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Author Topic: Battletech Beatdowns in Northern VA  (Read 39409 times)

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #390 on: 21 January 2020, 21:12:06 »
Exactly... and you just gave us theorycrafters a reason to insert one...  ^-^

That means its gonna give your S-4 more of a headache.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #391 on: 21 January 2020, 21:15:54 »
We just have to talk you into converting our 20 tons of LRM ammo into 20 tons of TAC ammo... :)

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #392 on: 21 January 2020, 21:49:02 »
I think with the changes being discussed, only the Exterminator and Scorpion will have LRMs.  So you can probably cut down on some of spare LRM ammo and drop 2 tons of SRM ammo for extra TAC rounds.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #393 on: 21 January 2020, 21:51:24 »
I'll have to talk to Space Kat, but I'm thinking the TAC might be a good choice for the Scorpion...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #394 on: 21 January 2020, 22:29:42 »
It's going to come down to if you want to keep jump jets or not.  Way I see it, if you want to keep the JJs, you'll have the TAC with 1 ton of ammo and 2 medium lasers.

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #395 on: 21 January 2020, 23:49:30 »
I would like to maintain a bit of balance and not get all one way or another, but that's me.
Mackie Ozora
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Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #396 on: 22 January 2020, 00:02:07 »
I would like to maintain a bit of balance and not get all one way or another, but that's me.

If you all are going to take a TAC, then you may not need the Vulcan.  Having the MG and flamer for more precise infantry extermination does have its uses; especially if you dont want to commit any more war crimes by lobbing artillery in a populated area...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #397 on: 22 January 2020, 00:19:45 »
Nah, we have a different idea for the vulcan  >:D
Mackie Ozora
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Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #398 on: 22 January 2020, 05:23:28 »
I will note a TAC fits on a Shadow Hawk just fine...  ^-^

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #399 on: 22 January 2020, 19:26:22 »
Playing around in SSW, I can't help but notice a full on Thumper will fit on a Shadow Hawk too...  ^-^

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #400 on: 22 January 2020, 19:38:27 »
Playing around in SSW, I can't help but notice a full on Thumper will fit on a Shadow Hawk too...  ^-^

Yeah, and not much room for anything else.  The decision is ultimately up to you guys.
« Last Edit: 22 January 2020, 19:41:10 by Jester006 »

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #401 on: 22 January 2020, 19:46:23 »
I'm sure we'll figure it out in the next week or two...  :)

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #402 on: 22 January 2020, 22:14:11 »
Here's the no advanced tech version.  Endo and Ferro would get it the other two jump jets, max armor and CASE.
Code: [Select]
Thumper Hawk

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Dry Cost: 4,472,732 C-Bills
Total Cost: 4,477,232 C-Bills
Battle Value: 931

Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    1  Medium Laser
    1  Thumper
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   1.50
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            12       
                                             L/R Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Thumper                                      LT/LA     6         10/5     15.00
Medium Laser                                 RA        3         1         1.00
@Thumper (20)                                LT        -         1         1.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 9
5/2j       2       1       0       0      2     0   Structure:  5
Special Abilities: ARTT, SRCH, ES, SEAL, SOA

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #403 on: 22 January 2020, 22:29:55 »
Yeah, that's basically what I was expecting.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #404 on: 24 January 2020, 13:22:23 »
So not that I'm not dying (2020 is trying to murder me, I've caught versions of the flu...twice) or experiencing drug induced fever dreams (bat country) what is left aside from the Ostscout in the merc company mechs?
I was discussing piloting the Ostscout with Jester and Daryk (that's the part of the discussion you were missing Tinyzora) but  this is a better format to discuss.
Stay healthy kids, Nurgle is not your friend regardless of what he promises you.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #405 on: 24 January 2020, 13:30:12 »
Currently there is the Ostscout, a Vulcan 2T and a modified Hunchback that has jump jets.

There is a discussion amongst some of the guys whether they want to change one of the medium mechs to have a thumper canon for some direct fire artillery capabilities to better handle infantry and hovercraft.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #406 on: 24 January 2020, 15:43:18 »
I'll have to talk to Space Kat, but I'm thinking the TAC might be a good choice for the Scorpion...

Tell me more....

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #407 on: 24 January 2020, 17:48:54 »
A TAC (thumper artillery cannon) is a smaller version of the thumper artillery piece.

A TAC weighs 10 tons and takes up 7 crits.  It has a minimum range of 3 hexes, short is from 1-4, medium is 5-9 and long is 10-14.  It deals 5 damage to all units in the target hex and 2 damage to adjacent hexes.

There are 20 rounds of ammunition per ton and generates 6 heat when fired.

Daryk was considering having one of the mechs equipped with a TAC to handle any large infantry formations and as a way to deal with hovercraft.  Because when you make an attack with the TAC, you're targeting a hex instead of an actual unit.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #408 on: 24 January 2020, 18:27:51 »
Hows this for an general purpose Scorpion with TAC? This is the first mech I've modified from stock, so if there's glaring blind spot feel free to critique.

Scorpion SCP-1N

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-F-E-A
Production Year: 3025
Cost: 4,431,967 C-Bills
Battle Value: 919

Chassis: Brigadier 800F Standard
Power Plant: VOX 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab/4 Standard Armor
Armament:
    1  SRM-6
    1  Thumper Art. Cannon
Manufacturer: Brigadier Corporation
    Primary Factory: Oliver (destroyed 2837)
Communications System: Garret 500A
Targeting and Tracking System: Garret GRNDTRK 9

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                5.50
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             11                        1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Standard Armor               AV - 160                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           30       
                                 Center Torso (rear)                  1         
                                           L/R Torso     13           24       
                                    L/R Torso (rear)                  0         
                                       L/R Front Leg     13           18       
                                        L/R Rear Leg     13           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-6                                        RT        4         2         3.00
Thumper Art. Cannon                          LT        5         7        10.00
@SRM-6 (Smoke) (15)                          RT        -         1         1.00
@SRM-6 (15)                                  RT        -         1         1.00
@SRM-6 (Tear Gas) (15)                       RT        -         1         1.00
@Thumper Cannon (20)                         LT        -         1         1.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 9
5          2       2       0       0      2     0   Structure:  5
Special Abilities: ARTTC, SRCH, ES, SEAL, SOA


Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #409 on: 24 January 2020, 18:51:10 »
You could probably drop one heat sink as you maximum heat generation is 9.  You could also maybe drop 1 ton of ammo for the SRM.  You'll then have 2 tons to work with which you can then add 3 JJs and a half ton of armor.

You could also strip off the SRM entirely to put a medium laser on to have at least one non-ammo dependent weapon.

One version I saw was with a TAC with 1 ton of ammo, 2 medium lasers, 5 JJs and 1 extra heat sink for a total of 11 and 11.5 tons of armor.  You could drop a half ton of armor to add a half ton of smoke ammo for the TAC.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #410 on: 24 January 2020, 18:55:00 »
I was thinking more Shadow Hawk than Scorpion... It'll have jump jets that way.  If we have to burn a point for "advanced" tech to get the TAC, then it looks something like this:

Code: [Select]
TAC Hawk

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Dry Cost: 5,277,957 C-Bills
Total Cost: 5,344,957 C-Bills
Battle Value: 1,205

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Medium Laser
    1  LRM-5
    1  Thumper Art. Cannon
    1  SRM-2
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 CT, 3 RT, 4 LA, 3 RA, 1 LL, 2 RL
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 2 RT, 1 LL                             2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 185                 10.50
    Armor Locations: 6 RT, 4 LA, 4 RA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           30       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
LRM-5                                        RT        2         1         2.00
Thumper Art. Cannon                          LT        5         7        10.00
SRM-2                                        HD        2         1         1.00
@Thumper Cannon (20)                         LT        -         1         1.00
@SRM-2 (50)                                  LT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
5j         2       2       1       0      2     0   Structure:  5
Special Abilities: ARTTC, CASE, SRCH, ES, SEAL, SOA

Wait a second... we can do half tons of ammo? ???

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #411 on: 24 January 2020, 19:10:02 »
You wont have to burn the point for the TAC.  But if you want to spend the point to give it DHSs, endo-steel, etc. go right ahead.  That decision is ultimately up to you all.

My offer of obtaining extra points for a random pilot flaw is still on the table...
« Last Edit: 24 January 2020, 19:32:10 by Jester006 »

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #412 on: 24 January 2020, 19:55:56 »
Cool... a TAC Shadow Hawk without advance tech can either drop the HS or the SRM-2 with no other changes.  If it drops both, it can get the 2 extra jump jets and another ton of armor.

And I'm still wondering about the half ton of ammo thing...  ???

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #413 on: 24 January 2020, 20:02:13 »
Upon review, another version of the Scorpion TAC. This version takes Endo Steel and swaps the SRM-6 for an SRM-4, some energy weapons and jump jets. I thought the LRM-5 might not be necessary as it's primary purpose is lobbing arty at hexes and the extra five missiles seems redundant, but the extra close in weapons at least offer some deterrence from swarming it. The quad chassis makes hiding behind level 1 terrain extremely efficient.
I'm trying to find a list of pilot flaws, because I would probably be up for that. I've never turned a way to screw up my own character in anything before  :)).

Scorpion SCP-1N

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3025
Cost: 5,191,854 C-Bills
Battle Value: 1,162

Chassis: Brigadier 800F Endo-Steel
Power Plant: VOX 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 150 meters
Armor: StarSlab/4 Standard Armor w/ CASE
Armament:
    1  Medium Laser
    1  Thumper Art. Cannon
    1  SRM-4
    1  Small Laser
Manufacturer: Brigadier Corporation
    Primary Factory: Oliver (destroyed 2837)
Communications System: Garret 500A
Targeting and Tracking System: Garret GRNDTRK 9

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 CT, 1 LT, 8 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 FLL, 1 FRL, 1 RLL, 1 RRL                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Standard Armor               AV - 176                 11.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           29       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                       L/R Front Leg     13           20       
                                        L/R Rear Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
SRM-4                                        RT        3         1         2.00
Small Laser                                  RT        1         1         0.50
Thumper Art. Cannon                          LT        5         7        10.00
@Thumper Cannon (20)                         LT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
@SRM-4 (Smoke) (25)                          LT        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
5j         2       2       0       0      2     0   Structure:  5
Special Abilities: ARTTC, CASE, SRCH, ES, SEAL, SOA


Daryk

  • Colonel
  • *
  • Posts: 14224
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #414 on: 24 January 2020, 20:10:52 »
The only tweak I'd offer to that design is to move one point of armor from the head to the front CT to round it out to 30...

Space Cat

  • Corporal
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  • Posts: 50
Re: Battletech Beatdowns in Northern VA
« Reply #415 on: 24 January 2020, 20:17:50 »
But..what if 29 is my lucky number?

Daryk

  • Colonel
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  • Posts: 14224
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #416 on: 24 January 2020, 20:18:46 »
It won't save you from two gauss rifle hits to the CT...  ^-^

Jester006

  • Master Sergeant
  • *
  • Posts: 311
Re: Battletech Beatdowns in Northern VA
« Reply #417 on: 24 January 2020, 20:33:18 »
And I'm still wondering about the half ton of ammo thing...  ???

What in particular are you wondering?

I'm trying to find a list of pilot flaws, because I would probably be up for that. I've never turned a way to screw up my own character in anything before  :)).

The list is of my own diabolical creation.  My offer is that the company can acquire 3 more points for pilot/mech upgrades; but for every extra point that is taken, one random pilot will receive a random flaw that is unknown until a situation occurs where the flaw is applicable.

Daryk

  • Colonel
  • *
  • Posts: 14224
  • The Double Deuce II/II-σ
Re: Battletech Beatdowns in Northern VA
« Reply #418 on: 24 January 2020, 20:44:43 »
I thought you said "no" to fractional accounting, which is what is necessary for half ton lots to be legal...

Jester006

  • Master Sergeant
  • *
  • Posts: 311
Re: Battletech Beatdowns in Northern VA
« Reply #419 on: 24 January 2020, 21:14:59 »
I thought you said "no" to fractional accounting, which is what is necessary for half ton lots to be legal...

I have no problem with doing half tons of ammo.  I dont want to do anything less than half ton allocations of arms & equipment.  Its things like having the endo-steel structure of a 55 ton mech weighing 3 tons instead of 2.75 tons is what I want to avoid.

 

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