So is it horrible luck or do the bad guys seem to score a lot more heads shots than me? Am I missing something? Just had a simple 1.5 Atlas mission where my Centurion took two shots to the head in one turn....
I haven't noticed more dealt against my forces than against enemy forces at all, rather the opposite. I've got two Mechwarriors that seem unrasonable lucky with headshots. One is Knife, a veteran with the "Flanker" build(Multi-Target, Evasive Movement, Ace Pilot) piloting my Grasshopper(1xLL, 1xSRM4, 4xML, 4x SL) who deals out at least 1 headshot for every two missions, often many more. There's also one of my "Junior" Mechwarriors, Bearclaw with the Brawler build(currently Evasive Movement and Bulwark, going for Juggernaut), who has been assigned a Hunchback 4G and seems to also be on his way to being a head sniper. He headshotted BOTH enemy Orions(Orions seem to be the most common heavy Mech of the Directorate) on his last mission, and a Thud on the mission before that... with the AC-20 of course! Although both of these Mechwarrios also got dealt a wound not too long ago. I make heavy use of cockpit mods for my damage soakers however,except when the head slot is blocked by a canon weapon mount... maybe that's the difference.
The one Mech that seems to attract headshots is whichever Mech my main character pilots... he's a "Striker", Multi-Target, Sensor Lock, Master Tactician and nowadays pilots the LosTech Highlander. Before, he used a modified Battlemaster, but that one suited Behemoth's "Brawler" build much better, so they switched Mech's.
He usually gets one wound on 2 out 3 of his missions. On the last one I did so far, I went in with him in the Highlander, Behemoth in the Battlemaster, Scorch(Lancer) in a Catapult C1 and Knife in the Grasshoper. That mission, which was a 4 1/2 Deaths Head mission, turned out to be against a full Assault Lance(Awesome 8Q, Battlemaster, Banshee, Victor) + reinforcements in the form of 2 Shreks, a Demolisher, a Manticore and a SRM Carrier! The Highlander lost it's entire left side to an ammo explosion including an LRM20++, an SRM6++ and 3 double heatsinks, after the enemy AI concentrated fire on it at every opportunity.
The Highlander is now carrying a long ranged loadout of a Gauss Rifle, 2 Large Lasers, an LRM 10 and an LRM 5 instead because paired with my char it seems to attract incoming fire out of all proportion. That one mission really hurt, and I only managed to win by using the rather broken terrain and positioning to keep the enemy Mech's split in 2 pairs and the reinforcing vehicles mostly out of firing position but close enough to rush/jump into melee. Well, at least the Highlander still has the Gauss Rifle. xD
Before this, there was only one other mission where I had trouble, but there I went in with my "C Team" in medium Mech's, took out the main enemy mixed lance(Griffin 1S, Jagermech 6S, Demolisher, Shreck) and then retreated in good faith after the 4 enemy reinforcement Mech's slowly crept closer, slowed by woods and a steep hillside... they were all 4/6 or slower based on how their sensor blips moved, and only one of them was firing LRM's indirectly, so most likely heavies with strong direct fire weapons. Not something a Medium Lance with regular pilots and only one heavy skirmisher backing them up would be able to deal with, especially not after already having sustained moderate battle damage.
Not very useful for those running the legitimate retail build. This mod only works with the now unavailable beta version at best.
Addendum
Even leaving the textures in would be exactly like the Hot Coffee incident and invite even more trouble that the case did not need.
Mhm, you're right... the mod doesn't work with the retail build. However, my point was more that most of the asset work for the Warhammer is already done, so we can expect at least one of the originals soon. :)