Author Topic: Clan Blood Spirit: Get Off Our Lawn  (Read 138948 times)

StCptMara

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #600 on: 28 November 2021, 03:44:45 »
Agreed. I would think the spirits would have had a lot of “
C” variants of star league mechs which soldiered on far longer Turkmen
In other clans. Which is why I love any new “ old “
Designs as I can place them into my spirits or Jaguar huntress garrison

One of the fun things is Blood Spirits have access to Protomech ACs. The tonnage and ammo efficiency for the two PAC/8's compared to AC/20s makes those
remarkably good swaps. And, you can even swap 2 PAC/8s for AC/10s, and not lose much. And then, you would gain more ammo swapping out standard lasers
for Heavy lasers..Seriously: a Blood Spirit Retrofit Centurion "C" taking a CN-9A chassis would be kind of scary, even if it would be a significant upgrade just
because of swapping out the IS Single Heat sink standard engine for a Clan DHS engine..
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #601 on: 28 November 2021, 09:46:50 »
I'd keep SHS as much as possible, for flavor reasons mostly.

Well, once you start putting HLs on, different story.  With that 9A ex. I'd keep the SHS.  If one of the Med HLs is mounted aft, heat is a minor issue.
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #602 on: 29 November 2021, 10:59:30 »
Never was fond of the idea of mounting Proto weapons on a Battlemech. As crew served weapons for infantry? Yes but not on a mech.
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HobbesHurlbut

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #603 on: 29 November 2021, 11:07:13 »
Never was fond of the idea of mounting Proto weapons on a Battlemech. As crew served weapons for infantry? Yes but not on a mech.
PAC/2 is actually respectable for her class. Good range, extremely light weight, access to specialty rounds (like precision rounds).
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #604 on: 29 November 2021, 17:07:08 »
sounds like a good vtol or hover weapon, esp on a lighter frame where 6 tons (c AC +ammo) is a tad to much. So, an extra 1.5 tons towards armor, engine, or equipment is good. [edit: whaaaat it reaches to 20 hexes? for 3.5 tons, well 4.5 w/ammo.  take that LAC-2]

On my custom 15t quad, it would work nice (hmmm maybe w a mech turret too)
« Last Edit: 29 November 2021, 17:08:39 by Wolf72 »
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HobbesHurlbut

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #605 on: 03 December 2021, 11:43:54 »
Did a simple tweak on Donar Assault Helicopter in Fan Designs' combat vehicles board. Streak to *plain* launchers. (inferno capable? I know nothing!). So that it could get a mast mount and have a recon camera mounted on it. Could do a Light Active Probe instead of the camera.
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alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #606 on: 08 January 2022, 20:37:12 »
what type of vehcile/tanks do a Blood Spirit Trinary have looking to create one

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #607 on: 08 January 2022, 20:47:32 »
what type of vehcile/tanks do a Blood Spirit Trinary have looking to create one

Morrigu is one of there main tanks.
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The Eagle

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #608 on: 08 January 2022, 21:18:48 »
The Shamash for speedy strikes and the Morrigu for fire support.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #609 on: 08 January 2022, 22:11:25 »
Svantovit for elemental or infantry (two versions) transport.
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truetanker

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #610 on: 09 January 2022, 11:46:45 »
Some asking about tanks?
 
Blood Spirit's have access to Clan General, like everyone else, they also make use of the Bandit C, Badger C non omnitanks. Royal and non-Royal SLDF tanks as well.

So pick your Star's functions and crack open the TRO's.

Remember, most clans disdain the usage of waste, tanks are wastefulness but has their merits. Clan Blood Spirit uses them as supplemental forces.

If I was you, I'd pick two or more Points as the main force, adding in scouts or bodyguard units to fill out. Making a single Command a Nova is an excellent way of increasing your abilities. ( Fast Recon anyone? ) Also remember, clan tank stars fight as a single identity, there's no My point vs. yours here. It's all or nothing mentality. ( Hence the wastefulness )

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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #611 on: 09 January 2022, 12:42:29 »
Also dont forget a Clan point for armor is two tanks. Means a Star is actually ten tanks and not five.
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truetanker

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #612 on: 09 January 2022, 13:46:57 »
And while you're at it, make sure you fill in your blind spots...

ECM cuts off Artemis signals, AMS can kill a good missile salvo and LOS is a tankers best friend. As you can hide behind a Level 1 terrain feature and make it rain while your spotter is zooming from behind them for backshots.

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
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alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #613 on: 11 January 2022, 15:37:18 »
thanks for the info

truetanker

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #614 on: 11 January 2022, 17:59:30 »
Anytime...

Also what functions do you want to explore?

Fire Support
Scout
Command
Defense
General

For instance:

Fire Support:

2x Zorya Tanks
2x Zorya Tanks
2x Badger C-C w/ Clan Assault Infantry
2x Badger C-C w/ Clan Assault Infantry
2x Oro w/ Fast Recon

Scout:

2x Shamash w/ Fast Recon
2x Bandit C-A w/ Elemental
2x Bandit C-B w/ Elemental
2x Epona A
2x Epona C

Defense:

2x Mars XL
2x Mars XL
2x Kokou XL
2x Ishtar
2x Royal Von Luckner

Command:

2x Mars
2x Kokou
2x Huitzilopochtli
2x Huitzilopochtli
2x Asshur

And such..

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #615 on: 23 January 2022, 11:35:44 »
Well I finally got to use the Blood Spirit Minsk in combat. Very nasty and would have dominated pretty much any duel it got in. My opponent broke Clan Honor and used massed fire to kill it. And it died to a hit to the Ammo Bins and a hit to the Gauss Rifle. Not cored out.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #616 on: 23 January 2022, 12:44:52 »
Well I finally got to use the Blood Spirit Minsk in combat. Very nasty and would have dominated pretty much any duel it got in. My opponent broke Clan Honor and used massed fire to kill it. And it died to a hit to the Ammo Bins and a hit to the Gauss Rifle. Not cored out.

Thanks for the update ! Do you have a finished model
We can see?

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #617 on: 23 January 2022, 12:50:31 »
Thanks for the update ! Do you have a finished model
We can see?

I'd love to post a pic. But i have no clue how to make it small enough. They always end up huge on the forums.
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rebs

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #618 on: 23 January 2022, 13:18:33 »
You can shrink the size using a paint program. 
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #619 on: 23 January 2022, 14:13:05 »
Think this will work. My poor explody Minsk.

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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #620 on: 24 January 2022, 19:17:14 »
Think this will work. My poor explody Minsk.



I love it! What unit blood guard?

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #621 on: 24 January 2022, 21:33:09 »
I love it! What unit blood guard?

Kind of going for this unit. Sadly my abilitys dont do it justice.
https://unitcolorcompendium.com/2019/01/26/rho-provisional-galaxy-2/
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StCptMara

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #622 on: 25 January 2022, 05:51:41 »
Kind of going for this unit. Sadly my abilitys dont do it justice.
https://unitcolorcompendium.com/2019/01/26/rho-provisional-galaxy-2/

I think this would work for bringing it out:
So, Carroberg Crimson shade or Blood Angels Red Contrast over the red area, then drybrush Mephiston Red over all and Wazdakka Red on the highlights.
Arms go over with either nuln oil wash or Basilicanum Grey contrast, then dry brush adminstratum grey over all, and celestra gray for the highlights.
"Victory or Debt!"- The Battlecry of Mercenaries everywhere

"Greetings, Mechwarrior! You have been recruited by the Star League to defend the frontier against---Oops, wrong universe" - Unknown SLDF Recruiter

Reality and Battletech go hand in hand like a drug induced hallucination and engineering a fusion reactor ;-)

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #623 on: 25 January 2022, 22:57:11 »
I think this would work for bringing it out:
So, Carroberg Crimson shade or Blood Angels Red Contrast over the red area, then drybrush Mephiston Red over all and Wazdakka Red on the highlights.
Arms go over with either nuln oil wash or Basilicanum Grey contrast, then dry brush adminstratum grey over all, and celestra gray for the highlights.

I've ordered another Minsk and may try what you recommend with it.
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StCptMara

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #624 on: 26 January 2022, 03:56:15 »
I've ordered another Minsk and may try what you recommend with it.

Oh...what I recommended was to shade and highlight the one you posted.
"Victory or Debt!"- The Battlecry of Mercenaries everywhere

"Greetings, Mechwarrior! You have been recruited by the Star League to defend the frontier against---Oops, wrong universe" - Unknown SLDF Recruiter

Reality and Battletech go hand in hand like a drug induced hallucination and engineering a fusion reactor ;-)

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #625 on: 26 January 2022, 11:05:15 »
Oh...what I recommended was to shade and highlight the one you posted.

Nah, its dullcoated and everything. Once I do that I consider a mini finished. I will just get another and add to my vast collection.
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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #626 on: 26 January 2022, 11:52:02 »
Nah, its dullcoated and everything. Once I do that I consider a mini finished. I will just get another and add to my vast collection.

Adding to our collections as the good lord intended!

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #627 on: 26 January 2022, 12:18:07 »
Adding to our collections as the good lord intended!

Exactly! Never look back I say! More Blood Spirit Mechs for the IWM Gods!
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #628 on: 26 January 2022, 16:11:00 »
Adding to our collections as the good lordKerensky himself intended!

fixed that for you ...  >:D
"We're caught in the moon's gravitational pull, what do we do?!"

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Sjhernan3060

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #629 on: 27 January 2022, 14:30:52 »
fixed that for you ...  >:D

As the spirits are clearly the one true clan ( which is why we are so hated!) well said sir

 

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