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Author Topic: Refiting with Clan tech Design challenge  (Read 941 times)

Iceweb

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Refiting with Clan tech Design challenge
« on: 26 April 2018, 14:07:10 »
So a design challenge for you all. 
My mercs did an inventory of the clan tech laying around in the warehouse and decided they could buy a new mech and refit it to use the awesome clan tech. 
The year is 3056 but if you want to use another time period that is fine. 

The clan tech available is

1 Anti Missile System 
3 Artemis IV Systems 
2 ECM Suites
2 ER Large Lasers
3 ER Medium Lasers 
1 LB 10-X AC
1 LB 5-X AC 
1 LRM 10
2 LRM 15
2 Streak SRM 2
1 UAC 10 

While other clan equipment can not be bought Ammo and Armor can be handmade by a known shop at 5X the listed price. 

You can also use any IS tech for your time period in the mech(s) you design. 

How would you put it to best use? 

Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #1 on: 26 April 2018, 14:28:13 »
Of course I wanted to give an example of something I thought of that would be maybe a decent refit. 

Code: [Select]
Hatamoto-Ku
HTM-IIC
Base Tech Level: Advanced Mixed (Base IS)
Level  Era
Experimental  3066
Advanced  3066-3109
Standard   3110+
Tech Rating: F/X-X-E-D 
Weight: 80 tons
BV: 2,160
Cost: 9,193,440 C-bills 
Movement: 4/6
Engine: 320
Double Heat Sinks: 16 [32]
Gyro: Standard Gyro 
Internal: 122 (Endo-Steel)
Armor: 224/247

                     Internal    /  Armor
Head                  3         /      9
Center Torso      25        /     35
Center Torso (rear)               12
Right Torso        17        /     25
Right Torso (rear)                 8
Left Torso          17        /     25
Left Torso (rear)                   8
Right Arm         13        /     23
Left Arm           13        /     23
Right Leg          17        /     28
Left Leg            17        /     28
 
Weapons                       Loc   Heat
ER Large Laser (Clan)     CT    12
ER Medium Laser (Clan)  CT    5
ER Medium Laser (Clan)  LT     5
ER Medium Laser (Clan)  LT     5
Ultra AC/10 (Clan)  RA  3
Anti-Missile System (Clan)  RT   1
Machine Gun  RT  0
Machine Gun  RT  0
Machine Gun  LT   0
Machine Gun  LT   0
Machine Gun  RA  0

Ammo                        Loc Shots
Ultra AC/10 Ammo        RT  10
Ultra AC/10 Ammo        RT  10
Ultra AC/10 Ammo        RT  10
Anti-Missile System Ammo [Clan]  RT   24
Machine Gun Ammo      RT  200

Equipment
Loc CASE                      RT
ECM Suite [Clan] (Clan) HD


A Hatamoto-Ku was proposed as the base of a refit to hold the clan tech. 
It was chosen for the large engine and base endo steel chassis. 
The weapons were stripped out and replaced with the clan ones but then 5 regular machine guns were added to give a small short range punch and tear through any infantry at range. 
The machine guns were also chosen due to the high heat load of the rest of the weapons. 
The barrel fist on the left arm was left alone and no weapons were placed there to maximize it's effectiveness. 
The mech was also refitted with a standard CASE system in the Right Torso and the ammo bays were placed in the protected area. 

However due to these modifications some armor had to be stripped leaving the IIC model a little more vulnerable then the original model.

Daryk

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Re: Refiting with Clan tech Design challenge
« Reply #2 on: 26 April 2018, 16:14:44 »
So... Take a Wraith, rip out the Large Pulse Laser.  Put a Clan ER Large Laser in its place.  Make room in the head for an ECM Suite, and tack two more heat sinks in the engine.  You have enough parts to do this twice...  >:D
Code: [Select]
IceWraith

Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 13,592,673 C-Bills
Battle Value: 1,669

Chassis: Unknown Endo-Steel
Power Plant: Unknown 385 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  (CL) ER Large Laser
    2  (IS) Medium Pulse Lasers
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Engine                    385                      22.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         (IS) Double Heat Sink        12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     18           23       
                                 Center Torso (rear)                  7         
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     9            14       
                                             L/R Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
(CL) ER Large Laser                          RA        12        1         4.00
2 (IS) Medium Pulse Lasers                   LA        8         2         4.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 17
7j         3       3       1       0      2     0   Structure:  3
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA

JadeHellbringer

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Re: Refiting with Clan tech Design challenge
« Reply #3 on: 26 April 2018, 16:24:52 »
Most of what's in there can be installed one-for-one on a Hercules with some room to spare for things like CASE and such. A fast, Clan-tech heavy is never a bad thing to have around.
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Maingunnery

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Re: Refiting with Clan tech Design challenge
« Reply #4 on: 26 April 2018, 16:26:43 »

What about an Archer?

Code: [Select]
Archer 2CL

Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 7.005.473 C-Bills
Battle Value: 1.892

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  (CL) LRM-15s w/ Artemis IV FCS
    1  (CL) LRM-10 w/ Artemis IV FCS
    5  (IS) Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7,00
Engine:             Fusion Engine                280                      16,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        15(30)                    5,00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 216                 13,50
    CASE Locations: 1 LT, 1 RT                                             1,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           34       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) Medium Laser                            HD        3         1         1,00
(CL) LRM-10                                  CT        4         1         2,50
    Artemis IV FCS                           CT        -         1         1,00
(CL) LRM-15                                  RT        5         2         3,50
    Artemis IV FCS                           RT        -         1         1,00
(CL) LRM-15                                  LT        5         2         3,50
    Artemis IV FCS                           LT        -         1         1,00
2 (IS) Medium Lasers                         RA        6         2         2,00
2 (IS) Medium Lasers                         LA        6         2         2,00
@LRM-10 (12)                                 RT        -         1         1,00
@LRM-15 (8)                                  RT        -         1         1,00
@LRM-15 (16)                                 LT        -         2         2,00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
4          6       6       4       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 3

Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

Daryk

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Re: Refiting with Clan tech Design challenge
« Reply #5 on: 26 April 2018, 16:43:36 »
Nice Archer!  I was also looking at the LRM launchers...

Take that old Trebuchet 5J you had laying around, rip out the LRM-15 and replace it with the two clan versions.  Upgrade the armor to (IS) Ferro, and install CASE.  Finally, rip out one HS and add back the second ton of ammo.

Code: [Select]
IceTreb

Mass: 50 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 4,778,000 C-Bills
Battle Value: 1,571

Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    2  (CL) LRM-15s
    3  (IS) Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                250                      12.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         (IS) Single Heat Sink        14                        4.00
    Heat Sink Locations: 1 HD, 1 CT, 2 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 134                  7.50
    Armor Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           20       
                                 Center Torso (rear)                  5         
                                           L/R Torso     12           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            15       
                                             L/R Leg     12           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (CL) LRM-15s                               RT        10        4         7.00
2 (IS) Medium Lasers                         RA        6         2         2.00
(IS) Medium Laser                            LA        3         1         1.00
@LRM-15 (16)                                 RT        -         2         2.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 16
5j         2       2       1       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

Daryk

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Re: Refiting with Clan tech Design challenge
« Reply #6 on: 26 April 2018, 16:51:17 »
And for that LRM-10... Take a 3050 Valkyire... replace the LRM-10 with the clan version and Artemis.  Double the heat sinks, and replace the Medium Laser with a clan ER Large(!).  To make everything fit, you have to revert to standard armor, but keep the CASE.

Code: [Select]
IceValk

Mass: 30 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 2,698,020 C-Bills
Battle Value: 1,201

Chassis: Unknown Endo-Steel
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  (CL) ER Large Laser
    1  (CL) LRM-10 w/ Artemis IV FCS
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 1 HD, 1 CT, 3 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             Fusion Engine                150                       5.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         (IS) Double Heat Sink        10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 104                  6.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     10           15       
                                 Center Torso (rear)                  5         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            14       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) LRM-10                                  LT        4         1         2.50
    Artemis IV FCS                           LT        -         1         1.00
(CL) ER Large Laser                          RA        12        1         4.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
5j         2       2       2       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #7 on: 26 April 2018, 17:50:10 »
All these look great! 
First of all a mech called an IceWraith would have my bowels loosen if it came bounding out of the woods at me.  I love that name! 

It looks nasty but I don't see any reason to keep the pair of medium pulses. 
Sure the -2 is great but I want that large hitting so I need a pilot who can handle the jumps and hit without the pulse modifier. 
A pair of IceWraiths one with a pair of clan spec ER mediums and the other with a pair of clan spec Streak 2s (with CASE) gives some extra room to add armor and heat sinks as needed. 
Nasty stuff even if the price tag is making me balk at buying two wraiths. 

I haven't gotten to play with the Herc yet but my only slight concern is it seems overengined. 
Still 5/8 70 tonnes with clan weapons is a nasty prospect. 

The Archer is amazing.  My only thought on that would be since it still want's to play at range with the LRMs (even if clantech not having a min range means it doesn't have to) I would swap out the 4 arm mounted mediums for the Clan ER Large.  Same weight and heat but it can hole punch for the missiles. 

The Trebuchet I have always found to light for a missile boat if you can afford something bigger. 
I think the biggest issue is that you are leaving the single heat sinks. 
If your gonna do a refit there is basically no reason to not revamp the cooling system. 
Dropping 4 tonnes of sinks gives a some more room to play around with.  Might be able to do something there. 

The Valk well it is too light for my tastes.  Too much chance of it getting blown up and loosing my clan tech with it's speed and armor if a real firefight occurs. 
It might be an ok scout but my thought is the rare clan tech should be put where it can survive a pitched battle. 
I worry about the wraiths with their light armor too but given the speed and jets they can generally take care of themselves. 

Overall these are fantastic ideas.   

Daryk

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Re: Refiting with Clan tech Design challenge
« Reply #8 on: 26 April 2018, 23:06:01 »
Thanks!  I wasn't sure how far you wanted to go with modifying existing designs outside of adding the clan tech, so I went conservative.  For the IceWraith, pulling the pulses and tacking in two ER Mediums would leave two tons to max out the armor with.  The streaks are a bit harder to fit, but not impossible, and as I recall, clan CASE can go in the arm (to protect that very expensive engine).

The Archer is probably your best bet for the LRMs, and I really like how Maingunnery put them in.  I just wanted to get what I was working on when he posted those up on the board before I forgot them.

I think that will leave 1 ER Medium, 1 AMS, and all the autocannons.  I wonder if they'd all fit on a single 'mech...

Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #9 on: 26 April 2018, 23:33:23 »
The problem with clan CASE is you can't really salvage it. 
I mean if you have a mech with no ammo and you mod it to have ammo does it magically get clan case out of no where? 
If you use clan Ferro armor does that also give you case? 
It makes no sense. 

I was able to fit the two streaks and a tonne of ammo instead of the pulses and due to the lesser heat I went down to 11 heat sinks. 
Adding in IS case you get to increase the armor to 10 tonnes and all the crit spaces are used up in the mech. 

Yeah and as you said that archer is a thing of beauty, just wish I had a 3rd ER Large to set these things up. 
Gotta admit the two wraiths and the archer with a fourth mech holding the cannons would be a hell of a lance.

Daryk

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Re: Refiting with Clan tech Design challenge
« Reply #10 on: 26 April 2018, 23:57:17 »
Hmm... how about a Bandersnatch?

Code: [Select]
BanderIce

Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 16,101,750 C-Bills
Battle Value: 1,707

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  (CL) Ultra AC/10
    1  (CL) LB 10-X AC
    1  (CL) ER Medium Laser
    1  (CL) LB 5-X AC
    2  (IS) Medium Lasers
    1  (CL) Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Engine                    300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 224                 12.50
    Armor Locations: 1 CT, 2 LT, 4 RT, 3 LA, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Anti-Missile System                     HD        1         1         0.50
(IS) Medium Laser                            CT        3         1         1.00
(CL) LB 5-X AC                               RA        1         4         7.00
(CL) LB 10-X AC                              RA        2         5        10.00
(CL) Ultra AC/10                             LA        3         4        10.00
(CL) ER Medium Laser                         LA        5         1         1.00
(IS) Medium Laser                            LA        3         1         1.00
@LB 5-X (Cluster) (20)                       RT        -         1         1.00
@LB 10-X (Cluster) (20)                      RT        -         2         2.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@Anti-Missile System (24)                    LT        -         1         1.00
@Ultra AC/10 (20)                            LT        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
4          5       5       3       0      3     0   Structure:  3
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #11 on: 27 April 2018, 02:02:40 »
The Bander is a sweet machine on its own (other than the rear facing lasers) and deserves some clan tech love. 
I think however trying to shoe horn in the third AC being the 5 takes it too far from it's original role. 
If we just swap the two 10s for the two 10s we have in the warehouse we get 2 free tonnes 3 crits and gain 4 heat at full dakka. 
Pulling one of the lasers to put in the anti missile system also works. 
From here we can add three freezers and upgrade to a FF shell of 10.5 tonnes. 
The only thing a sniper like this needs is to pull another laser for a C3 slave so it can be a truly annoying sniper. 

Now one other thought is that contains 6 tonnes of LRMs.  There the clan tech has much better savings. 
We can swap the 3 LRM 5's for the pair of LRM 15's and it only costs us a tonne. 
Simply pull out another medium laser for the weight. 
But now with those lasers pulled our heat is not the issue it once was and we only need one extra heat sink and even that is somewhat superfluous.  The armor shell can be just about maxed out with 12.5 tonnes of FF. 

Honestly sending a lbx10 and a uac10 with two lrm 15s down at 18 hexes with a C3 slave fixing the range is a nasty thought. 
If only we could spare the missiles from the Archer...

Maingunnery

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Re: Refiting with Clan tech Design challenge
« Reply #12 on: 27 April 2018, 05:04:54 »
I think that will leave 1 ER Medium, 1 AMS, and all the autocannons.  I wonder if they'd all fit on a single 'mech...

Like this:

Code: [Select]
JagerMech JM6-DD-C

Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 12.739.925 C-Bills
Battle Value: 1.427

Chassis: Unknown Standard
Power Plant: Unknown 260 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  (CL) Ultra AC/10
    1  (CL) LB 10-X AC
    1  (CL) ER Medium Laser
    1  (CL) LB 5-X AC
    2  (IS) Medium Lasers
    1  (CL) Anti-Missile System
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6,50
Engine:             XL Engine                    260                       7,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 116                  6,50
    Armor Locations: 5 LT, 5 RT, 2 LL, 2 RL
    CASE Locations: 1 LT, 1 RT                                             1,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           18       
                                 Center Torso (rear)                  5         
                                           L/R Torso     15           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     10           8         
                                             L/R Leg     15           12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Anti-Missile System                     HD        1         1         0,50
Guardian ECM Suite                           CT        0         2         1,50
(IS) Medium Laser                            RT        3         1         1,00
(IS) Medium Laser                            LT        3         1         1,00
(CL) LB 5-X AC                               RA        1         4         7,00
(CL) Ultra AC/10                             RA        3         4        10,00
(CL) ER Medium Laser                         LA        5         1         1,00
(CL) LB 10-X AC                              LA        2         5        10,00
@Ultra AC/10 (10)                            RT        -         1         1,00
@Anti-Missile System (24)                    LT        -         1         1,00
@Ultra AC/10 (10)                            RA        -         1         1,00
@LB 5-X (Cluster) (20)                       RA        -         1         1,00
@LB 10-X (Slug) (10)                         LA        -         1         1,00
@LB 10-X (Cluster) (10)                      LA        -         1         1,00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
4          5       5       3       0      3     0   Structure:  3
Special Abilities: AMS, ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

Daryk

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Re: Refiting with Clan tech Design challenge
« Reply #13 on: 27 April 2018, 07:48:17 »
Sweet!  I had started with a JagerMech, but the Bander seemed to work better...  :thumbsup:

Overall, I really think the Archer is the best use of the LRMs.  If you just tack the AC/10s into a Bander, that leaves the LB-5X, AMS, and ER Medium... Boy does that sound like a Shadow Hawk!  :)

Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #14 on: 27 April 2018, 16:43:40 »
I looked at it and said Ugh a Jagger since the base model is so blech. 
However for an anti air machine the pair of LBX guns get a force multiplier. 
Unlike the bander it makes sense to shove all three cannons on to the frame. 

My only thoughts were that it uses a guardian and while we had originally shoved them to the wraiths, I think it might be better served on this and modify the wraith carrying the streaks to work without ECM and add more gunz. 

In addition I find a U10 should have 3 tonnes of ammo for a protracted fight, though I am not sure the LBX 10 needs solid shot in this role. 

I looked up available jaggers in the time period and I found that there is the JM6-TD-TF which uses the same engine but has endo bones instead of FF armor, which is just about always a better option when available. 
Statting that up in lab shows if we leave the base heat sinks we can have 9 tonnes of regular armor which seems like a much better protective shell than the thin skin that it normally has.

I do like that. 

Daryk

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Re: Refiting with Clan tech Design challenge
« Reply #15 on: 27 April 2018, 16:57:38 »
His Jager has an IS ECM suite, not one of the clan ones, so you could keep them both on the Wraiths if you like...

Andras

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Re: Refiting with Clan tech Design challenge
« Reply #16 on: 27 April 2018, 18:35:49 »
Crusader with IS Endo, CASE and DHS, plus Clan weapons refit:

Code: [Select]
Crusader Cref CRD-Cref

Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3056
Cost: 6,723,860 C-Bills
Battle Value: 2,102

Chassis: Unknown Endo-Steel
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  (CL) ER Large Laser
    2  (CL) LRM-15s w/ Artemis IV FCS
    2  (CL) ER Medium Lasers
    2  (CL) Streak SRM-2s
    1  (CL) Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 1 CT, 4 LT, 4 RT, 1 LA, 2 RA, 1 LL, 1 RL
Engine:             Fusion Engine                260                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        14(28)                    4.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 211                 13.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           35       
                                 Center Torso (rear)                  7         
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) LRM-15                                  RA        5         2         3.50
    Artemis IV FCS                           RA        -         1         1.00
(CL) ER Large Laser                          RA        12        1         4.00
(CL) LRM-15                                  LA        5         2         3.50
    Artemis IV FCS                           LA        -         1         1.00
2 (CL) ER Medium Lasers                      LA        10        2         2.00
(CL) Anti-Missile System                     HD        1         1         0.50
(CL) Streak SRM-2                            RL        2         1         1.00
(CL) Streak SRM-2                            LL        2         1         1.00
@LRM-15 (Artemis) (16)                       RA        -         2         2.00
@LRM-15 (Artemis) (16)                       LA        -         2         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
@Anti-Missile System (24)                    LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
4          5       5       3       0      3     1   Structure:  5
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, IF 2

Both LRM15s and the ERLL at long range; both LRM15s, both ERMLs and the SSRM2s at short.

Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #17 on: 27 April 2018, 19:15:41 »
Daryk I was saying to pull the clan ecm from the wraith with the SSRMS and put more gunz on it to seek the holes the lasers are making. 
One scout mech with ECM should be enough and the lovely shell game of which clan tech upgraded wraith are we facing is all ways a fun dilemma for an Op for. 
That way the second ECM goes on the Jagger and is more spread out and the extra half tonne of savings can go to adding armor to something woefully under armored. 

That Crusader is a piece of art! 
I was thrown that a Crusader used endo steel but sure enough the 2R is there and has endo. 
I never knew that existed. 

My main problem with the Crusader is the missiles in the legs.  I like kicking too much. 
Which does bring up a rules question if you have only streaks in a limb and none of them lock did you fire weapons or not?  Could you make a physical attack with that limb? 
I would assume the action of declaring firing prevents using that limb for a physical attack, but it's a little bit of a grey area. 

My only thought would be to drop the AMS for a C3 slave but my merc group isn't using C3 yet so we wouldn't do that. 
Not sure what would be done with the extra 1/2 tonne saved, probably more armor but if the armor is maxed (I can almost never tell) a rear mounted small laser is always an option.

Andras

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Re: Refiting with Clan tech Design challenge
« Reply #18 on: 27 April 2018, 19:45:25 »
My main problem with the Crusader is the missiles in the legs.  I like kicking too much. 


You only have to not fire one SSRM to kick with the that leg IIRC, and you're giving up 2x2pts for 1x14pt kick, seems like a fair trade.


eta- Rifleman 5D, twin ERLL, twin ERML, LB10X

Code: [Select]
Rifleman RFL-5D-Cref

Mass: 60 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3056
Cost: 10,807,360 C-Bills
Battle Value: 1,835

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  (CL) ER Large Lasers
    1  (CL) LB 10-X AC
    2  (CL) ER Medium Lasers
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Engine                    240                       6.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        16(32)                    6.00
    Heat Sink Locations: 3 LT, 2 RT, 2 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 200                 12.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           33       
                                 Center Torso (rear)                  6         
                                           L/R Torso     14           22       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) LB 10-X AC                              RA        2         5        10.00
2 (CL) ER Large Lasers                       LA        24        2         8.00
2 (CL) ER Medium Lasers                      RT        10        2         2.00
ECM Suite                                    HD        0         1         1.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@LB 10-X (Cluster) (10)                      RA        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4          4       4       3       0      3     0   Structure:  3
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
« Last Edit: 27 April 2018, 20:01:53 by Andras »

Daryk

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Re: Refiting with Clan tech Design challenge
« Reply #19 on: 27 April 2018, 20:01:34 »
Ice, ahhh.. that makes sense... I love the shell game idea!  :thumbsup:

Andras

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Re: Refiting with Clan tech Design challenge
« Reply #20 on: 27 April 2018, 20:11:57 »
That weapon list is screaming Thunderbolt at me, just add IS DHS and CASE.

Code: [Select]
Thunderbolt TDR-Cref

Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3056
Cost: 6,387,260 C-Bills
Battle Value: 1,999

Chassis: Unknown Standard
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  (CL) ER Large Laser
    1  (CL) LRM-15 w/ Artemis IV FCS
    3  (CL) ER Medium Lasers
    2  (CL) Streak SRM-2s
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Fusion Engine                260                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        18(36)                    8.00
    Heat Sink Locations: 2 LT, 3 RT, 2 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           32       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     15           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 (CL) Streak SRM-2s                         RA        4         2         2.00
(CL) ER Large Laser                          LA        12        1         4.00
3 (CL) ER Medium Lasers                      LT        15        3         3.00
(CL) LRM-15                                  LT        5         2         3.50
    Artemis IV FCS                           LT        -         1         1.00
ECM Suite                                    HD        0         1         1.00
@Streak SRM-2 (50)                           RA        -         1         1.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
4          6       6       3       0      3     0   Structure:  5
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, IF 1

No heat on a standing Alpha.

Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #21 on: 27 April 2018, 21:03:24 »
The Rifleman is pretty good. 
I wouldn't be using it for my mercs because one of their first hires was a pilot with a Rifleman IIC which to be honest does it better. 
For Anti air the LBX 5 is nicer due to its LRM range. 
Sure the damage is piddly, but from the ground you care more about the lawn dart than big dmg, which you still have one in the pair of Clan Large Pulses. 
I recently refit it to 11 IS DHS so it can fire as much as it wants and upped the armor with a thicker shell of FF. 
The thing is a monster, doubly so to anything in the air. 
And both the CBill and BV are reasonable. 

Now the Thunderbutt is a glorious war machine.  The only reason I can see to keep it off the battlefield is I think it may be more at home dueling on Solaris.  Not a bad problem to have. 
It strikes me more as something that might be common in the sphere with the proliferation of clan tech in the 32nd century.  I can also see them making it with endo-composite structure to add a few more guns. 
That or drop some heat sinks and add TSM so you can abuse the heat. 
A lovely death machine...

 

Andras

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Re: Refiting with Clan tech Design challenge
« Reply #22 on: 28 April 2018, 22:28:35 »
I bet you could do a wicked MAD-3M with twin ERLLs, twin ERMLs, and the LB5X.

Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #23 on: 30 April 2018, 16:17:28 »
Well sometimes fortune smiles upon you. 
Did a recon mission where an enemy archer had a leg blown off and the pilot was knocked out. 
The machine was recovered and after reattaching the leg and sanding out some structure it just needed the armor replaced. 
This 2K (the one with the 2 large lasers and 2 LRM 15) was literally the perfect refit testbed for the clan equipment. 
A total swap of 2 ER Larges and 2 LRM 15s with Artemis was all that was needed to make a sniper monster.
Of course case is added to each torso like any sane person.
Revamping the cooling system to 17 double heat sinks keeps it cool on a standing alpha.
Then upgrade the armor to 12 tonnes of FF and your two points shy of max armor. 
It even leaves a crit space free in the head to drop in a C3 slave, though sacrificing a heat sink or tonne of armor is a difficult choice. 

I can't wait to use this when it finishes being rebuilt. 

I still have the cannons left so the jagger idea is looking promising if I can salvage a suitable shell.

Gray Jaguar

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Re: Refiting with Clan tech Design challenge
« Reply #24 on: 30 April 2018, 21:54:50 »
Something I came up with based on the Grand Dragon DRG-7K.  Swaps out the Mediums for all forward facing ER Medium Lasers from your pool, retains the ER PPC, ups the armor by a ton, and upgrades the LRM-15 to the Clan Spec you have while retaining the same ammo loadout.  Technically a 3060 build, but the Endo-Steel does exist within your time parameters :D

Code: [Select]
Grand Dragon Refit

Mass: 60 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 13,732,480 C-Bills
Battle Value: 1,949

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  (IS) ER PPC
    1  (CL) LRM-15
    3  (CL) ER Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 HD, 2 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Engine                    360                      16.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         (IS) Double Heat Sink        15(30)                    5.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           25       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           21       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     14           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) LRM-15                                  CT        5         2         3.50
(CL) ER Medium Laser                         RT        5         1         1.00
(CL) ER Medium Laser                         LT        5         1         1.00
(IS) ER PPC                                  RA        15        3         7.00
(CL) ER Medium Laser                         LA        5         1         1.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 19
6          4       4       2       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

"Manei Domini think themselves superior because of their unnatural enhancements.  I cannot wait to show them the error of their ways."
  - Star Colonel Damien Furey

"I'm going to found a mercenary outfit, all the cool kids are doing it."
 - Duchess Designate Alice Duvall


Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #25 on: 30 April 2018, 23:43:08 »
That Grand Dragon looks good! 
A nasty murder machine. 
I feel sorry for the person who tries to close with it to avoid the LRMs and ER PPC sniping

Hellraiser

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  • Cry Havoc and Unleash the Gods of Fiat.
Re: Refiting with Clan tech Design challenge
« Reply #26 on: 08 May 2018, 23:59:20 »
The clan tech available is

1 Anti Missile System 
3 Artemis IV Systems 
2 ECM Suites
2 ER Large Lasers
3 ER Medium Lasers 
1 LB 10-X AC
1 LB 5-X AC 
1 LRM 10
2 LRM 15
2 Streak SRM 2
1 UAC 10 

Sell everything not in Red to your local House for a massive profit.
Use the ECM/ER weapons to refit most of a Penetrator. 
Leave 4 MPL on there & have an ERML/ECM to spare as replacements.
Fill in the rest with Armor & DHS.
Now you have something better than Archer Christofori did.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Iceweb

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Re: Refiting with Clan tech Design challenge
« Reply #27 on: 09 May 2018, 02:57:48 »
I can understand dumping the gunz but if you can't think of a way to improve mechs with clan missile systems your doing something wrong.

grimlock1

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Re: Refiting with Clan tech Design challenge
« Reply #28 on: 09 May 2018, 04:25:44 »
There's enough clan gear hear to tune up several mechs.

Lets start with a Wolfhound -2. For a long time the only good thing a loyal son of the Dragon could say about the Wolfie is that they can't jump... Yeah, fixed that.  3 ER mediums forward and the IS ER large is swapped out for jump jets, ECM, and AMS
Code: [Select]
Wolfhound WLF-

Mass: 35 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3056
Cost: 3,674,430 C-Bills
Battle Value: 1,375

Chassis: Unknown Standard
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
    3  (CL) ER Medium Lasers
    1  (IS) Medium Laser
    1  (CL) Anti-Missile System
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             Fusion Engine                210                       9.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         (IS) Double Heat Sink        10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 119                  7.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16       
                                 Center Torso (rear)                  6         
                                           L/R Torso     8            11       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     8            16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Anti-Missile System                     RA        1         1         0.50
(CL) ER Medium Laser                         RT        5         1         1.00
(CL) ER Medium Laser                         LT        5         1         1.00
ECM Suite                                    LT        0         1         1.00
(CL) ER Medium Laser                         CT        5         1         1.00
(R) (IS) Medium Laser                        HD        3         1         1.00
@Anti-Missile System (24)                    RA        -         1         1.00
                                            Free Critical Slots: 30

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 14
6/3j       3       3       0       0      1     0   Structure:  3
Special Abilities: AMS, ECM, ENE, SRCH, ES, SEAL, SOA


Now for some missile fun, a Dervish.  Take a 7D, increase the LRM's by 50%, 4 tons of LRM ammo for variety, paired clan Streak 2's with a shared bin, then use the free tonnage to brick out the armor.
Code: [Select]
Dervish DV-

Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 5,468,917 C-Bills
Battle Value: 1,818

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    2  (CL) LRM-15s
    2  (IS) Medium Lasers
    2  (CL) Streak SRM-2s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 4 LT, 5 LA, 5 RA
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         (IS) Double Heat Sink        12(24)                    2.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 175                 10.00
    Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) Medium Laser                            RA        3         1         1.00
(CL) Streak SRM-2                            RA        2         1         1.00
(IS) Medium Laser                            LA        3         1         1.00
(CL) Streak SRM-2                            LA        2         1         1.00
(CL) LRM-15                                  RT        5         2         3.50
(CL) LRM-15                                  LT        5         2         3.50
@LRM-15 (16)                                 RT        -         2         2.00
@Streak SRM-2 (50)                           RT        -         1         1.00
@LRM-15 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
5j         4       4       2       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2


Now for that Marauder someone mentioned. Start with an old school -3R.  PPCs are traded for ER Larges and the AC/5 gets the Clan LB treatment.  Upgrade the heat sinks to IS doubles, beef up the armor.  What else can we do.... Oh, let's make this monster fly too!
Code: [Select]
Marauder MAD-3R

Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3056
Cost: 7,465,500 C-Bills
Battle Value: 1,977

Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Valiant Lamellor Standard Armor
Armament:
    2  (CL) ER Large Lasers
    1  (CL) LB 5-X AC
    2 Magna Mk II (IS) Medium Lasers
Manufacturer: General Motors, Independence Weaponry
    Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         (IS) Double Heat Sink        16(32)                    6.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 231                 14.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) Medium Laser                            RA        3         1         1.00
(CL) ER Large Laser                          RA        12        1         4.00
(IS) Medium Laser                            LA        3         1         1.00
(CL) ER Large Laser                          LA        12        1         4.00
(CL) LB 5-X AC                               RT        1         4         7.00
@LB 5-X (Cluster) (20)                       LT        -         1         1.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 20
4j         4       4       3       0      3     0   Structure:  6
Special Abilities: SRCH, ES, SEAL, SOA

I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Iceweb

  • Master Sergeant
  • *
  • Posts: 321
  • Lyran Engineer
Re: Refiting with Clan tech Design challenge
« Reply #29 on: 09 May 2018, 20:04:51 »
While I like what those mech look like, I don't think they are necessarily the best test beds. 
While changing a movement profile down might be doable for a skilled tech, trying to upgrade it seems a little more than what a group of mercs could manage. 

That said the Wolfhound is too light for my tastes to put clan tech on. 
I'm not sure I would use it to start with do to the fragility, but the chance that it gets slammed by some LRMs and blown to bits is too high. 

I also don't like the range loss by taking the ER large down to a non ER large. 
It needs all the range it can get. 

I'm not too big a fan of Dervishes to start but what you ended up with looks nice. 
EXCEPT it doesn't have CASE! 
Ignoring the fact that all mechs should have free CASE and that even in the 3rd and 4th succession wars they should have been able to maintain that tech and all, there is no reason that a clan tech mech rebuilt shouldn't have case to protect itself. 
If the clan tech is valuable I want the chance to salvage it if something goes pear shaped. 
I can't do that if the whole of the mech is a smoldering crater.


The Mad works well trading the PPCs for the clan large, the LBX5 matches an LRM and is great for crit seeking and anti air.  The lack of CASE is less of a concern here with only one explosive slot but still add CASE man.

For the record my unit has modded their 3M into an MP3 (yes its a pun deal with it)

Code: [Select]
Marauder
MAD-MP3
Base Tech Level: Standard (IS)
Level Era
Standard
3055+
Tech Rating: E/E-F-D-X 
Weight: 75 tons
BV: 1,643
Cost: 7,507,500 C-bills
Source: TRO 3039 - Succession Wars 
Movement: 4/6
Engine: 300
Double Heat Sinks: 15 [30]
Gyro: Standard Gyro 
Internal: 114 Armor: 197/231 (Ferro-Fibrous)

Internal   /   Armor
Head  3  /  9
Center Torso  23  /  34
Center Torso (rear)  10
Right Torso  16   /  20
Right Torso (rear)  8
Left Torso  16  /  20
Left Torso (rear)  8
Right Arm   12  /  22
Left Arm     12  /  22
Right Leg    16  /  22
Left Leg      16  /  22

Weapons    Loc    Heat
PPC            LA      10
Medium Laser  LA    3
PPC            RA      10
Medium Laser  RA   3
LRM 15       LT        5
 
Ammo       Loc     Shots
LRM 15 Artemis-capable Ammo  LT   8
LRM 15 Artemis-capable Ammo  LT   8

Equipment   Loc
Artemis IV FCS  LT
CASE  LT

I do wish I was better at formatting mech stats. 

 

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