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Author Topic: Kind of lore/headcanon question. - How fast are ASF's?  (Read 1020 times)

AdmiralObvious

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Re: Kind of lore/headcanon question. - How fast are ASF's?
« Reply #30 on: 11 January 2019, 01:24:05 »
There are maximum safe speeds for ships and ASF's at different levels of atmosphere. You might be able to get a dropship to do Mach 1 at sea level in an "earth like" planet, but the ship will probably have disintegrated before it reaches height 3 on the low altitude map at that speed. Going above those safe limits goes directly into the SI for the craft. Doesn't matter how fancy the armor is if the whole thing collapses into a fireball.

The_Caveman

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Re: Kind of lore/headcanon question. - How fast are ASF's?
« Reply #31 on: 11 January 2019, 01:47:48 »
There are maximum safe speeds for ships and ASF's at different levels of atmosphere. You might be able to get a dropship to do Mach 1 at sea level in an "earth like" planet, but the ship will probably have disintegrated before it reaches height 3 on the low altitude map at that speed. Going above those safe limits goes directly into the SI for the craft. Doesn't matter how fancy the armor is if the whole thing collapses into a fireball.

Not quite.

Max safe speed for the "ground" row of the high altitude map, which corresponds to the play space of the low-altitude map, is 2 high-altitude/space hexes a turn, which is Mach 2-ish. On the low altitude map, maximum safe speed is twice a ship's safe thrust. There are canon aerodyne DropShips (Avenger comes to mind) that can reach moderate supersonic speeds at low altitude without risking structural damage.
Half the fun of BattleTech is the mental gymnastics required to scientifically rationalize design choices made decades ago entirely based on the Rule of Cool.

The other half is a first-turn AC/2 shot TAC to your gyro that causes your Atlas to fall and smash its own cockpit... wait, I said fun didn't I?

 

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