Register Register

Author Topic: Help making an Aerospace Pilot  (Read 355 times)

bblaney

  • Lieutenant
  • *
  • Posts: 1119
Help making an Aerospace Pilot
« on: 20 May 2018, 12:44:01 »
So I am looking for a little help/advice on an aerospace pilot.

Which would be better overall?

Nat Apt/ Piloting (Aerospace)

or

Nat Apt/ Gunnery (Aerospace)

opinions, please

Thanks!!!!
Quote from: Nanaki
Realism is not going to cut it, Battletech is not a realistic universe by any stretch of the imagination, so please stop using it in an argument.

Quote from: HABeas2
That's debatable, but let's face it; some folks gave them a pass because they were big and claimed to be Scottish.

guardiandashi

  • Major
  • *
  • Posts: 3958
Re: Help making an Aerospace Pilot
« Reply #1 on: 20 May 2018, 13:52:14 »
So I am looking for a little help/advice on an aerospace pilot.

Which would be better overall?

Nat Apt/ Piloting (Aerospace)

or

Nat Apt/ Gunnery (Aerospace)

opinions, please

Thanks!!!!
how often are you going to be making critical piloting checks, how often are you going to be making gunnery checks?

if your pilot is going to be doing NOE ground support missions a lot then the NA piloting will help them survive the "lawn dart" checks.

in most cases gunnery is going to be a lot more useful due to all the shooting your pilot will do,

Hellraiser

  • Lieutenant Colonel
  • *
  • Posts: 7394
  • Cry Havoc and Unleash the Gods of Fiat.
Re: Help making an Aerospace Pilot
« Reply #2 on: 20 May 2018, 13:57:35 »
I'll second what GD said.

Is this a ground support pilot or a air superiority pilot?

Most the time I'd say Gunnery, but for atmospheric GS pilots Piloting can be VERY useful.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Daryk

  • Major
  • *
  • Posts: 5705
  • The Double Deuce II/II-σ
Re: Help making an Aerospace Pilot
« Reply #3 on: 20 May 2018, 14:26:18 »
Honestly?  I'd recommend Fast Learner, and crank both skills, then take a look at SPAs...

Maelwys

  • Major
  • *
  • Posts: 4242
Re: Help making an Aerospace Pilot
« Reply #4 on: 20 May 2018, 16:45:15 »
Wouldn't the best be whatever you want for the pilot? If you want them to be a better than average gunner, they NAT/Gunner, if you want them to be a hotshot pilot, then NAT/piloting...

truetanker

  • Major
  • *
  • Posts: 5548
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: Help making an Aerospace Pilot
« Reply #5 on: 20 May 2018, 18:01:58 »
I'd take Piloting for the following reasons:

" What are you, have a deathwish? " When asked about flanking thru an asteroid belt / narrow canyon. And " You did WHAT?!? Are YOU insane!?! " when the battlecams show they did a barrel roll a few meters above the ground at full afterburner after a straight level 15+ DIVE.

Kinda like Han Solo of BT!

TT
Khan,Clan Iron Dolphin
Azeroth Pocketverse

That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

bblaney

  • Lieutenant
  • *
  • Posts: 1119
Re: Help making an Aerospace Pilot
« Reply #6 on: 20 May 2018, 18:06:40 »
Thanks for the food for thought guys, gals and nonconforming people.
Quote from: Nanaki
Realism is not going to cut it, Battletech is not a realistic universe by any stretch of the imagination, so please stop using it in an argument.

Quote from: HABeas2
That's debatable, but let's face it; some folks gave them a pass because they were big and claimed to be Scottish.

idea weenie

  • Captain
  • *
  • Posts: 1772
Re: Help making an Aerospace Pilot
« Reply #7 on: 22 May 2018, 20:51:11 »
Natural Aptitude/Gunnery means you are more likely to hit and do damage to an enemy target

Natural Aptitude/Piloting means you are less likely to lawn dart


Failing Gunnery means you have to come back around the airspace and try again, or about 1-2 minutes.

Failing Piloting means you have to come around the cycle of reincarnation and try again, or about 20 years.

Lamont-Cranston

  • Private
  • *
  • Posts: 42
Re: Help making an Aerospace Pilot
« Reply #8 on: 27 May 2018, 14:33:17 »
Get the pilot up to elite status so they can take the Golden Goose and Shaky Stick piloting special abilities described in A Time of War companion

Daryk

  • Major
  • *
  • Posts: 5705
  • The Double Deuce II/II-σ
Re: Help making an Aerospace Pilot
« Reply #9 on: 27 May 2018, 15:24:12 »
Those are definitely two of the better ones...

 

Register