for the included TAG laser?
« Last Edit: 14 January 2018, 09:46:39 by Rince Wind »

pheonixstorm

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #39 on: 14 January 2018, 10:10:46 »
Probably not correct. Needs a rules answer for a specific yes or no. Considering how Weapon Specialist is written I would guess that C3M or even TAG itself would not be considered for that SPA.

Hammer

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Re: New Development Release 0.43.6 for Megamek, MegaMekLab, and MekHQ
« Reply #40 on: 14 January 2018, 13:13:14 »
The last time someone asked about this the answer was a no. Was that incorrect or did something change since then?

Have a look at the Ibex - They fail validation but that's not due to the weapons it's an engine weight issue with Megamek.
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New Units and RAT's aren't added until after the 2 month release moratorium is passed.