REVISED NAVAL WEAPONS DESIGN

After reading on the forums the multiverse based story, I started to get some new mad ideas for some variety for naval laser, naval PPC and even missiles. I endeavoured to create some options for each range bracket, based on mass vs. heat. For the naval missile, I wanted to try to get some options, since every nation is going to develop things a bit differently. I always found that each power has the same weapon with the same stats a little boring. So I did a base line of explosive damage for missiles, 1 kilogram of explosive = 1 standard damage point, and based on the era/tech level, the missile body, fuel/range will vary.

I would like to ask for any and all fee back if you use these ideas, please feel free to and your ideas and rules for this. I tried to create tables for each power through multiple eras, and I could not get it in a workable format.

NAVAL ENERGY WEAPONS:

Early Hegemony / General Periphery

Extreme Range: 20 tons per single damage point / 1.5 heat points per single damage point

Long Range: 15 tons per single damage point / 1.4 heat points per single damage point

Medium Range: 10 tons per single damage point / 1.3 heat points per single damage point

Short Range: 5 tons per single damage point / 1.2 heat points per single damage point

Late Hegemony / Early Star League

Extreme Range: 16 tons per single damage point / 1.4 heat points per single damage point

Long Range: 12 tons per single damage point / 1.3 heat points per single damage point

Medium Range: 8 tons per single damage point / 1.2 heat points per single damage point

Short Range: 4 tons per single damage point / 1.1 heat points per single damage point

Late Star League / Early Clan

Extreme Range: 15 tons per single damage point / 1.35 heat points per single damage point

Long Range: 11 tons per single damage point / 1.25 heat points per single damage point

Medium Range: 7 tons per single damage point / 1.15 heat points per single damage point

Short Range: 3 tons per single damage point / 1.05 heat points per single damage point

Late Clan / Dark Ages

Extreme Range: 14 tons per single damage point / 1.3 heat points per single damage point

Long Range: 10 tons per single damage point / 1.2 heat points per single damage point

Medium Range: 6 tons per single damage point / 1.1 heat points per single damage point

Short Range: 2 tons per single damage point / 1 heat points per single damage point

NAVAL MISSILE WEAPONS:

High Explosive: 1 Damage Point = 1 Kilogram in mass

Early Hegemony / General Periphery

Range Bracket Missile Mass Launcher Mass

Extreme Range: warhead mass x 100 missile mass x 5

Long Range: warhead mass x 80 missile mass x 5

Medium Range: warhead mass x 60 missile mass x 5

Short Range: warhead mass x 40 missile mass x 5

Late Hegemony / Early Star League

Range Bracket Missile Mass Launcher Mass

Extreme Range: warhead mass x 90 missile mass x 4

Long Range: warhead mass x 70 missile mass x 4

Medium Range: warhead mass x 50 missile mass x 4

Short Range: warhead mass x 30 missile mass x 4

Late Star League / Early Clan

Range Bracket Missile Mass Launcher Mass

Extreme Range: warhead mass x 80 missile mass x 3

Long Range: warhead mass x 60 missile mass x 3

Medium Range: warhead mass x 40 missile mass x 3

Short Range: warhead mass x 20 missile mass x 3

Late Clan / Dark Ages

Range Bracket Missile Mass Launcher Mass

Extreme Range: warhead mass x 70 missile mass x 2

Long Range: warhead mass x 50 missile mass x 2

Medium Range: warhead mass x 30 missile mass x 2

Short Range: warhead mass x 10 missile mass x 2