So a LAM in Fighter Mode should be treated like a ground unit?
...
There are rules for glancing blows in Tactical Ops. I don't think it has anything to do with the targets CPU as to the accuracy of the shooter.
...
I can kind of see using the gyro to make a LAM more agile in space but isn't the gyro to keep the mech more stable?
...
I think the LAM gained the long distance navigation with the 3 Avionics crits it gained. Of course I've yet to understand how the same weapon can have such vastly different ranges depending on what unit it's on.
All of this is related so I'll tackle it all at once.
Yes. I am suggesting that you treat LAM fighters in fighter mode as ground units for targeting. I'm also suggesting it can be simplified to you have to engage them in a dogfight, instead of focusing on strafing or strike attacks.
But, I'm only making this suggestion for folks who can get behind the notion that the target unit takes some pre-programmed, automated defensive maneuvers while taking fire. If you can't, then it doesn't work thematically as you see BattleTech's tech working.
Regardless of whether the target is doing anything or not, a weapon's performance is largely based on Fire Control. I'm imagining something far more CPU and programing driven, though there may be structural elements to it. I never really thought of BT Fire Control (FC) as iron-sights, dead-stick style of targeting. Combine Sensor Crit damage with the fact that Lasers are near instantaneous weapons that shouldn't miss.
I honestly think that ground units should be able to fire at low- and high-altitude ranges when engaging air targets. They decided against that in the current set of rules, though. AT2 never really tackled it, so it's possible to infer room for that kind of thing in prior rule-sets, in the form of house rules.
However, under the current rules paradigm, this would seem to fit, as long as you're accepting of a conceptual In-Universe theme.
And under that jinky theme, there's a defensive maneuver aspect. While the gyro is largely there to stabilize the Mech, I largely think that it can be used creatively for defensive maneuvers. People ask about how a Mech could jink while running. Gyro. If it can be attributed to that, then it can do the same for units in space. I imagine the LAM developers would have been aware of this and worked with it when designing the AirMech and Fighter modes of the LAM.
So, it was just a suggestion. Take it or leave it.