Author Topic: Arrow IV artillery: Did I play it correctly?  (Read 479 times)

jimdigris

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Arrow IV artillery: Did I play it correctly?
« on: 11 February 2018, 18:02:58 »
We recently had a game where we tested an unescorted star of Nagas against a pair of Comstar level IIs.  The way we played was that if they had line of sight with an enemy unit on-board, they could fire and hit in the same turn as if Arrow IVs were standard weapons.  Did we play this right?

nckestrel

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #1 on: 11 February 2018, 18:26:59 »
First, advanced rules artillery (found in the rulebooks) or standard rules artillery (found only in errata so far)?

Standard rules artillery follow the same range rules as other weapons, unless you are using the extended/horizon range optional rule, then the max is 42", the end of long range.  There are no flight times.

Advanced rules artillery says any artillery fire from on-board (both the artillery unit and target are on-board) deals damage the same turn, so you don't worry about flight time there either. You only have to calculate a flight time if the artillery (or target) is off-board.
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jimdigris

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #2 on: 11 February 2018, 22:34:28 »
I used the errata rules. 

nckestrel

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #3 on: 11 February 2018, 23:01:24 »
I used the errata rules.

So 42” max range, same as other weapons.  No flight times.
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jimdigris

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #4 on: 12 February 2018, 17:50:31 »
Beyond 42" would have been subsequent turns?

nckestrel

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #5 on: 12 February 2018, 19:34:47 »
Beyond 42" would have been subsequent turns?

No. You can’t attack a target beyond 42” in standard rules.
There are no fight times in standard play.
If you are using the extended range rules, you can attack further away, but that applies to all weapons.
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jimdigris

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #6 on: 15 February 2018, 18:32:23 »
Thanks O0

Descronan

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #7 on: 05 March 2018, 16:32:38 »
No. You can’t attack a target beyond 42” in standard rules.

I realize this is part of the standard rules, but it makes absolutely no sense. 42" is only 630 meters at Alpha Strike range. I would encourage the game designers to abandon this rule.

Even if you assume that 1" = 100m (which puts the range brackets in the realistic range), that would only be 4.2km. A human at sea level has a visibility to the horizon of 4.8km. That's not counting advanced sensors, etc.

Again, not arguing what the rules actually say. Just suggesting that unnecessary rules should be dropped.

nckestrel

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #8 on: 05 March 2018, 17:24:18 »
I realize this is part of the standard rules, but it makes absolutely no sense. 42" is only 630 meters at Alpha Strike range. I would encourage the game designers to abandon this rule.

Even if you assume that 1" = 100m (which puts the range brackets in the realistic range), that would only be 4.2km. A human at sea level has a visibility to the horizon of 4.8km. That's not counting advanced sensors, etc.

Again, not arguing what the rules actually say. Just suggesting that unnecessary rules should be dropped.

If you want to use more than 42", there's the expanded range rules and then you can have horizon range as long as you want (literally as far as your table goes). 
But the game (standard rules) isn't designed for bigger tables.  (Certainly not 4.8km/15m/1" = 320" tables)  The BattleTech player base is already small enough, we don't need to base the game around the people with bigger than 4'x6' tables. 42" gives some room to be out of range before having to be in range. BattleTech ranges have never been about real world measurements.
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Descronan

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #9 on: 06 March 2018, 11:49:29 »
I get that, but its really silly to have a long range that ends at 48", but then say you can't shoot something past 42".

All I'm saying is that if you do reprint Alpha Strike, please consider removing that rule from standard play. It will not change anything in the way the game plays. And it will save you some ink :D

Weirdo

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #10 on: 06 March 2018, 11:57:29 »
You could always use the normal non-standard artillery rules, with artillery having story-like ranges.

I hate that the stripped-down not-artillery rules are called Standard. I know it refers to being associated with Stars-level rules, but it's very misleading. What's the term for the real arty rules?
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nckestrel

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #11 on: 06 March 2018, 13:39:52 »
You could always use the normal non-standard artillery rules, with artillery having story-like ranges.

I hate that the stripped-down not-artillery rules are called Standard. I know it refers to being associated with Stars-level rules, but it's very misleading. What's the term for the real arty rules?

Horizon range.
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Weirdo

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #12 on: 06 March 2018, 14:37:43 »
That's not at all what I'm talking about. I'm talking about the multi-kilometer ranges, flight times, the real stuff, not the stuff that's just a stretched-out version of standard responds fire.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"The BT universe is startlingly deficient in both wisdom and hindsight." - Cray
"Damn you, Weirdo... Damn you for being right!" - Paul
Battleforce Space is too bulky. I vote we start calling it BattleFace.

nckestrel

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #13 on: 06 March 2018, 14:48:37 »
That's not at all what I'm talking about. I'm talking about the multi-kilometer ranges, flight times, the real stuff, not the stuff that's just a stretched-out version of standard responds fire.

I know, I was being slightly sarcastic. You know, like referring to your preferences as the “real” rules.

Advanced rules artillery may be what you are looking for.
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Weirdo

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Re: Arrow IV artillery: Did I play it correctly?
« Reply #14 on: 06 March 2018, 15:11:23 »
So the Advanced rules treat arty as arty, and the Standard rules treat arty like basic guns. Gotcha, thanks!
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"The BT universe is startlingly deficient in both wisdom and hindsight." - Cray
"Damn you, Weirdo... Damn you for being right!" - Paul
Battleforce Space is too bulky. I vote we start calling it BattleFace.