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Author Topic: Dire Wolf 6D  (Read 402 times)

Colt Ward

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Dire Wolf 6D
« on: 23 January 2019, 01:22:03 »
Per a discussion with JHB, just a crazy idea to make a Dire Wolf like the Marauder 6D.

               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Dire Wolf (Daishi)  (base)
Tech:          Clan / 3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   300 XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     5 Improved Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:     
  2 Heavy Large Lasers
  2 ER Med Pulse Lasers
  1 HAG20*
  1 Light Active Probe
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
--------------------------------------------------------
Type/Model:    Dire Wolf (Daishi)  (base)
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 XL Fusion                10      9.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   5
Heat Sinks:     16 Double [32]               8      6.00
 (Heat Sink Loc: 2 LA, 1 RA, 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         47     
   Center Torso (Rear):                 14     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      41/41     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Heavy Large Laser      RA     18           3      4.00
1 ER Med Pulse Laser     RA      6           2      2.00
1 Heavy Large Laser      LA     18           3      4.00
1 ER Med Pulse Laser     LA      6           2      2.00
1 HAG20*                 RT      4   12      8     12.00
  (Ammo Locations: 2 RT)
1 Light Active Probe     HD      0           1       .50
1 Targeting Computer     LT                  5      5.00
5 Improved Jump Jets:                       10     20.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         52          73    100.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        31,815,000 C-Bills
Battle Value:      2,611
Cost per BV:       12,184.99
Weapon Value:      4,382 / 4,382 (Ratio = 1.68 / 1.68)
Damage Factors:    SRDmg = 38;  MRDmg = 28;  LRDmg = 14
Colt Ward

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MoneyLovinOgre4Hire

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Re: Dire Wolf 6D
« Reply #1 on: 23 January 2019, 02:06:05 »
I'm surprised you went with standard Heavy lasers on a jumper instead of using improved HLLs.

Our Officer's Club is better than your Officer's Club.

Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

Colt Ward

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Re: Dire Wolf 6D
« Reply #2 on: 23 January 2019, 11:05:40 »
Standards let me 'waste' tonnage on a TC to keep the weapons trimmed back to what the MAD-6D used.  The toss up, and to be fair I considered it after I posted, was to use CASE II on the HAG torso.
Colt Ward

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JadeHellbringer

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Re: Dire Wolf 6D
« Reply #3 on: 23 January 2019, 12:25:20 »
Veeeeeery interesting... I like what you came up with here. I'm thinking cluttered terrain- the IJJs are costly in tonnage, no way around that, but they give a mobility that is unmatched by any other Dire Wolf. The HAG is the only one that reaches a long distance, but that's a hefty 'oomph' in close, coupled with the HAG's ability to both crit-seek to an extent and to make flying objects go the hell away.

I'd like to see the HLLs go away in favor of ERLLs, but that's just personal taste- I really like this Mech. Good show!
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Colt Ward

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Re: Dire Wolf 6D
« Reply #4 on: 23 January 2019, 12:36:57 »
Oh, I am a big proponent of ERLL too . . . but the -6D uses Snubs, and the only big energy club the Clans have that gets down to that short of a range are Heavy Larges.  If I wanted a 'better' IJJ Dire Wolf it would have been a conversion of the Marauder II C- 5 IJJ, LB-10X, 2 ERPPC (or ERLL if weight was needed), 2 MPL, CASE II, and electronics to fill any remaining weight after its DHS are set for brackets (means 18 DHS).

Its not Shadow Hawk 2D levels of flawed, but the Dire Wolf '6D' is going to be a bit of a challenge to use b/c the regular Heavy Larges and jumping.
Colt Ward

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MoneyLovinOgre4Hire

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Re: Dire Wolf 6D
« Reply #5 on: 23 January 2019, 12:59:17 »
Standards let me 'waste' tonnage on a TC to keep the weapons trimmed back to what the MAD-6D used.  The toss up, and to be fair I considered it after I posted, was to use CASE II on the HAG torso.

But improved Heavy lasers are the same size as standard Heavy lasers, so you can still "waste" tonnage on the TC.

Our Officer's Club is better than your Officer's Club.

Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

Firesprocket

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Re: Dire Wolf 6D
« Reply #6 on: 01 February 2019, 01:35:02 »
But improved Heavy lasers are the same size as standard Heavy lasers, so you can still "waste" tonnage on the TC.
It could be our OP was looking at using the older lasers to keep the BV cost lower or simply just doesn't like the exploding nature of the improved lasers.