Pounce: Units in this force that use Stand-Still movement may fire at the end of the Movement Phase. Target Movement Modifiers for these attacks are halved (round down).
If the intention isn't that the damage effects resolve during the movement phase, "
may fire at the end of the Movement Phase." should probably be removed as it serves no purpose. If the intention is that it resolves at the end of movement, then that should be made explicit.
Stiff Spine: An opponent cannot use Overrun Combat or Forcing the Initiative against this force.
This could include Combat Intuition as well without being grossly overpowered IMHO.
Logistics: Exclusive to Clan Wolf. With superior logistics, a Wolf force can add to one unit per formation, one of the following special abilities: SRM1/1, LRM1/1/1, IF1, FLK1/1/1, TOR1/1/1, HT1/-/- or ENE. If the unit already has this special, they can be added together as long as the total at each range is less than or equal to the base damage S/M/L at that range (compare IF to L). If ENE is added, the unit loses any SRM, LRM, IF, FLK, TOR, ART, BOMB or other ammo based special ability it possesses.
The bolded part could be rephrased as "LRM 1/1/1 (and IF1)" as the IF special uses the Long range damage of the LRM special to calculate anyway.
Alternatively, this ability may actually be more useful if it and
Prepared were rolled together, and the weapon abilities were replaced with equipment abilities (AMS, PRB, ECM, etc).
It would look something like this...
Logistics: Exclusive to Clan Wolf. With superior logistics, a Wolf force can add to one unit per formation, one of the following special abilities: PRB and RCN, ECM, AMS, CNARC, or TAG. This Force can also reduce Warchest and Support Point costs by 10% (see Alpha Strike campaign as well as Turning Points products and other Chaos Campaign based products).
Finally..
Garish Camouflage: This force receives a +3 Initiative modifier, reducing 1 each turn a unit in this force is attacked (once per turn) till it's a +0 Initiative modifier.
To make this more useful and balanced, I believe that the bolded part should read
"a unit in this force is hit by an attack".
That's all I've got for now. As always, excellent work!