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Author Topic: [Giorgioverse] Giorgioverse Master Thread  (Read 1110 times)

Tai Dai Cultist

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Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
« Reply #30 on: 01 January 2019, 22:27:12 »
CM: Mercenaries is a great resource for SW era merc lore.  Plus Alpha Strike rules for various companies, to boot.

skiltao

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Re: [Giorgioverse] Open Campaign Questions II: The Inner Sphere
« Reply #31 on: 01 January 2019, 22:36:40 »
Those worlds are all long-term regimental headquarters, so they can probably make a good showing against an RCT or two. On top of which we add all those regiments Janos is withdrawing from near Terra, and remember that provoking Janos into counterattacking Lyran worlds would be the worst possible outcome.
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skiltao

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Re: [Giorgioverse] Open Player Questions
« Reply #32 on: 01 January 2019, 23:23:13 »
Probably want to ask which RPGs they've played before (if any), to provide context for their answers to B4 and B6.

I feel like B2, B10, B12 and B13 are all asking the same question.

B3) I might rephrase this as "is there a particular place, event, theme or aesthetic in battletech that really grabs you" and tack it onto question B1 (unless the point of question B1 is to gauge their tolerance for deviation from canonical events).

B13) without looking at the "ATOW Companion," I can tell the obvious difference between Black Ops and Exploration, but the rest of those titles don't really tell me anything.

How easy should it be for player characters to die? (Has the player had a character die before, have they played in high-death or low-death campaigns, are cryogenic preservation and magical hospitals a thing, etc) How easy should it be to lose a 'Mech (or other points-dense PC resource)?

Will the baseline for in-game society be Arthurian medieval, or war-is-hell-'Nam, or sci-fi planet-of-the-week, or goofy cartoony, or what?

What's the scope and power level of the campaign? What's the starting point, what's the end point (if any)?
Blog: currently working on BattleMech manufacturing rates. (Faction Intros project will resume eventually.)
History of BattleTech: Handy chart for returning players. (last updated end of 2012)

Elmoth

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Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
« Reply #33 on: 02 January 2019, 03:08:01 »
You might like this link: "Need help with Industry in 3025 "
https://bg.battletech.com/forums/index.php?topic=30882.0

mbear

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Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
« Reply #34 on: 02 January 2019, 10:21:06 »
1) The information found in the Mercanary’s Handbook (FASA 1987, Mechwarrior RPG 1st Ed) for creating and running mercenary companies in the Third and Fourth Succession Wars, is now updated and found in the BT Campaign Operations, Tactical Operations, and Interstellar Operations rulebooks correct?


Campaign Operations has the latest rules for running any force, but yes, this is where you should start.
Strategic Operations has the rules for repairing units.
Interstellar Operations may not be useful to you; I don't know exactly what you're trying to get out of it.

That said, the Mercenary's Handbook, Mercenaries Handbook 3055, and Field Manual: Mercenaries (Revised) books all have stuff in them that you can use as inspiration for your players/games. They're the frosting on the cake though, not the cake itself. (The cake is the Operations books.)

FM: Mercenaries, Revised has the FORM SR 3070A (EQUIPMENT AND SALVAGE INVENTORY) form, for example, which could be useful for accounting. I don't think it's reproduced in Campaign Operations, but I've been wrong before.

Giorgio76

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Re: [Giorgioverse] Giorgioverse Master Thread
« Reply #35 on: 30 January 2019, 19:15:18 »
@All,

Thanks for the replies, I had to put my BT work on hold due to illness, will respond and update the OP when I can. :-[

Daryk

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Re: [Giorgioverse] Giorgioverse Master Thread
« Reply #36 on: 30 January 2019, 19:45:36 »
Glad to hear you're coming back... Get well soon!  :)