In that case I have, in fact, read the rules...once...when I first bought StratOps. Can't say I've looked at them since then. I'll give them another look. However, I've yet to find a version of pure aero rules in BattleTech that I've really enjoyed. Some of the versions of aero-ground interaction are functional, if difficult to balance, but the pure aero-on-aero stuff? I've never been a fan. I like the IDEA of a BT air/space battles, and I do like having the fighters zoom past a battlefield, but the execution has left me underwhelmed. To be brutally honest, if the Commanders Edition did not include ANY of the Aerospace rules from AS or the Companion and just added a 'Battlefield Support' section for off-board artillery and air-to-ground attacks like BMM has, I'd be fine with that. On-board Arty rules are still fine to keep in. I'm sure others would disagree, but I'd rather just pull full aero out of Alpha Strike for the time being and give it another go with major changes as 'AeroStrike' or something like that at a later time.
For that matter, I'd suggest pulling the construction rules out of the published AS book and making them a separate, free, PDF download hosted on the BT website. Not only would it save over 50 printed pages by pulling out the Conversion and PV calc sections, it would also make updating and tweaking the conversion rules a simpler process because you will not be invalidating people's books that they paid for to do it. The conversion rules are not a separate book, like TechManual, so CGL wouldn't really be giving up any sales, and realistically with the MUL out there hand-converting custom units is something only a brave few of us ever do.
Anyway, that is enough of a tirade from me. I'll still be plenty happy if the PV revision goes live with commanders edition, and it has the current errata in it.