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Author Topic: Physical attacks and you...  (Read 1850 times)

mbear

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Re: Physical attacks and you...
« Reply #60 on: 14 September 2018, 07:53:22 »
I can see hatchet LAM mechs.... hmm.... Aerial kicks with blades in the heels?

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Drewbacca

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Re: Physical attacks and you...
« Reply #61 on: 14 September 2018, 09:29:05 »
I'd like to change tracks here a bit. If you were assembling a 3030s merc unit and you wanted to go heavy with physical attacks, what would you choose. I would think the mechs would have to be fairly mobile with a good amount of armor on them, firepower being perhaps a secondary concern.

Diamondshark

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Re: Physical attacks and you...
« Reply #62 on: 14 September 2018, 10:41:22 »
I'd like to change tracks here a bit. If you were assembling a 3030s merc unit and you wanted to go heavy with physical attacks, what would you choose. I would think the mechs would have to be fairly mobile with a good amount of armor on them, firepower being perhaps a secondary concern.

That is good, also make sure as many weapons as possible are torso-mounted. Arm-mounts are also acceptable, but only if you don't care about punching/pushing/clubbing.
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ravensword

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Re: Physical attacks and you...
« Reply #63 on: 14 September 2018, 10:43:45 »
I'd like to change tracks here a bit. If you were assembling a 3030s merc unit and you wanted to go heavy with physical attacks, what would you choose. I would think the mechs would have to be fairly mobile with a good amount of armor on them, firepower being perhaps a secondary concern.

Banshees, Grasshoppers, maybe Archers.  Osts if you don't care about punching.

Drewbacca

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Re: Physical attacks and you...
« Reply #64 on: 14 September 2018, 10:50:11 »
Can punch freely with both arms on a Ostie until they get blown off. :) And that 8-move charge on a sixty-tonner is nice too. Thanks.

MoneyLovinOgre4Hire

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Re: Physical attacks and you...
« Reply #65 on: 14 September 2018, 11:09:43 »
I'd like to change tracks here a bit. If you were assembling a 3030s merc unit and you wanted to go heavy with physical attacks, what would you choose. I would think the mechs would have to be fairly mobile with a good amount of armor on them, firepower being perhaps a secondary concern.

There's only one real answer to that question: Grasshoppers.

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sadlerbw

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Re: Physical attacks and you...
« Reply #66 on: 16 September 2018, 17:05:45 »
Banshees, Chargers, 60T Ost-series mechs are all great. Can’t argue with the Grasshopper either. Javelin is decent for a light, since it tends to survive just a bit longer than something like a Spider. It isn’t light, but an Assassin can fill the same role. You want stuff with ALL the arm and hand actuators if you intend to punch a lot. As mentioned, torso weapons are also helpful since you can fire them and still punch.

Oddly, the Marauder and Warhammer aren’t too bad as you may not care to use the PPCs at close range anyway, and they are only missing hand actuators. For slightly less optimal choices, the Goliath can be fun if you can deal with a quadmech. Of course, the Atlas is always scary if you can manage to get close with it. The BattleMaster is also decent for an assault doing physical attacks, and it wants to get close anyway. I like it better than the 80-tonners anyway.

Sartris

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Re: Physical attacks and you...
« Reply #67 on: 16 September 2018, 17:51:30 »
I ran a lance of two BNC-3Qs and two BNC-3Ms in a 6k game once. There were a lot of shattered legs that day.

mbear

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Re: Physical attacks and you...
« Reply #68 on: 17 September 2018, 08:02:08 »
Banshees, Chargers, 60T Ost-series mechs are all great. Can’t argue with the Grasshopper either. Javelin is decent for a light, since it tends to survive just a bit longer than something like a Spider. It isn’t light, but an Assassin can fill the same role. You want stuff with ALL the arm and hand actuators if you intend to punch a lot. As mentioned, torso weapons are also helpful since you can fire them and still punch.

Chargers are even better if you allow hand held weapons rules. Pack in a bunch of missile launchers and you've got an 80 ton Javelin.

MoneyLovinOgre4Hire

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Re: Physical attacks and you...
« Reply #69 on: 17 September 2018, 12:32:47 »
Chargers can't use hand-held weapons: they only have one hand.

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mbear

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Re: Physical attacks and you...
« Reply #70 on: 18 September 2018, 06:55:57 »
Chargers can't use hand-held weapons: they only have one hand.

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Daryk

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Re: Physical attacks and you...
« Reply #71 on: 18 September 2018, 16:43:06 »
Sounds like a job for a tech...  How hard could it be to install an actuator the darn thing should have had all along?

Fear Factory

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Re: Physical attacks and you...
« Reply #72 on: 18 September 2018, 17:01:31 »
Slugger SPA solves the problem.

MoneyLovinOgre4Hire

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Re: Physical attacks and you...
« Reply #73 on: 18 September 2018, 18:01:05 »
Sounds like a job for a tech...  How hard could it be to install an actuator the darn thing should have had all along?

Well, you see, there's this issue due to Star League specifications that basically mean the mech isn't compatible with the software needed to have a left hand...

Seriously, though, the fact that it never had one has never made sense.

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Sartris

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Re: Physical attacks and you...
« Reply #74 on: 18 September 2018, 18:24:24 »
Well, you see, there's this issue due to Star League specifications that basically mean the mech isn't compatible with the software needed to have a left hand...

Seriously, though, the fact that it never had one has never made sense.

it's very important that SL in the arm wasn't obstructed?

the lunacy even carries over to variants like the 1A5 that don't have any weapons in the arms at all

Fear Factory

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Re: Physical attacks and you...
« Reply #75 on: 18 September 2018, 22:51:56 »
Check out the Talons in Tactical Operations.

Too bad LAM's are nerfed so bad you can barely arm them.

garhkal

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Re: Physical attacks and you...
« Reply #76 on: 19 September 2018, 01:44:16 »
it's very important that SL in the arm wasn't obstructed?

the lunacy even carries over to variants like the 1A5 that don't have any weapons in the arms at all

Some times the art i see for the charger, make it seem like having a weapon in that arm (say a mace head) was the intent for why they left the hand off...
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Frabby

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Re: Physical attacks and you...
« Reply #77 on: 19 September 2018, 02:14:03 »
Sounds like a job for a tech...  How hard could it be to install an actuator the darn thing should have had all along?
Not trivial, I'd say. After all, it means hand-crafting equipment that never existed before. You're not fixing something here, you're designing something entirely new from scratch. Even when considering the other arm and assuming there is no significant internal difference, it's still mirror reversed and you cannot use any of the parts.
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Daryk

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Re: Physical attacks and you...
« Reply #78 on: 19 September 2018, 04:31:45 »
I was thinking more along the lines of using some other 80 ton 'mech's left hand...

Elmoth

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Re: Physical attacks and you...
« Reply #79 on: 19 September 2018, 05:39:39 »
I would say that would not work very well. Balances betweeen the systems, the controls you need ot wire to the neurohelmet and the control console for the mech et al might be quite a daunting task. Or not. Depends on what tyoui decide here. Sometimes we see designs (and forum discussions) that put a huge emphasis on how something is not possible, andf then in the next thing tyou read people has swapped the internal engine, added jump jets and changed 5 weapons on a mech in an afternoon. So up to how hard you want to make it, really. Ypu camn justify either easily :)
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Re: Physical attacks and you...
« Reply #80 on: 19 September 2018, 09:56:07 »
Oddly, the Marauder and Warhammer aren’t too bad as you may not care to use the PPCs at close range anyway, and they are only missing hand actuators.

With leg armor like those two, I'd keep my distance.
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sadlerbw

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Re: Physical attacks and you...
« Reply #81 on: 19 September 2018, 16:37:26 »
I’m not saying you would WANT to melee with the Marauder or Warhammer, but they make good choices for fire support for a melee-loving company. I like them for fire support that has the option to kick or punch if needed. At least, I prefer them to the Catapult, Crusader, or Archer. The Catapult is missing too much in the arm dept., the Crusader usually has better things to do with its arms and legs, and the Archer...well, I guess I just like direct fire support better than indirect! The Awesome sort of falls into the same category for me: it is really a fire support unit, but if called on to melee it is pretty good at it.

So, even a punch-loving company will need some recon and fire support, and I think the Warhammer and Marauder would fit in that slot nicely. Better than most other options in the era anyway.

Easy

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Re: Physical attacks and you...
« Reply #82 on: 19 September 2018, 17:30:03 »
That is good, also make sure as many weapons as possible are torso-mounted. Arm-mounts are also acceptable, but only if you don't care about punching/pushing/clubbing.

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« Last Edit: 19 September 2018, 17:48:25 by Easy »

Easy

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Re: Physical attacks and you...
« Reply #83 on: 19 September 2018, 17:46:19 »
One of my favorite 'updates' to the way of the world in the Dark Age is that at least some Clan warriors aren't feeling so squeamish about physical attacks anymore. The Eyrie and Jade Hawk are excellent examples showing that the Jade Falcons, at least, are pretty cool with beating the stupid out of their opponent- and I dig that.

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Eyrie is 35 Tons Of Shred. I like it. Needs arms, though. Then again, when you stack it against the way a Raven looks, or a few other of the Dark Age 35 ton strikers, it even looks like a real DPS Light Mech.

mbear

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Re: Physical attacks and you...
« Reply #84 on: 20 September 2018, 07:25:35 »
Too bad LAM's are nerfed so bad you can barely arm them.

Right. That's why it's a good thing talons are leg mounted. ;)

Diamondshark

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Re: Physical attacks and you...
« Reply #85 on: 30 September 2018, 10:16:08 »
Right. That's why it's a good thing talons are leg mounted. ;)

Ooh, I need to go tinker with this for a while...
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Simon Landmine

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Re: Physical attacks and you...
« Reply #86 on: 30 September 2018, 20:04:24 »
I’m not saying you would WANT to melee with the Marauder or Warhammer, but they make good choices for fire support for a melee-loving company. I like them for fire support that has the option to kick or punch if needed. At least, I prefer them to the Catapult, Crusader, or Archer. The Catapult is missing too much in the arm dept., the Crusader usually has better things to do with its arms and legs, and the Archer...well, I guess I just like direct fire support better than indirect!

I've had fun with Archers that have dealt with the enemy getting too close by going melee on them. One really went to town on a Warhammer (it had avoided getting taken out by direct fire up to that point by hiding behind a building and applying indirect spam to the opposition). Predictably, the 'hammer got legged in the game of 70-ton shin-kicking.

(Although I will admit that while the Archer's arm-mounted lasers are handy for dealing with flankers, they're very frustrating when it comes to melee!)
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mbear

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Re: Physical attacks and you...
« Reply #87 on: 01 October 2018, 09:30:53 »
I've had fun with Archers that have dealt with the enemy getting too close by going melee on them. One really went to town on a Warhammer (it had avoided getting taken out by direct fire up to that point by hiding behind a building and applying indirect spam to the opposition). Predictably, the 'hammer got legged in the game of 70-ton shin-kicking.

(Although I will admit that while the Archer's arm-mounted lasers are handy for dealing with flankers, they're very frustrating when it comes to melee!)

FWLIW, I used to run a modified Archer with SRMs instead of LRMs. Was one hell of an infighter.