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Author Topic: BattleTech Long Island II  (Read 45507 times)

shadhawk

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Re: BattleTech Long Island II
« Reply #810 on: 29 October 2019, 22:25:42 »
When is the retired DCMS mechwarrior I recruited going to arrive?

Soon  >:D

shadhawk

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Re: BattleTech Long Island II
« Reply #811 on: 29 October 2019, 22:26:45 »
shadhawk: I will be unable to attend Nov. 17th.  I will be at the Anime NYC convention in the city that whole weekend.

No problem dude. Have a great time at the con  :thumbsup:

shadhawk

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Re: BattleTech Long Island II
« Reply #812 on: 07 November 2019, 13:08:56 »
OK people attention to orders
Your new mission is to perform a recon of the area near the city of Siniy.
You will be dropped out side the city.
You are to recon the area to see what is in that area.
Your force will be 1 BattleMech, 1 Armored unit, 1 Infantry unit and 1 unit of your choice.


The AO will be the following maps
From Map Set 6 (Compilation 2)
Residential and Suburbs
From Map set 5 (Compilation 2) and Map Set 2 (Compilation 1)
Open Terrain 1 and Scattered Woods
From Map Set 5 (Compilation 2) and Map Set 2 (Compilation 1)
Open Terrain 2 and Lake Area
high numbers to low.


jimdigris

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Re: BattleTech Long Island II
« Reply #813 on: 07 November 2019, 17:34:03 »
When can we start using the new maps?  I'm rather fond of them.

shadhawk

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Re: BattleTech Long Island II
« Reply #814 on: 07 November 2019, 18:52:52 »
When can we start using the new maps?  I'm rather fond of them.

When I have a mission that they will fit  ;)

ogremage

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Re: BattleTech Long Island II
« Reply #815 on: 07 November 2019, 20:58:05 »
Hope Circfed has the maps I don't have. Which is about 1/2.

Circfed

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Re: BattleTech Long Island II
« Reply #816 on: 09 November 2019, 15:37:17 »
Can I get a pic of lake area map? Not ringing a bell. Purty pwease.

shadhawk

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Re: BattleTech Long Island II
« Reply #817 on: 10 November 2019, 08:44:51 »
Can I get a pic of lake area map? Not ringing a bell. Purty pwease.

Ogre has it

shadhawk

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Re: BattleTech Long Island II
« Reply #818 on: 11 November 2019, 21:08:04 »
So who is bring what on the 17th?

ogremage

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Re: BattleTech Long Island II
« Reply #819 on: 12 November 2019, 14:23:38 »
I'm not bringing a damn thing, since I'll be playing at my apartment :D :rockon:

jimdigris

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Re: BattleTech Long Island II
« Reply #820 on: 12 November 2019, 18:05:51 »
Has anyone gotten back from the previous missions?  I'm running a little low on some things.
I will include the Hussar, Locust, and Cavalier w/ battle armor.  I'd like to bring the Saladin, but the crew is in the Pegasus.  Are they free to ride?

shadhawk

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Re: BattleTech Long Island II
« Reply #821 on: 12 November 2019, 18:55:23 »
Only units not back are the ones from last mission

ogremage

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Re: BattleTech Long Island II
« Reply #822 on: 12 November 2019, 20:08:25 »
And those that are dead :D

Devondra

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Re: BattleTech Long Island II
« Reply #823 on: 13 November 2019, 07:51:13 »
ok since this is a scouting mission i am bringing
Javelin
Pegasus
Karnov with troopers
Great Wyrm

anyone else know what they are bringing yet ?

jimdigris

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Re: BattleTech Long Island II
« Reply #824 on: 13 November 2019, 17:55:32 »
We may want a few heavier units.

ogremage

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Re: BattleTech Long Island II
« Reply #825 on: 14 November 2019, 15:43:30 »
Don't look at me, my heavier units either need repairs or in the possession of other units. I am also currently under orders to "stand down" because "we"(sans the Arkab) are to aggressive.

jimdigris

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Re: BattleTech Long Island II
« Reply #826 on: 14 November 2019, 17:15:57 »
A pity; The Exterminator would have been good for this kind of mission.

Maranthain

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Re: BattleTech Long Island II
« Reply #827 on: 15 November 2019, 20:15:28 »
Sorry for the last minute notice. Work will not give me weekends off, and i just found out that they scheduled me for this sunday. Retail hell is coming. Won't be able to make december either. Unless something major happens.

shadhawk

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Re: BattleTech Long Island II
« Reply #828 on: 15 November 2019, 21:07:33 »
Sorry for the last minute notice. Work will not give me weekends off, and i just found out that they scheduled me for this sunday. Retail hell is coming. Won't be able to make december either. Unless something major happens.

Sorry work has you down. Hope the new year will be better  :thumbsup:

ObnoxiousTwerp

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Re: BattleTech Long Island II
« Reply #829 on: 15 November 2019, 21:57:48 »
Dragon's Clutch Forces for Sunday:
Talon Sgt Blaine Hasagawa - WLF-2 Wolfhound (R)
Cpl "Saddles" Cortez - Maultier APC (G) with GoCho Keichi Inazawa - Kage Battle Armor (R)
Cpl "Ranger" Snow - Plainsman Hovertank (R)
Cpl "Toni" Veracci - Bulldog Tank (R)

Rhodes Warriors:
Sgt "Kowalski" - Saracen Hovertank (R)
MW "Dusty" Rhodes - Cicada-3G (R)
"Bumbles" Mitaki - Maxim Hover Transport (R) with platoon Jump/Rifle Infantry
"Screamer" Moskowitz - Centipede Scout Car (G)

I've moved the Savannah Master pilot over to the Centipede and added one Green pilot for the Maultier.

Devondra

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Re: BattleTech Long Island II
« Reply #830 on: 16 November 2019, 10:57:24 »
We may want a few heavier units.

not very many heavier units are good for scouting missions

remember scouting is going in to look and reporting back to HQ what was found

Crash99c

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Re: BattleTech Long Island II
« Reply #831 on: 17 November 2019, 08:36:34 »
Hey Gang, hopefully my back will cooperate and let me drive out today, so here's the deal for my unit assuming I make it (will call one way or the other once I know):

owens 1 (NOT the one with the gyro hit the one with the c3 comp that I screwed up)
gal 2 (less capable crew)
Pegasus
achileus w/maxim

Devondra, a scout unit should always have a heavy base of fire to run to if things go sideways and they find bad things :yikes: 

That being said, I'm bringing all light stuff with BAPs (and some with guardian)  :ugly_stupid:

on a side note, I've been forgetting to ask if one of you can print out sheets for my orion and achilleus suits... never had one for the orion, and misplaced the one for the achilleus


ogremage

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Re: BattleTech Long Island II
« Reply #832 on: 17 November 2019, 16:31:24 »
There is a difference between Recon and Recon in force. Recon is the type of force you fielded today. Recon in force is when you use the "stereotypical steiner recon lance."

ObnoxiousTwerp

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Re: BattleTech Long Island II
« Reply #833 on: 17 November 2019, 16:46:35 »
Marauder II.  Heavy recon, but recon nonetheless...

jimdigris

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Re: BattleTech Long Island II
« Reply #834 on: 18 November 2019, 18:28:17 »
Notice to those who have been with the campaign from the start:
Our contracts are ending soon and we have to submit new proposals.  Honestly, I'm not sure where to start.  I also think we are better off if everyone submitted similar if not identical proposals.

eilidhdawn

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Re: BattleTech Long Island II
« Reply #835 on: 18 November 2019, 20:30:31 »


What you do is get in touch with Joy, or Jack and make an appointment to discuss your concerns and options for a new contract.


ogremage

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Re: BattleTech Long Island II
« Reply #836 on: 18 November 2019, 21:25:14 »
contract? we don't need no stinking contract. :D

jimdigris

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Re: BattleTech Long Island II
« Reply #837 on: 18 November 2019, 21:37:01 »
Some of us do.

jimdigris

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Re: BattleTech Long Island II
« Reply #838 on: 18 November 2019, 21:38:33 »

What you do is get in touch with Joy, or Jack and make an appointment to discuss your concerns and options for a new contract.
I request an appointment with Joy.

eilidhdawn

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Re: BattleTech Long Island II
« Reply #839 on: 22 November 2019, 13:34:49 »
I request an appointment with Joy.


Joy grants you an appointment.